Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2020-04-01 in all areas

  1. Hello to 0 A.D. fans and community members As you may have noticed, there have been few recent developer posts on game progress. With that in mind, I will be taking some time to fill in the community with the first April update. A lot of artwork has been done to incorporate more historically informed, hellenistic architecture into the Ptolemy faction. This in turn compelled our resident art workaholic Lord Good to introduce a couple new factions into the 0 A.D. roster that have been sorely missed. Many of you might be thinking that the Chinese might be making their debut,
    7 points
  2. Can someone explain why this is so? I'm surprised. I thought units were more complex because of all the movement etc.
    2 points
  3. Having civic centres for each phase has been requested multiple times by various people, myself included. It would be relatively easy to implement on the template side (cf. b/a/e citizen soldiers), but the problem is the art side: introducing new units is relatively easy, I believe, but creating new structure actors is a lot of work. Of the thirteen civilizations in game, three have civic centres that need to be redesigned (athen, ptol, rome), and only one has two centre sizes (sele), although the latter actor is not used: If at some point in the future there would be three versions of
    2 points
  4. https://code.wildfiregames.com/rP23529 Example in: maps/skirmishes/Sicilia_Nomad.xml <Garrison> <GarrisonedEntity uid="3429"/> <GarrisonedEntity uid="3430"/> <GarrisonedEntity uid="3431"/> <GarrisonedEntity uid="3432"/> <GarrisonedEntity uid="3433"/> <GarrisonedEntity uid="3435"/> <GarrisonedEntity uid="3436"/> <GarrisonedEntity uid="3437"/> <GarrisonedEntity uid="3438"/> <GarrisonedEntity uid="3439"/> <GarrisonedEntity uid="3440"/> <GarrisonedEntity uid="3441"/> <GarrisonedEntity u
    1 point
  5. @user1 @Hannibal_Barca I'd like to report Logan123 for quitting a rated game without resigning. My lobby name is Roos. See files attached (of 431 kb and 57 kb). I also like to report another rated game, which I won and my opponent (TORNAC) resigned before the game stopped, but I did not get any points for it. The game wasn't mentioned in the multiplayer lobby. See files attached (of 380 kb and 49 kb). commands.txt metadata.json metadata.json commands.txt
    1 point
  6. I know, right? Some people might even take this as a joke.
    1 point
  7. Good news, balanced maps can be installed from 0ad mod downloader interface!
    1 point
  8. @Nescio yes, it might have been proposed multiple times. The difference is that @Coronaut wants to put the effort in to actually implement it. It is not necessary to make it overly complex at the beginning. I would be happy if he can implement the logic to increase the points and implement the new CC styles for 1-2 factions. Then test it with those modified factions. The best way to start would be with a mod who introduces the new upgrade mechanism. Once upgrading the CC works @Coronaut or we as a community can suggest more complex mechanics. I do like the village, town and city idea. How
    1 point
  9. @Coronaut Yes, you understood my comment. That is exactly what I meant. Your proposal sounds good. However, you have to find out while testing it, if you achieve what you want to achieve with the proposed point structure. Maybe you will need to adjust it later after some testing and verifying. For the beginning I would start with that point structure.
    1 point
  10. This sounds excellent! Please let me know if I can help with balancing.
    1 point
  11. Im dumb and painting ponies also no man's sky is great now I've been having lots of fun. I've been itching to get back into 3D so we'll see
    1 point
  12. Faux Egyptian, Pylon treated as an administraative structure that said 27 very important high detail buildings is no small task
    1 point
  13. @Nescio What's wrong with ptol CC?
    1 point
  14. Sorry If I didnt explain myself, I was pointing that it would be cool to have different breast sizes for all female units.
    1 point
  15. When we will have actual props for the scythians, sure. scyth_spb_03.blend scyth_fortress.dae
    1 point
  16. It is out (runs on A23b) https://www.moddb.com/mods/hyrule-conquest
    1 point
  17. Sure. I'll do that tomorrow
    1 point
  18. Nah, that would be more for an Amazon mod. (the whole 1 breast thing never made sense to me though, on a practical level) Righteous. Righteous.
    1 point
  19. Hey, That's sad to hear, but nice to know you haven't given up yet. Stay safe too!
    1 point
  20. Here you go for the fortress. It uses the Seleucid struct. scyth_fortress.dae scyth_spb_02.blend
    1 point
  21. @balduin Would it be like the sentry tower to Defense tower upgrade? A visual growth rather than a physical one? That could work...and would be way easier to create. What if: P1 CC's had 750 health (or somthing low). Then, when you upgraded to P2, the only thing that would change would be that your CC's health. It would double to 1500. When upgraded to P3 it would have the normal 3000 health. This could insentivize early a general playstyle of P1 rushing, then P2 eco booming, P3 siege and army counterplay?
    1 point
  22. My dear friend, it is very nice of you to make such an offer. However, I can't fix this "problem" alone.
    1 point
×
×
  • Create New...