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Posts
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Everything posted by Stan`
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Sure. But I see no files.
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Well the point was that they would be vulnerable. <Resistance> <Entity> <ApplyStatus> <Poisoned> <Duration>0.0</Duration> <BlockChance>1</BlockChance> </Poisoned> </ApplyStatus> ... </Entity> <Foundation> <ApplyStatus> <Poisoned> <Duration>0.0</Duration> <BlockChance>1</BlockChance> </Poisoned> </ApplyStatus> ... </Foundation> </Resistance> You can change the block chance and reduce the duration of the effect in the structures' templates.
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==[TASK]== Improved Carthaginian Priestess
Stan` replied to wowgetoffyourcellphone's topic in Official tasks
Can you detail a bit what kind of uvmap you want ? IIRC it lead to unused texture space which wasn't so great. Something like 256x512 Arm - Left. Arm Right Body? -
Buildings are immune to poison.
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@AIEND Those helmets are already in the game.
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Nice maybe add a little more contrast on those bad boys
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The pila model is cool, great work on that. Unfortunately unless it's for scenarios such a big roman camp would not be easy to place in the game. And as such could not replace the small camp.
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In previous versions of 0 A.D. you could impersonate people after they got disconnected and play as if you were them.
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Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
We already have Standard Chinese and Taiwan Chinese. -
Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
I'm not gonna add all those languages for no reason, as it's useless clutter so can you tell me which one you really need? -
===[TASK]=== Crowd Sourced - Garamantians (Faction)
Stan` replied to Lopess's topic in Game Modification
Open the interestinglog.html file inside your appdata folder. See https://trac.wildfiregames.com/wiki/GameDataPaths -
RTS Tournaments, your website to play 0 A.D. Competitions!
Stan` replied to Stockfish's topic in General Discussion
I'm sorry you feel that way about the devs. -
STOP PERSECUTING RANDOM PEOPLE! Seriously, this must stop!!!
Stan` replied to Yekaterina's topic in General Discussion
Well I haven't banned anyone from the lobby, so either @user1 is doing it, a bot is, or something worse is going on. My current visibility on the lobby is still very limited even now that @Dunedan has access. So I cannot help you. -
Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Thanks, reported on https://code.wildfiregames.com/rP26458 -
Can't remember.
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It's on 0 A.D. mods iirc waiting to be finished.
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To play online you need to be at least 13 or have parental authorization as per COPPA.
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What's with removing everything X)
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Atlas: copy terrain and objects between maps
Stan` replied to Outis's topic in Game Development & Technical Discussion
For now the only way to do it would be to copy the pmp into the new map. But no it's not possible in the editor as is.- 1 reply
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DE features nudity IIRC. Originally Mauryas' maiden were topless. When it comes to mods it's the responsibility of the authors to decide their audience. I would go for a safe approach though, with straps of some kind.
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Neutral (Gaia) Mercenary Camps 2.0
Stan` replied to Lion.Kanzen's topic in Game Development & Technical Discussion
The answer will be, make it a map option. -
Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Should have been fixed by https://code.wildfiregames.com/rP26443 Can you check again? -
===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
Usually it's better to make a little mod instead -
Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
It hasn't been changed. There has been like 4 balancing patches committed for A26... Ah, alright then.