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Everything posted by Stan`
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Hi @Nevarim! Welcome to the forums. For programming tasks you need not apply, you can just get the source code and start working on engine patches. Please join us on IRC on the #0ad-dev channel, and to ask any question you might have. Best regards, Stan.
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We'd self host the LFS server as well anyway. It seems the drawback would be that you need to install git lfs on top of git, and you might have to use git lfs pull instead of git pull to get some of the images. It writes the images in a folder iirc?
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@Freagarach, @Silier
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What are you struggling with exactly?
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Any interest in some form of "cross game" exchange ?
Stan` replied to SeanCJ's topic in General Discussion
Oh I forgot Widelands, sorry @GunChleoc :/ @SeanCJ see you around :) -
Any interest in some form of "cross game" exchange ?
Stan` replied to SeanCJ's topic in General Discussion
Hey @SeanCJ Meant to send you a message. Two years ago for the FOSDEM and a bit more recently I contacted nearly all the open source projects I could find for spring that's (BA, BAR, Zero-K, Spring 1944, and the official spring discords) Wesnoth, Wyrmsum, and Warzone 2100, Devsh' Irrlicht, SuperTux Kart, Urho3D, and godot. Some came to the Game dev room and you can find all the videos of that event here https://video.fosdem.org/2020/K.3.201/ I really hope we can bring more of that shared experience in the future. EDIT: I'm also on most of their discords. -
https://dzone.com/articles/git-lfs-why-and-how-to-use Basically it would solve the size issue on the server While I generally agree with the fact it would be more complicated, I do believe that things with different livetimes e.g the CI pipelines, the lobby should be in another repository. Actually feel free to prove me wrong but I don't think anyone in the team clones the audio, art, and art_source folders which are the same repository than the main SVN. Nor do we have the design document In the future, having an empires_ascendant mod in a separate repo we could do hotfixes through mod.io No argument on that end which is why I'm currently pushing for a self hosted gitlab (and such the git migration) A few people on linux complained about the presence of windows binaries in the repo, because that makes the download heavier for no reason. The git migration ticket planned to have a download script for the windows plateform just like we can download the spidermonkey tarball. I think this could be acceptable if it works straight out of the box. eg double click on a script would pull all the binaries and update the relevant ones using md5 or sha1 or something.
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Works for me. I clicked on the star on my phone and ended up at the last post.
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Split (Feel free to suggest a better title)
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This is fun But I didn't know it existed so thanks https://docs.gitlab.com/ee/user/project/merge_requests/allow_collaboration.html
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Some people do, then you upload the patches to Phabricator. Re binary files support could use this https://git-lfs.github.com/ Well I can't do any of this if we don't agree migrating to git is necessary.
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https://github.com/0ad/0ad https://gitlab.com/0ad/0ad You need some of it for the engine to run. See https://trac.wildfiregames.com/ticket/5366 (For another topic)
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Yeah submodules are generally a PITA. Mentioned them for the sake of the argument, because I believe more things should be split from the repo, which is not a consensus inside the team see the spoiler in the first post. Relevant links https://wildfiregames.com/forum/topic/16149-git-migration/ [Git] [Step 1] Update autobuild utility for git workflow [Git] [Step 3] Create .gitattributes for Git code repo [Git] [Step 2] Create update.bat to sync windows binaries
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Pro Git Industry standard Co-authoring of commits Submodules? With different access Supported by maintained platforms (Gitlab, Gitea, Github, Bitbucket, Azure Devops) Already used by most (if not all) mods Assuming you want to extract diffs from branches once we have to drop Phabricator because it becomes a security flaw (or doesn't work anymore, currently we need to use hacks on the macOS and Linux VMs for certificates to work. Needs for a VCS for me: Require the least sysadmin possible Be common enough to lower the entry barrier by having resources to use
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Thank you @Norse_Harold for the thorough debugging and thank you Thales for bringing it to our attention. @Langbart maybe something could be added to the FAQ?
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Well Ideally you could complete this section https://trac.wildfiregames.com/#Formodders
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Yeah currently the only way to do coop is through cheating. @Freagarach uses it quite often. Some member of the team feels like we should keep with sovereignty by self hosting everything rather than using something that may go down . I'm currently looking at self hosting a Gitlab instance, hence merging all the services together (Jenkins, Trac, Phabricator) See some discussion here https://code.wildfiregames.com/D4155 However due to my current AFK life and the fact that Trac just crashed today, it might take some time to migrate everything.
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Well as @Locynaeh told me last week we need moar documentation :P
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We've had the hosting lobby part for a few years now, maybe almost a decade. But we don't have the running the simulation part. The version we're implementing would not compute the simulation, it would just ensure that there is no abuse from the host side by shifting the hosting to dedicated servers.
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Only for A26.
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A lot is doable actually. @Freagarach has a mod with a lot of new features and Hyrule Conquest completely changed the way the game is played as well. I'm really looking forward to seeing their A25 version.
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I meant for the CC and gov center.
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I don't think it's gonna be a good idea as it will extend the footprint and might confuse players into thinking they are actually defense towers.
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https://www.pureref.com/ Those are only reference, someone needs to create the actual designs
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Here you go. stella_artis.pur