That's because when importing actors it imports the unit they were exported in. You need to switch it back in the options.
Safest way
- Import inch exported mesh
- Save blend file
- Create new blend with meters
- Append from the first blend.
Okay so now you should have both the files and the importer. You can now import any static model from the game into blender just find the actor,
binaries/data/mods/public/art/actors/**
And use the import option of blender to import it
If I finish the patch they will be a special kind of waypoints technically you shift click rally points making them actually way points (Notice it use the incorrect texture)