Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2017-10-15 in all areas

  1. i think it looks pretty neat all things considered
    4 points
  2. @The Undying Nephalim I updated the buttons layout in the civ choices mod to be closer to your original mockup: The changes are here: https://github.com/AlexanderOlkhovskiy/0ad-civ-choices-mod/commit/1953e8ba0c124b2161fce646573f50253e45336b
    3 points
  3. The pathfinder is absolutely atrocious. That's probably what they're fixing. Plus maybe a few usability features. But that's it. Those are the main criticisms anyway.
    3 points
  4. Stables need horse butts. See Persian stables. Archery Range is very distinguishable, nice. Siege workshop needs unfinished siege engines or something out front, then it will pop. The "gerousia" actor is just the Athenian Prytaneion, it was the old "Tholos" actor before. So, I suggest maybe using the one you have here as the basis for an updated Athenian Prytaneion, and coming up with something more distinctive for the Gerousia. Maybe something like this: But sadly some of the details are quite fanciful. Likely the Gerousia was just some plain building, similar to the Syssition. Somethings I really miss from your Barracks that were on the "old" one are the Spartan shields. Adding those back would add some nice player color and more Spartan motifs from the shield designs. Plus give it a more martial look. For Artemis Orthia, what about a super super Archaic looking temple surrounded by some nice gardens and a couple statues of Artemis out front? Just a thought. But I'm a liar and not someone to take seriously.
    2 points
  5. I agree, a nice animated storyboard for each civ would be pretty cool. I have not seen such a thing in any other RTS.
    2 points
  6. I second Tomcelmare. I really love what you're doing here! I hope you continue these updates for all the civ's. They make the game look all the more beautiful... Archery range, siege workshop and stables are clearly distinguishable to me. I'm sure props like a horse and saddle, a semi-completed siege-weapon and bows and arrows lying around will clarify their respective roles even further. I have one small suggestion. If you intend the archery range to be a building from where you recruit archers, maybe close the outside face of the building on the opposite side of the targets, to create a more enclosed structure on that end, other wise it might look like you're recruiting people from an open space.
    2 points
  7. The Kingdom of Kush: A (very) Short History A very compact, crash-course in Kushite History I still have so much to do, but still managed to get bored, and made a very short, simple storyboard on post-Egyptian Kush (using Storyboard That). Just for fun. Basically Kush for dummies. A useful intro for school-kids and people looking for a bite-sized 5min introduction on this history. Individual scenes:
    2 points
  8. The color rearrangement was done in r19819, #763. No matter how the colors are arranged, some of them are always going to conflict.
    1 point
  9. I love it , I love it , I love ....
    1 point
  10. That is awesome! I'll implement this sometime today and see how it turns out!
    1 point
  11. Architecturally? no, most notable site i found was that sanctuary of artemis orthia
    1 point
  12. I think you didn't understand that we don't disagree with someone implementing more core game mechanics.
    1 point
  13. To do that more “necessary core mechanics” probably need to be added first, as well as “fixing the stuff that's already in the game” (e.g. remove hard coded damage types and instead make adding or removing them similar to and as easy as adding or removing resource types), which is likely a lot of work before any visible change can be applied
    1 point
  14. this topic in a nutshell: Independant of that I'd like to add that the combat system is lacking. There should be more damage types/armourtypes available to create more differences between unit types. This could also be achieved by using armour/penetration values.
    1 point
  15. That's awesome! Your building set really has a rustic feeling, nothing too fancy , the true spirit of Laconia! Simple, martial, spartan!
    1 point
  16. That's good. From what people were saying, it wasn't ready. I'm glad they're going to spend some more time on it. If it doesn't do well, it's less likely that we'll see a definitive edition for AoK. I hope that doesn't get cancelled.
    1 point
  17. Yeah, but I'm searching it ... Nevermind I saw the structure. was like searching a Wally.
    1 point
  18. thanks got hit @Loki1950
    1 point
  19. Like these ones, for example?
    1 point
×
×
  • Create New...