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Everything posted by Stan`
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Narrator voice: It was not.
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Btw you might consider putting you mod on 0ad.mod.io to make accessible to more people Mmh strange :/
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Hey nice to see you haven't given up on your mod after all this time Regarding the first error maybe you have an outdated simulation/data/pathfinder.xml file in your mod ? Sadly no this is an engine limitation. The only exception is Buildings (with the BuildingAI component) where there is an explicit call to play sounds in js script. Let me know if you need help with this. See also https://gitea.wildfiregames.com/0ad/0ad/wiki/AnimationExportTutorial
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It's alright Just thought I'd mention it.
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This one could probably be on mod.io if you want to.
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Running test after building, i get: Function call failed
Stan` replied to danto's topic in Help & Feedback
Oh that's another bug called by a recent change. See: https://gitea.wildfiregames.com/0ad/0ad/issues/7103 -
Running test after building, i get: Function call failed
Stan` replied to danto's topic in Help & Feedback
You need to run git lfs pull (and install git lfs if you don't have it) -
A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
Only @Itms can reset passwords as admin. You should be able to from the UI though. It's still up on https://replay-pallas.wildfiregames.ovh/ It's still missing a piece with the last graphics of local ratings. But what I'm missing most is people uploading replay to make the ratings more accurate. I haven't ported them to Gitea but you can see the code here: https://github.com/StanleySweet/replay-pallas And https://github.com/StanleySweet/replay-pallas-api -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
Mmmh that usually works for me. After doing it (even if it show nothing) do you still get the same errors ? -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
Can you try git lfs pull upstream ? -
I don't know much about Gog @vv221 maybe knows better ?
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Cute. Might look better with hexagonal planks and a little opening at the top to check the state of the water. Also probably needs a tap or faucet somewhere? Or is that on the left?
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I said it on some places and even announced it on social media. The only answers I got were "PLZ GO ON STEAM"
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https://play0ad.itch.io/0ad/ We have been there since A23/A24. Didn't change much.
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Basically I've defined variants in the actor, and the biome you can optionnaly set on the maps is used with the help of the template to know which variant to use depending on the biome. Thankfully for me the gauls unlike other civs already have a winter variant. Ideally snow could be another texture on top of the current one but the game doesn't support that yet
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Trying to compile 0ad nightly-build – Debian Bookworm
Stan` replied to zyli's topic in Help & Feedback
2. No unless everything is failing. You probably don't need to assign +x again as that command doesn't do svn reverting AFAIK. 3. I think so. -
Trying to compile 0ad nightly-build – Debian Bookworm
Stan` replied to zyli's topic in Help & Feedback
1.a) that's the 46th nightly build. That number doesn't mean much 1.b) That's the number you were used to. 1.c) That's the current commit hash, of the now official repo at https://gitea.wildfiregames.com/0ad/0ad the new repository using git. -
Trying to compile 0ad nightly-build – Debian Bookworm
Stan` replied to zyli's topic in Help & Feedback
@Itms does the executable flags transfer when you make the nightly from the git ? @zyli you forgot to run this script https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/libraries/build-source-libs.sh Which build spidermonkey, fcollada, nvtt and cxxtests. -
You could try...
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Do you play with earphones
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They probably use PBR which makes lights look better.
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A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
Hey thanks for reaching out. We're aware of forgejo, but the plugin we use for Jenkins was made for Gitea, not forgejo, and forgejo runners did not seem ready for use the last time we check. We're also following Blender, which as far as I know hasn't switched yet. -
There is also @real_tabasco_sauce's patch for better unit behaviour. @ShadowOfHassen since the encyclopedia is big we might have to do it in two parts in case we wanna release because translators might not have enough time to translate all of it.
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We still have a few things to iron out and other things to merge like the encyclopedia, moderation tools, spidermonkey update ... Also the migration to gitea currently means we cannot make bundles like we used to, so that has to be fixed.