Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2024-02-24 in all areas

  1. How many workers is enough to boom?
    3 points
  2. You CAN play on windows! You just need to use Linux. EASY.
    1 point
  3. Thanks for your feedback. I think the Noba are just about done now. Version 1 is now attached to the OP (replacing version 0.5).
    1 point
  4. you haven't mentioned the most important factor, most elephants = win!
    1 point
  5. Thanks, Barcodes. That's consistent with my guess about 0ad reaching the maximum memory allocation for a 32-bit process. On Windows the limit is usually 2 GB, but it's 3GB if the executable is built with large address aware mode. I advise using Linux or Mac to host 0ad team games until alpha 27 is released and hopefully includes a 64-bit build for Windows.
    1 point
  6. Hi, i have recently noticed that there is a growing mistrust/number of arguments/accusations between players in "competitive" multiplayer games. This is due to several concerns Those are: 1) The use of not commonly used mods ( unlike autociv, community mod etc.) that arguably give an advantage to players by for example perfect unit production ( means no idle time, the automated building of houses, other features that is not even known of, so its not easy to determine wether they actually exist) 2) Pausing in critical moments in a game, to allow a faster reaction/ better decision-making 3) Misconduct within multiplayer games ( disrespectfull behaviour) I think there have been efforts to handle some of these issues by technical means, but i believe as a community we should be able to agree on something like a "code of conduct" to avoid spending an endless time in lobby arguing and fighting. Ofcourse these rules can be surpassed, detection or "punishment" might not always happen, but it is more of a violation of appropriate conduct, if there doesnt need to be another argument beforehands about what misconduct actually means. I suggest these following (very general) rules as guidelines: 1. The use of not commonly used mods that impact gameplay need to be anounced by players before the game starts. If a mod was not permitted by the host it can not be used. 2. You should not pause during critical moments in the game, like during a rush/critical attack etc. if there is no serious emergency or it is needed bc players have dropped etc. In most cases, pausing can be postponed for a few seconds. There can be no pausing just for the purpose of communicating with teammates. 3. Profanity or disrespectfull behaviour within the game is not permitted. This includes things you might personally consider "very funny", but it may not be considered funny by others, and could make playing 0 AD not the fun experience that it is supposed to be. Especially sexism, racism, antisemitism etc. is to be avoided. 4. Game hosts are asked and and to be considered entiteled to warn players in case of violation, kick or ban depending on what seems to be appropriate. Feel free to make suggestions or add other issues that you have found. And help to think about how something like this could be introduced.
    1 point
  7. Can we still check the RAM usage of the 0ad process at intervals before the symptoms occur, please?
    1 point
  8. It is pretty loosely 40 minutes. Sometimes it is 36 mins, sometimes, 42, etc. Another thing is that when this happens, it also seems that spectators are sometimes OOS, even though they are not players. It is an interesting problem, since relatively few games reach ~40 minutes.
    1 point
  9. https://code.wildfiregames.com/D5202 This patch is committed for a27, and changes the immortals quite a bit. Rather than reverting them to standard champions like those that many civs have, they are cheaper, weaker, and retain their weapon switching. This allows the Persian player to field a lot more of the immortals. I also removed their speed penalty, which was a little excessive, and slightly reduced their switch time to 6 seconds from 8. I could make this into a community mod patch if you like. It would be worthwhile for testing anyway.
    1 point
  10. The statement: "only the ones needed to play like autociv feldmap community mod" is somewhat funny. I can't really explain it.
    1 point
  11. Very interesting unit, even terrifying. I would like a faction from Mesopotamia in the mythology mod.
    1 point
  12. I kinda like this variation where it is a little rainy, I guess one with a river could be done on another take where the weather is kinda fresh. Here are the files for those who want to test it. Guizhou Plateau_2p.zip
    1 point
  13. Guilin montains...inspiration for dragon ball mountains scenarios. Pretty iconic for our maps. https://en.m.wikipedia.org/wiki/Guilin
    1 point
  14. Old but timeless... According to that I quickly climbed down the ladder in my life. However, today I consider such thinking an expression of hybris more than anything...
    1 point
×
×
  • Create New...