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Stan`

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Everything posted by Stan`

  1. That sounds like a mess to copy them. Because they will never get updated. If the maps need buildings in mods they should use these mods.
  2. Which texture do you want to use ? According to this you may https://creativecommons.org/licenses/by-sa/2.0/legalcode You may distribute, publicly display, publicly perform, or publicly digitally perform a Derivative Work only under the terms of this License, a later version of this License with the same License Elements as this License, or a Creative Commons iCommons license that contains the same License Elements as this License (e.g. Attribution-ShareAlike 2.0 Japan)
  3. Why not in the relevant mods ?
  4. You can also use the SNAP. If you want it on a USB key you're gonna have to copy the file manually.
  5. You might try borderless.fullscreen = false
  6. Oh you mean you can't get out of the window ?
  7. Can you take a picture of the problem? cc @vladislavbelov
  8. Might need to add this to your config file. cursorbackend = "system" nohwcursor = "true" Do you have a 4K monitor or do you use display scaling ?
  9. We only build the game once a day. So if you get C++ changes in between they might not work. So far most changes had no impact on the game itself. You need to wait for the next autobuild commit. To fix the red exclamation mark you can right click on the folder, tortoisesvn and click revert
  10. @Old Roman Did you rebuild ? C++ changes today.
  11. Just disable TLS in the game options
  12. Well you can do plenty of fancy stuff with the UI as @maroder proved.
  13. @asterix We already have most of this stuff... In a less fancy way, maybe.
  14. Use the executable I provided above.
  15. In theory nobleman fought in front IIRC. Which lead to Agincourt...
  16. For the record https://trac.wildfiregames.com/changeset/26269
  17. If you have the old user.cfg on the machine yes.
  18. IIRC Nescio did that by reducing armor levels if they were equal eg. Crush 5 Pierce 6 Hack 5 Health 100 to Crush 0 Pierce 1 Hack 0 Health 141
  19. @gameboy https://code.wildfiregames.com/D4637
  20. Nothing is it's a material bug. Was revealed by @vladislavbelov's refactorings. Before no blood was visible at all.
  21. Thanks to Langbart there is one now http://trac.wildfiregames.com/ticket/6531#comment:1
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