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Showing content with the highest reputation on 2026-06-03 in all areas

  1. Hey, I've been messing with making videos for youtube for a bit now and always looking to further my skills. Saw your latest video and thought I could help with your videos. Position: Video Editor Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes Name: Shiloh Clemons (WannaBeHero) Email: wannabeherofl@gmail.com Location: Italy, but from America originally (english is my first language) Availability: I can put in quite a bit of time per week, 6-8 hours easily. I have flexible work hours so some weeks more. Age: 26 Occupation: Freelancer (I know, doesnt tell you much lol), Current work: Legal Documents Researcher, Video editing for youtuber, English language teacher Skills and Experience: I've done paid work for youtubers to create shorts, I work with a paid program for video editing (Premier pro). Motivation: I enjoy creating stories, in any medium I can get. I love to paint, draw, write, mod video games, create little shorts. Personality: I'm your friend :) Short Essay: I am on a discord for creating AoE2 scenarios and someone sent your latest trailer, peaked my interest. Interests and Hobbies: I create AoE2 scenarios, then turn them into youtube shorts. I paint, draw, read books, go hiking here in my village in italy. Watch tons of movies. Staff: I dont know anyone on the staff Community: I'm somewhat involved in the AoE2 scenario creating community, mostly on youtube and in discords. Favorite Game: Current favorite game to play is AoE2, but my overall favorite game is Morrowind Work Examples: My youtube channel WannaBeHero - YouTube, and youtuber I do paid work for IcyDeluxe - YouTube
    2 points
  2. Hello! I have been enjoying this great mod, and I simply love it. Just wanted to let you know I noticed this strange thing, it is a bug? I saw something similar trying Vulkan and fixed turning off GPU Skinning, in this case turning on/off doesn't make a difference. Screen Recording 2026-06-03 at 2.05.49 AM.mov
    2 points
  3. 2 points
  4. Was just told, there is now a release video ( by @Stan` the silent helper 2 months ago? ). Doesn't change the fact for months prior to the release we weren't able to make it happen. It takes a lot of time and dedication, so someone with the required passion for such would still be desirable.
    2 points
  5. @feneuri just thought I’d warn you, the online list is starting to fill up with monopoly bots again.
    1 point
  6. Yes, typically you'd need to create a scene for an idea, with the scenario editor you can do most of the work. You might want to do some scripting to make the scene more lively. Then you need to create camera paths (again scenario editor) and finally render the thing. I don't see an issue with uploading videos about random topics to the play0ad youtube account if they are of similar quality as the release videos, whether short or long. Civ intros sounds like a good idea. Doing a few of them is also good practice for when the next release video is due in roughly 6 months. Not necessarily recruiting as an official team member but surly as a contributor. I for one contributed to many open source projects, hardly any of them in an official role and don't see a reason not to do so in the future. Less commitment but still able to improve what I already use and value. For some that is plenty satisfying already.
    1 point
  7. Tribes: mostly wooden cheap buildings. That doesn’t mean they don’t have their identity, like German mobility, Iberian defenses, etc. They should deal with their lack of manpower with Confederations. Although these categories serve to structure and simplify things, incorrect generalisations should be avoided: Gauls would be good at fighting in formations, for example. City-states: They should deal with their lack of manpower with Leagues (and Mercenaries). I’d avoid such unspecific names like “Civic Pride” (could apply to us!), I proposed @Emacz to change Hoplite Tradition to Hoplite Reform, since that’s how the literature calls that. I’d indeed remove the awfully named Will to Fight, and add some interestingly named necessary equivalent tech wherever needed. City-states indeed did not expand like empires (or republics and kingdoms), and I was a bit put off at the beginning when building more CCs with them. They should be colonies, and not do all what the original CC does. I think this is something that has to be reviewed for all civs, since some do have structures like this. I’m against “all proposed city-states already have the theater to expand original area”, Sparta didn’t have such a thing, I’ve already proposed to remove it. Regarding the Spartans in particular: they were eco driven regarding agriculture, their lands were among the most fertile of the Greek, and should have a population penalty on top of the lower population just for being a city-state. Spartan trade could be penalised for many reasons, as Sekunda states, “the age at which a Spartan adult was allowed to live at home with his wile is not entirely clear, but he was not permitted into the marketplace to converse with his fellow adults until the age of 30”, while Cartledge says “overseas trade in essentials was relatively unimportant” and “relatively restricted”, although “Sparta became much more accessible with the opening up of local economy in the Hellenistic period”. The use of iron ingots is not a myth, but “there is no evidence that the retention of iron spits as a store of wealth and standard of value prevented internal economic exchanges”, and “there were many good reasons why Sparta had not coined previously. The metal would have had to be imported, whereas the iron used in Sparta’s traditional spit-money was present locally in abundant supply”. In any case, regarding an encompassing name for a civ bonus (actually, penalty) to penalise trade, Cartledge goes into great extents to argue that it’s not because of austerity but self-sufficiency, for which I’d name it Autarkism, given the passage “Sparta through its control of the Eurotas and Pamisos valleys was extraordinarily autarkic in essential foodstuffs; and its possession of abundant deposits of iron ore within its own frontiers may have been a contributory factor in the decision not to import silver to coin”. Of course, I’ve already proposed many of these things on:
    1 point
  8. Not sure about this. What would be great if made correctly: tribal societies have units which are strong when fighting one to one, but no or very little formation bonuses, whereas infantry from city-states, republics etc have better formation bonuses in such a way bigger formations are either equally matched or favor city-states and republics.
    1 point
  9. Are they able to defeat other fully-upgraded champion spearmen one to one? Maybe Will To Fight could be differentiated for every civ or every civ category. Maybe have a big expensive tech common for city-states that alter stats in one way, then another for empires etc. Again, just riffing. Agreed. One on one, they should be able to beat infantry from other civs, but be lacking in other ways like economy, cavalry etc.
    1 point
  10. There is no release video for 0.28.0, so obviously we had no one doing it. This isn't about some streaming their matches. It would still be desirable to have a release video for 0.28.0, if you are up for that would be fantastic, as it's the only release missing one. So better late than never. It would also be a project where you would need to learn most about what there is to learn making videos using the engine.
    1 point
  11. We have a couple of guys doing videos for YouTube, I think the more the better!
    1 point
  12. Nope, not a problem. I'd probably consider "antiquity" in Iran to last until the Muslim conquest. In the West, it was the German conquests, maybe even until Constantinople finally lost Rome (which would allow for Justinian and Belisarius, "the Last Romans").
    1 point
  13. Not sure how many times I have asked, suggested you play Classical again, but yes we have them as teritory roots.....
    1 point
  14. He is after 500 AD, is this not a problem for DE?
    1 point
  15. Ha, it’s THE god, that book says “Ohrmazd”, which is just another name for Ahura Mazda, the supreme god of Zoroastrianism. But I realise I made a mistake, since when I wanted to check which one was which, I just looked fast on Wikipedia, and it’s wrong! That book and other sources (https://www.livius.org/articles/place/naqs-e-rustam/naqs-e-rustam-photos/naqs-e-rustam-investiture-relief-of-ardasir-i) state that Ardashir I is the one on the left! But no issue, here a coin with Ardashir using the crown we want (from https://www.vcoins.com/de/stores/pashiz_coins_ltd/282/product/sasanian_empire_ardashir_i_2234240_ar_drachm_ctesiphon_ex_john_c_huntington_collection/1872615/Default.aspx, and which is apparently the crown of Ahura Mazda):
    1 point
  16. Are the crowns a civ bonus or do they need to be researched? I was thinking who has the insolance to wear a larger crown. Turns out its a god so i guess it is allowed...
    1 point
  17. The Yayoi culture is beginning to come to life in World Rising!!! I’m working on many different aspects of the civilization, creating clothing, armor, weapons, cultural objects, and many other details to bring even more identity, immersion, and historical authenticity to the game. More updates coming soon!!!!
    1 point
  18. I believe it's better to report those posts to the mod team via the three dots at the top right than pinging individual mods.
    1 point
  19. This is my scouting mod, it is not complete yet, but if anybody want's to test it, that would be great! If you find any errors or have suggestions, please post them It is also on Github (which is updated more frequently, and has more bugs): https://github.com/Jeff-web-sketch/Scouting More info at the github page (see wiki: https://github.com/Jeff-web-sketch/Scouting/wiki) Thanks to everybody who helped! Changelog has moved to github: https://github.com/Jeff-web-sketch/Scouting?tab=readme-ov-file#readme Scouting-1.6.pyromodScouting-1.6.zip
    1 point
  20. 1 point
  21. In this video, I'll be showing you the weapon swapping system for heroes. videoarmas.mp4
    1 point
  22. The Carthaginians Liby-Phoenician Sailors and Colonizers. Mortal enemies of Rome. (Above: Hero selection for Carthage) Hamilcar Barca: The scion of the Barca family and conqueror of Spain Xanthippus of Sparta: Mercenary general who saved Carthage from itself Hannibal Barca: The famous son of Carthage who took the fight to Rome Maharbal, son of Himilco: The brash and valiant cavalry commander of Carthage The Citizens of Carthage: The rich and powerful political class of Carthage The Subject Peoples of Carthage: Conquered or Enslaved by the growing sphere of Carthage, they are forced to toil for Carthage and collect the resources vital to its trading empire
    1 point
  23. How nostalgic it makes me to see these gameplays.
    1 point
  24. 1 point
  25. Carthaginian Mercenaries All of the standard Carthaginian ethnic mercenaries are trained alongside Carthaginian citizen-soldiers from their respective structures: Barrack Citizen Soldiers Liby-Phoenician Spearman Mercenaries Gallic Gallic Mercenary Infantry Italian Samnite Heavy Infantry Archery Range Citizen Soldiers Libyan Skirmisher Mercenaries Iberian Celt-Iberian Caetratus Belearic Slinger Stable Citizen Soldiers Punic Citizen Cavalry Mercenaries Gallic Gallic Mercenary Cavalry Iberian Iberian Heavy Cavalry Italian Italiote Heavy Cavalry The mercenaries are unlocked by building their ethnic Embassies: Gallic Iberian Italian Faction Mercenary Camp Numidian Light Cavalry Mauritanian Archer
    1 point
  26. Carthaginian Standard Bearer. I'd like to eventually have a Standard Bearer class unit for every civ, one for Infantry (pictured) and one for Cavalry.
    1 point
  27. carthage don't abadon the chariot in this wars, in fact carthage surrive tu a huge attack of dionisius of siracuse, with only chariots!, but in the punic wars, and samall, and "random" trarrain of italy and this islands the chariots are very unuse@#$%, huge and "slow", and expensive, were replaced by numidian javelinist
    1 point
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