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Posts
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Everything posted by Stan`
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Sure I know you don't mean ill Which is why I try to fix as many things as possible with your help. I guess I should stop people at some point though I guess I will fix the orange pot issue and then commit it
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Try "PlayerData": [ null, { }, { }, { }, { }, { }, { }, { }, { } ], instead.
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You might need to edit the xml file and remove the part where it forces the civs { "Name": "Unnamed map", "Description": "Give an interesting description of your map.", "PlayerData": [ null, { "Civ": "athen" }, { "Civ": "cart" }, { "Civ": "gaul" }, { "Civ": "iber" }, { "Civ": "mace" }, { "Civ": "pers" }, { "Civ": "rome" }, { "Civ": "spart" } ], "CircularMap": true, "VictoryConditions": [ "conquest" ] }
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Hey @Toinou you can fix your bug with a simple patch and a recompile The other bug which causes massive slowdowns and speedup is more nasty.
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Possible to create commit with patch?
Stan` replied to badosu's topic in Game Development & Technical Discussion
You can also make adjustements to it -
Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
@asterix he uses WxWidgets in the video? I don't want to get rid of it per se, I just want the editor to look like the game -
Possible to create commit with patch?
Stan` replied to badosu's topic in Game Development & Technical Discussion
Thanks for contributing btw! You can take over the other patch, by commandeering it -
They look totally different from the existing ones...
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... I knew I shouldn't have committed it Every time I trust myself I have to make three commits :::
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Nope. Maybe @Angen has some ideas
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Still annoying micro
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I agree. I see you kept the old bushes?
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Should it deal only hack damage ?
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It seems that they now only require to be credited, but they say some images have a specific copyright?
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https://code.wildfiregames.com/D2708
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Yes it only works for 1v1 No only for human players.
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Did you play 1v1 matches?
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There is always important things to do I need more people for everything
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Looking at it, it's actually a todo source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp:572 I guess I can inspire myself from https://code.wildfiregames.com/D2042 to make it work. It should only take the names in the animation blocks for each variant, parent variant and groups <animations> <animation event="0.5" load="0.0" name="attack_ranged" speed="100"/> </animations>
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Might be, but I won't be able to work on that until I finish some other things. I'd like to have a statue of https://fr.wikipedia.org/wiki/Cernunnos for the temples maybe. I'm making the last adjustments this is the last step if you think that is better. I wanted to adress a few of @Nescio's requests without spending too much time on them, because sadly I don't have unlimited time
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@fatherbushido I wonder if it wouldn't be nicer to find a way to filter the available animations instead in atlas. Other than that I discussed it briefly with Alexandermb and he seems to agree with the idea of adding the missing lines for the files above
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If I switch their position it's fine?
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Could work for millenium ad with @Freagarach limited ammunition patch and secondary attack support. Ammo replenishing sounds annoying to micro though.
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Field of View - Performance Impact
Stan` replied to OptimusShepard's topic in Game Development & Technical Discussion