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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Sure I know you don't mean ill Which is why I try to fix as many things as possible with your help. I guess I should stop people at some point though I guess I will fix the orange pot issue and then commit it
  2. Try "PlayerData": [ null, { }, { }, { }, { }, { }, { }, { }, { } ], instead.
  3. You might need to edit the xml file and remove the part where it forces the civs { "Name": "Unnamed map", "Description": "Give an interesting description of your map.", "PlayerData": [ null, { "Civ": "athen" }, { "Civ": "cart" }, { "Civ": "gaul" }, { "Civ": "iber" }, { "Civ": "mace" }, { "Civ": "pers" }, { "Civ": "rome" }, { "Civ": "spart" } ], "CircularMap": true, "VictoryConditions": [ "conquest" ] }
  4. Hey @Toinou you can fix your bug with a simple patch and a recompile The other bug which causes massive slowdowns and speedup is more nasty.
  5. @asterix he uses WxWidgets in the video? I don't want to get rid of it per se, I just want the editor to look like the game
  6. Thanks for contributing btw! You can take over the other patch, by commandeering it
  7. They look totally different from the existing ones...
  8. ... I knew I shouldn't have committed it Every time I trust myself I have to make three commits :::
  9. Nope. Maybe @Angen has some ideas
  10. I agree. I see you kept the old bushes?
  11. Should it deal only hack damage ?
  12. It seems that they now only require to be credited, but they say some images have a specific copyright?
  13. Yes it only works for 1v1 No only for human players.
  14. There is always important things to do I need more people for everything
  15. Looking at it, it's actually a todo source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp:572 I guess I can inspire myself from https://code.wildfiregames.com/D2042 to make it work. It should only take the names in the animation blocks for each variant, parent variant and groups <animations> <animation event="0.5" load="0.0" name="attack_ranged" speed="100"/> </animations>
  16. Might be, but I won't be able to work on that until I finish some other things. I'd like to have a statue of https://fr.wikipedia.org/wiki/Cernunnos for the temples maybe. I'm making the last adjustments this is the last step if you think that is better. I wanted to adress a few of @Nescio's requests without spending too much time on them, because sadly I don't have unlimited time
  17. @fatherbushido I wonder if it wouldn't be nicer to find a way to filter the available animations instead in atlas. Other than that I discussed it briefly with Alexandermb and he seems to agree with the idea of adding the missing lines for the files above
  18. If I switch their position it's fine?
  19. Could work for millenium ad with @Freagarach limited ammunition patch and secondary attack support. Ammo replenishing sounds annoying to micro though.
  20. Can confirm it's because the vision bounding box might be a bit too big.
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