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Posts
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Everything posted by Stan`
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Where and when did you download it? You could try moving the mods out of the mod features.
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Releases only contain translation that are more than 90% complete using the latin alphabet. Other languages like CJK are provided as mods.
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atlas Can a bridge over land be made using atlas
Stan` replied to andy5995's topic in Scenario Design/Map making
As long as we don't support terrain height changes or nav meshes we won't be able to have buildable bridges. There is a wooden texture you can use to make bridges along with the corresponding wood actors in the editor. We could also have special actors that could go on top like bridge gates or something. -
Yeah I need to clean those up. I'm not a transifex expert yet. Feel free to reach out to me anytime! Thank you for your interest in translating 0 A.D.
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Restrict the Mauryan worker elephant to within its own territory?
Stan` replied to Yekaterina's topic in Gameplay Discussion
I don't think it's possible. Also wouldn't work in nomad mode... @Freagarach -
Make sure you disable all mods.
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Hey Rayoun, Thanks for taking the time to come here! The reason I refused the language is because of the discussion here It was said that most arabic language use the same written form so instead of having a lot of incomplete variants it would be better to have one good variant. Ping @Nescio
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It might be enough yes, you might get some errors, but as long as you manage to start a single player game you're fine
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List of maps with Iberian starting walls?
Stan` replied to Hrafnagudh's topic in Gameplay Discussion
I found the file with the error but I am unable to apply the patch to it What seems to be the problem? -
Ah sure
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@wowgetoffyourcellphone btw I really like the artist that made those characters https://www.deviantart.com/jfoliveras/gallery
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atlas Can a bridge over land be made using atlas
Stan` replied to andy5995's topic in Scenario Design/Map making
Well have you seen how brides are done currently ? -
I don't see how the latter doesn't have a gameplay impact?
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Would be fine as long as you credit the original author. One could ask him permission too. However the model is no way game ready See all those triangles? EDIT: Would pretty great to bake onto a low poly model to get a perfect normal map.
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Well it's ubisoft so it's just a reference XD Easy? Not so sure.
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If it wasn't can't find it https://code.wildfiregames.com/search/query/iaoL0XkaulSv/#R
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Thank you for your patience too. Git is frustrating when you don't understand it!
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It's the one at the top :p Nope HEAD (Works on HD 605) ... ... Fix somewhere here ... ... ... A24B - Automated build - Broken current version. (Doesn't work on Intel HD 605) Fix No pch build ... ... A24 ... ... A23
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Actually you should fetch up not down. A24B is the version that crashes on your intel HD 605 Use 3815c082925df90726f0207edd53497407ebff99
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You can use tags git reset --hard a24b
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Oh, if you can use the terminal you could have done git reset --hard HEAD git pull to make cloning faster do git clone url --depth 1
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You could look at https://tortoisegit.org/docs/tortoisegit/tgit-dug.html or some videos about the software https://www.youtube.com/watch?v=WwhHj0jnaAg For now what you need to do is cancel the bisecting, pull (it's one of of the drop down options), update the workspaces, try to build again.
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That means you reverted too far to A23B instead of A24B :/
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If you do git pull you'll have the latest version which is "A25" (not in those tags, also refered to as master)