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Showing content with the highest reputation on 2026-03-04 in Posts
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Such a neat, helpful little mod, but its thread is taken over by a completely irrelevant discussion... Sad.4 points
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It didn't seem right to me for the Kushites in 0 A.D. to lack a chariot unit (other than the Amanirenas hero unit), considering that they're the closest thing to non-Hellenized Egyptians in the game and chariot archers are so iconic for the Nile Valley civilizations. Ergo, I created a "Noble Chariot Archer" unit that the Kushites can train from the Stable after researching Champion Chariots. I'm posting it here on request from someone on Reddit. kushite_chariots.zip3 points
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Bug Fixes for 0.28 Changelog: 0.28.0.1 Rome can build Civilians from the start of the game again 0.28.2 Enabled Compatibility Checks Changed versioning to adhere to 0AD specifications Slightly changed the name of the mod to adhere to 0AD specifications 0.28.3 Ptolemies Military Colony can build Civilians again 0.28.4 Improved Ptolemies Military Colony fix Germans Clubman no longer declared "Builder" and "Worker" mod.io link: (You can't see it yet) https://mod.io/g/0ad/m/bug-fixes-0-28#description Bug_Fixes_0-28.zip Bug_Fixes_0-28.zip3 points
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You are right. I should have chosen my words carefully and not be part of unneccesary jokes and comments that only added noise to the discussion. I'm sorry for that. I mean it. That was my fault. I have no problem with free expression. Critiquing an argument is not censorship. Here I need to defend my position, because I genuinely think this is an exaggeration. Does having a few birds flying around really add nothing to the game? Or having three different models for the same unit? By your definition, none of that would add anything, and I disagree with that premise.There will always be a cut-off point somewhere. You can always argue that something is unnecessary. That’s why I don’t think it’s a strong argument, because by that logic, something will always be “missing.” This project aims to be historically accurate. And I do believe this adds something to the game. It may be meaningless to some people, perhaps even to the majority; we don’t really know. But I think it helps reflect what I mentioned before about families and communities being central to agricultural life. But you are right, we can disagree. Have a good day.3 points
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@DesertRose You edit templates that impact the simulation. You should mark the mod not ignoring compatibility check, as it's technically not. Compatibility being a good enough reason why hotfixs are rare in between releases as mentioned by @guerringuerrin.3 points
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What @guerringuerrin said, already better, the gendered civilians could be a good addition, but sharing audio with citizen-soldiers creates a small UX regression. Sound feedback matters. This thread isn't intended to be for a rejection the feature, however could be a highlighting for potential refinement. @guerringuerrin tried to orient the discussion on getting the sounds fixed but that didn't help .3 points
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No, obviously there has to be a cut-off point somewhere, and there are clearly artistic and aesthetic considerations that come into play. In the (probably) most popular historical RTS franchise in the world, there are “villagers” of both sexes. It’s called Age of Empires — maybe you’ve heard of it. I don’t know how each civilization historically referred to its non-soldier people. But the term is entirely consistent within the game’s universe. In fact, soldiers aren’t simply called “soldiers” — they’ve been called “Citizen-soldiers” for a long time. So on one side we had “Citizen-soldiers,” and on the other side we had “women.” Does that sound more consistent to you? If you want to put it in those terms, of course not. Maybe that was the case. And maybe now someone is fixing it. But you seem to have a problem with that. What’s ridiculous is pretending those are valid arguments when they’re clearly exaggerations that no reasonable person would take seriously. So if you use ridiculous arguements, thats on you. Citizen-soldiers don’t gather food as quickly as civilians. If a player chooses to use them on farms, that’s a gameplay decision. They’re accepting the trade-off in exchange for having their farms/CC/base better defended. The addition of a male model for what are now civilians responds to the reasons already stated. I’m not sure where you got that definition from, but it’s far from correct. There are artistic and aesthetic decisions that add nothing directly to gameplay, yet they are there precisely because this is a game — and they add aesthetic value. There’s even a mod that replaces trees with pink cubes and metal deposits with yellow rectangles. I invite you to start using it, since apparently having attractive 3D models has no value to the gameplay experience. Yeah, maybe you are right on this. Maybe there are people who have been working on the Art Team on this game for more than fifteen years or so, making it look better every single day. Improving every single model, adding different variants for the same unit. So yeah3 points
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Such a strong argument. You should be a game developer, I'm sure many would love to play your games. Who cares how people call them in the lobby, there's so many players who don't care about the lobby. Or who don't even know that the game has a lobby, for that matter. Now, this is written in bad faith. It was called "woman", because that's what it looked like. You could argue that original developers should have gone with the standard gendered villager unit, but people wanted to try something different. AoE is a great franchise, but it doesn't need yet another clone. Almost no one used men to gather crops in the fields. Only the AI and some dedicated Sparta player with a lot of Helots. I really struggle with understanding your opposition to this change.3 points
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@ittihat_ve_terakki I can truly understand that people consider the lack of appropriate audio feedback to be a problem. From a gameplay perspective, it’s reasonable to see that as an issue, and something should be done about it. But... This is merely your assumption. I’ve already seen many people adopt the term “Civilian” without any issue. Historically, agriculture was a task carried out by the whole of civil society—within families or communities. I think this change aims to represent that. And what you’re saying here is nonsense. You’re taking the historical accuracy argument to an extreme. It doesn’t even make sense to debate it. If you want to keep playing without your comfort being challenged, the favor has already been done for you — enjoy. Honestly, what exactly is the problem? I’m genuinely struck by the reaction of some people, who I’m really seems to be motivated far more by ideological concerns than anything else. I’ve read comments in the lobby claiming this is part of a “woke agenda” (absurd argument) and that we should add r4pes to the game to be historically accurate.... Seriously, is having male models working on farms as civilians really that upsetting? It’s kind of funny.3 points
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Wildfire Games sincerely apologizes for any inconvenience R28 may have caused to your life.3 points
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I’m talking about the topic in the title, referring to the impact of sound variety. There’s nothing confusing here. If you want, ask ChatGPT to explain in Spanish what I mean. Take care.2 points
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Whut? There will be no hotfixes?!?!? Unacceptable!!!!! Here's the fix for this:2 points
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Ah, so the "real players" are only players on the lobby for you? You do know that vast majority of this game's player base is outside of the lobby, do you? This game cares not for your ideological feelings. Take that somewhere else, please. Now you sound like you're arguing about something that this change tried to correct. If you'd read the release statement, you'd know this. EDIT: On topic, thanks for the mod @Atrik. We should correct the voices in the next release.2 points
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@ittihat_ve_terakkiBro you claim to be someone "actually playing the game" as if no one else here does, and yet what makes you come onto the forum is an issue like this? Have you not heard about sniping, champcav, booming/turling issues, fanas, and all sorts of other gameplay issues that we discuss. Definitely it seems that theres something extra bothersome to you about this change that you haven't mentioned.2 points
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Nope... I genuinely say: "I am currently initiating a large-scale demographic expansion program focused on the sustainable deployment of non-military economic personnel."2 points
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Congratulations to the team on this milestone release! I have been playing a few games and already noticed some big changes. Especially in the AI, it has gotten much better. It can be a challenge even on Medium difficulty. Gendered Civilians is such a major change. I remember suggesting this change some time back, and I'm glad it was included in the game. It helps some players who like to distinguish between economic and military unit roles. It is also logical to have civilians (or pure economic units) of both genders in the game. GUI scale sharpness is also a great fix. As for the Germans, I had a such a surprise when I sent my clubmen to chop wood I don't think I'll like playing with them, but they're nice. Someone mentioned better performance. Maybe in multiplayer, I didn't feel the increase in performance in my SP matches. Here's to many more great releases!2 points
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Reminds me of how a minority of people went absolutely ballistic when I updated the game's default cursor. The entitlement is incredibly unreal.2 points
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I didn't see that one. I did see the "no blood and gore" mod, which also needs an update. After looking into it a bit, I don't plan to pursue a "Peaceful Mode" mod... but I still it's a good idea for someone else to do I think I'm good with the workaround for now, it accomplishes most of what I want at the moment: 1. Deselect all victory options 2. Set all players on the same team 3. Lock teams Thanks everyone!2 points
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Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Release 28: “Boiorix”, the twenty-eighth version of 0 A.D., a free, open-source real-time strategy game of ancient warfare. The release is named after the king of the Cimbri Germanic tribe Boiorix. Easy download and install Download and installation instructions are available for Windows, Linux, and macOS. 0 A.D. is free software. This means you can download, redistribute, modify and contribute to the application under the same licenses: GNU Public Licence version 2 (GPL v2) for code and Creative Commons Attribution Share-Alike 3.0 (CC-BY-SA 3.0) for artwork. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers. No “freemium” model, no in-game advertising, no catch. Don’t forget to deactivate every mod before updating the game to avoid any risk of conflict. If you’re a mod creator, please look at this page on how to port your mod to the new version. As always, feel free to reach out to us for assistance. Now is the time to contribute! The Release 28 is our first release without the Alpha label: our development process has matured, our releases are more frequent, and our commitment to quality has never been higher. Now is the time to join us and place 0 A.D. in the spotlight. We need your help to make the game flourish and to bring new features to life. As you can see, this release unfortunately comes without a video trailer. It is difficult for the current team to spread the word about our beloved game. We are in sore need of contributors in the following areas: Video Editing Social Media Management Website Design Of course, we are also always looking for, and providing a welcoming contribution environment, for: Testers and Quality Assurance enthusiasts Translators (get started right away on Transifex) and of course, Developers and Artists - the team will gladly welcome contributions in all areas. You can also support us by simply donating. This allows us to pay the server hosting fees for our multiplayer, websites, and development environments. A new faction: the Germans Terror Germanicus, the fear of the Germanic tribes migrating south, from the Jutland region, towards the Roman Republic, is coming to 0 A.D. in Release 28. The Cimbri were a large group of Germanic peoples originally from the north of modern-day Denmark. In the late 2nd century BC, their migration south into Italy and France would spark the decade-long Cimbrian War against the Roman Republic. Accompanied by powerful armies and seeresses, Germanic convoys, in long trains of wagons, brought livestock, shelter and goods. The Cimbri placed great importance on animals for religious sacrifices. In 0 A.D., we represent the nomadic coalition formed between the Cimbri, the Teutones, the Ambrones, and other Celto-German tribes simply as the "Germans". The Germans are a semi-nomadic civilization with a flexible economy owing to Supply Wagons and Wagon Encampments, which can be fortified. The unique technologies "Wagon Trains" and "Migratory Resettlement" lean into this flexibility, reducing dependence on territorial boundaries. The Germans also feature an aggressive lineup of siege units, with a crush-dealing unit available in each phase. Between their economic flexibility and unique military units, Cimbrian raiders, Log Rams, and Seeresses, the Germans are a mysterious force to be reckoned with. Play with this new faction, against their historical Roman foes, or turn history around by making them battle the 14 other factions of the game. Many other novelties await you in the new release of 0 A.D.! Top new features of Release 28 Gendered Civilians Direct Font Rendering Support for JavaScript Modules New Game-Setup Options Lobby improvements Engine upgrades and updated platform support New quotes and tips Various balancing improvements ... and much more! Gendered Civilians In an effort to improve historical consistency, we have replaced the visual appearance of civilian units. Previously described as a "female citizen", the basic economic unit is now called the "civilian" and has male and female models. This enhancement was made possible by incremental improvements of the engine, which now allows a unit to have variants not only in its appearance, but also in its voice and in other gendered characteristics. In the civilizations displayed in the game, women did not usually hold citizenship, which was a prized social status. The "female citizen" was a misnomer. It was also incorrect to display all men as soldiers, and most women as servants. Instead, we want to describe the armies of 0 A.D. as followed by a group of minions of lower social status, able to support the soldiers in the army camp, but not on the battlefield. Those are the new Civilians. Citizens, on the other hand, were soldiers, able to wage war as well as working, which we have always been accurately describing in the game with the citizen-soldier concept. The ambiguity of the term "citizen" is removed: this word now only describes citizen soldiers. This change does not touch the balance of the game at all. The so-called "female citizens" keep all their statistics, only their appearance and name have changed. The citizen soldiers are not touched at all. Direct Font Rendering In order to display text, we used to pre-render fonts and load them into memory when starting the game. In order to display scripts such as Chinese, we needed to load a large atlas of thousands of characters into memory, which could overwhelm the players' RAM. As a consequence, we were forced to provide East Asian languages as mods, which was an accessibility issue for non-English speaking users of these languages. On top of memory management improvements, we now use the Freetype library in the engine to render fonts on the fly when the game runs. Modding the fonts also becomes far easier with this new feature. This new rendering system also improves the text display with GUI scaling, for users with Hi-DPI screens or who simply wish to use a larger interface. In the future, we hope to also use this feature to render ancient scripts, such as hieroglyphs and cuneiform. New Game-Setup Options New personalization options are available in the game setup screen. You can remove some players entirely (removing all of the initial buildings and units in their starting zone) in Skirmish and Scenario games. It is also possible to set the population limit per team: Lastly, some code refactoring allowed us to fix outstanding bugs in the game setup. For instance, in Alpha 27, a recurring issue would create an unwanted flood event in games where the user had previously played a flood game. This issue has been fixed. Lobby improvements The multiplayer lobby received some quality of life improvements. Verifying TLS certificates is now enabled by default when connecting to the multiplayer lobby, reducing the risk of man-in-the-middle attacks. A secure connection to the lobby will become mandatory in future releases, so please check that TLS encryption and certificate verification are not disabled in your settings, and report any issue you may encounter. It is also more straightforward now to host matches, as there is no need to decide whether to use STUN or not; and a bug causing freezes when joining a match got fixed. We have decided to rename the main menu entry for playing with friends over LAN or by direct IP: now called Multiplayer > Connect by IP, it is still the same system for direct matchmaking without using the lobby. Engine upgrades and updated platform support In Release 28, we have upgraded the SpiderMonkey JavaScript engine to version 128. This upgrade drops support for Windows 7 and 8.1, and for macOS below 10.15. Windows 10 and 11 are now the only supported Windows versions, and we will try our best to keep supporting Windows 10 as long as possible. Still on Windows, we now provide a long-awaited 64-bit build, which should address infrequent out-of-memory errors. The 64-bit version will become the default one for the next release, and the 32-bit build will eventually be deprecated in the future. On Linux distributions, special care is always given to release bundles for package maintainers, but we also walked the extra mile to provide an AppImage in official releases, starting with Release 28. We are also working close together with maintainers of the Snap and Flatpak versions, so that you can enjoy the latest release as soon as we get it out. New quotes and tips Our contributor manowar has brought gifts for the history nerds among you with a dozen new quotes in the game load screen, and, together with Vantha, they have added new tips for both beginners and seasoned players. Balancing improvements General Capturing Structure, Civil Center, and Fortress default (ungarrisoned) capture resistance increased from 0.5, 5, 10, to 5, 30, and 45, respectively. Civilians (formerly Women) given a capture attack of 1.0. Naval Warfare Naval technology tree simplified. Scout ships made available in Village phase. Ship balancing: Ram ships, scout ships nerfed; Fire ships, arrow ships buffed. Scout ships range 37 (from 45). Fire ships 175 wood, 50 food, 50 metal -> 100 wood, 0 food, 50 metal. Arrow ships 120 wood, 100 metal -> 100 wood, 100 metal. Acceleration increased by 25%. Ram ships 350 hack, 70 crush damage -> 320 hack, 50 crush damage. Group Movement Units' destinations are distributed around the endpoint, allowing groups to move cohesively without colliding and forming long lines. Champion Cavalry Melee Champion Cavalry HP decreased from 300 to 260. Cataphract Champion Cavalry +2 Hack and Pierce armor, but speed decreased from 17.1 to 14.4. Miscellaneous 3 traders are no longer required for researching Diaspora. Fortress accuracy increased from 2.0 to 1.25. Elephants +1 pierce armor, +0.5m splash range. Longsword champions +2 splash hack damage damage, but -2 direct hack damage. Faction-specific Carthage New civilization bonus: Stone gathering storehouse technologies are free and instant with each phase. Mercenary refactoring and differentiation: Celtic embassy: trains sword cavalry and infantry. Iberian embassy: trains unique ranged infantry mercenaries. Italic embassy: trains spear cavalry and infantry. New civilization bonus: Numidian cavalry +10% movement speed. Han - Minister rework Minister attack removed. Minister garrison aura and ministry garrison aura removed. Minister economy and building auras increased from 2% to 10%, but ranged reduced from 40 meters to 20 meters. no longer stackable. Minister health and armor reduced to 50 HP, 2 hack, 2 pierce armor. Ministers and Ministry available in village phase instead of town phase. Ministry cost reduced from 200 stone, 200 metal to 50 wood, 200 stone, 50 metal. Reduced cost of ministry technologies. Ministry resource trickle removed. Mauryas Mauryan maiden archers and swordsmen differentiation. Maiden archers increased movement speed, decreased range, decreased damage, increased poison damage, cost reduced to 100 wood 90 metal. Maiden guard increased movement speed, decreased health, decreased pierce armor, increased hack armor, cost reduced to 100 food 90 metal. Full list of changes The full list of changes can be found at the changelog page of the wiki. Team Changes After numerous contributions in many areas of the game, especially the user interface and the game simulation, Vantha has joined the team at the beginning of the preparation of Release 28. We are extremely happy to welcome him! Reporting issues If you experience a technical problem with the game, please report it at gitea.wildfiregames.com. This is also the first address to visit when you wish to dedicate some of your time to help patch the code. Got any further questions or suggestions? Discuss them with other players and developers at the forum or talk with us directly in the IRC chat rooms: #0ad and #0ad-dev on QuakeNet. Subscribe See our LinkTree. For press/media inquiries, please DM play0ad@mastodon.social on Mastodon, or email webmaster at wildfiregames dot com.1 point
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Why Don’t Cheaters Repent? I’ve been playing 0 A.D. for several years now. In the beginning, it was incredibly engaging and enjoyable — sometimes I would play for 6 or 7 hours a day. But over time, my enthusiasm has faded. These days, I only play one to three matches at night. One of the main reasons for this decline is the rampant cheating in the game. And let’s be honest — we all know where most of these cheats originate. Some people argue over the definition of cheating, so let me offer a simple one: Cheating is when a player has something that helps them gain an advantage, which their opponent does not. Tools like ProGUI or Auto Snipe are not just personal cheats — they benefit the entire team. For example, they can automatically send resources to teammates, creating an unfair advantage. Cheaters often respond with, “If you don’t like it, stop playing,” or, “Just install the cheat yourself.” Worse still, the developers seem indifferent. They’ve taken no real action against this issue and even allow these tools to be shared openly in the forums and mod selection menus. This has driven some players away. For example, Mari quit the game. I myself have grown disheartened. Even players like Breakfast have stopped participating in many matches due to the presence of cheaters. Some people naively claim these cheats don’t really affect gameplay. But I’ve seen it with my own eyes: how players like Nubdude and Stockfish became embarrassingly weak when they stopped using cheats — even if temporarily. I also saw how Leopard and H.herle became noticeably stronger after installing cheats — though thankfully, they eventually listened to me, removed the cheats, and returned to their previous level of performance. Lastly, I want to share a personal story. Two years ago, I used a cheat — hacked Autociv. But after two months, I realized that winning through unfair means brought me no real joy. So, I stopped. I repented. So here’s my question: Why haven’t the other cheaters repented yet?1 point
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Beginning with the Alpha 27 series (code name Agni) we had a first Alpha 27 Agni - Patch Release 1 (a27.1.) There are signs we'll see a Release 28 Boiorix - Patch Release 1 (v0.28.1) in a few weeks.1 point
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Agreed, I personally couldn't adapt, as sound feedbacks are so important. Knowing if something spawning, dying, or sometimes added to selection etc can be crucial. Here is a small mod to make all civilians have the sounds of the previously females citizens. CiviliansFemaleVoices.zip If you would also prefer with the actors changed to all females (for consistency for example) here is one that does that. CiviliansFemaleVoicesAndActor.zip1 point
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oh i see, i updated the wiki thx for that https://gitea.wildfiregames.com/0ad/0ad/wiki/Adding_font_support1 point
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I mean, seriously. it really sounds like you didn't follow this thread at all. Have a good day bud1 point
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He is not my friend, nor is anyone else who has spoken here. What we all have in common is that we are part of this community. In that sense, we are colleagues. I am not responsible for their opinions, and I am not responsible if members of this community who agree with you choose not to explain to the rest of us why they think it’s a bad change. You did, and that’s valuable.. We simply disagree on what adds something and what doesn’t. End of story. I agree with you, and I have tried to remain focused on the substance of the issue, despite some unfortunate wording on my part. Yes, it is very annoying to have to respond to many people at the same time. I would feel overwhelmed. I also hate 3v1 unbalanced mainland, by the way I think we have both made our arguments very clear. I don’t believe there is anything to gain from continuing this discussion just to repeat them.1 point
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I absolutely never said such a thing. What you’re doing right now is completely manipulating my words and twisting them in a different direction. What I actually said was this: in the game, people still keep saying “women.” So presenting examples from the forum is meaningless because I was talking about in-game terminology. “Discussing” topics does not mean everyone has to agree or that some sort of pressure should be created. You need to understand that. I expressed a different opinion and people are reacting a lot now. We’re talking about a change that adds nothing to the game, and it’s even been pointed out that it creates confusion regarding the voices. The forum exists precisely to discuss things like this. I kind of get the impression that friends here are coming to defend each other. In my opinion, that makes those people seem a bit needy. I think everyone should just be allowed to speak for themselves. In the lobby, it’s already the same people playing among themselves, so it’s understandable that you use your own terms within your narrow circle. That kind of bromance solidarity might be sweet among yourselves, but it’s not a good example of defending free expression. I’m concerned that some responses seem aimed at discouraging different viewpoints. Because I’ve seen many attempts that are dripping with irony, attempts to talk down, belittle and invalidate what’s being said. Open discussion and respectful disagreement are essential to maintaining the quality and credibility of this forum. I say exactly what I mean. There’s no need to manipulate my words or search for hidden intentions. Removing the “female” unit adds absolutely no value to the game and, from the looks of it, only serves to satisfy the ego of those proposing it. - This is also the classic form of a manipulative apology: “I’m sorry if you were offended.” A person either apologizes for their behavior or they don’t. Framing the other side as “offended” is a subtle implication in itself. I doubt you’re even aware of these nuances, especially given that you seem to struggle with the idea of free expression and discussion. When someone simply voices their opinion without attacking anyone, calling it “nonsense” is not cool. Then you portray it as “we’re just discussing.” It’s very clear that’s not what’s happening. Suppressing opinions that differ from yours, creating pressure by liking each other’s posts etc. There’s really no need for all that, just chill. This level of mobilization over an update that adds nothing to the game is excessive. This game has many unsolvable issues if we’re going to be bothered by historicity and realism. It’s a game and essentially no one plays it for strict historical accuracy. Cleopatra wasn’t alive in 0 AD, yet she’s in the game. She’s also a female unit. Should we remove her too? No, because she actually adds something to the game. These “gendered gender-neutral civic equal civilian villagers,” or whatever you want to call it, add nothing to the game. - Quotation marks indicate a direct citation, that’s how it works. When something is placed in quotation marks, it means those exact words were used. I never used a term “real players,” yet you present it as if I did. Are you ok? What I said is perfectly clear. Maybe read it a couple more times. Ok let's go there. Wasn’t it you who suggested adding Slavic factions to the game, seemingly because you’re Slavic yourself? "Could you please add Slavs in the next version of 0 A.D.?" If one of us is bringing ideological motives into this discussion, it’s not me. And apparently historical accuracy wasn’t all that important to you either. Look at what you said: “I realize that this is a game of ancient warfare, but I don't think we should strictly hold onto that period. Age of Empires 2 already broke the historical setting they're in, so why stick to it like ‘pijan plota,’ as we southern Slavs like to say.” And now you’re defending a historical correction, oh wonderful. You also previously suggested removing the female unit from the game, which might explain why you’re taking this issue a bit personally right now. There’s a strange tone of condescension in the way you write. “Who cares how people call them in the lobby?” and who exactly are you to say that? Should people in the lobby care about your opinion instead of their own? I’ll say it again: I don’t know who you think you are, but you’re not that person bud. - I had to respond one by one to three people now who are desperately defending an update that adds absolutely nothing to the game just because they were the ones who proposed and supported it. It literally feels like a 3v1 Mainland unbalanced TG lol1 point
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@DesertRoseFound it. You need to sudo to enter your file manager just to access this file, in my case in debian. In terminal type nautilus admin:/ then in files go to var/lib/flatpak/app/com/play.0ad.zeroad/current/active/files/bin. There pyrogenesis is there, in my case I'm not sure how to open it.1 point
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Thanks. That site should really be linked on https://play0ad.com/download/ somewhere.1 point
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@DesertRose All the previous releases are available at https://releases.wildfiregames.com/1 point
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In case some peeps are blind that includes me, when selecting in area filled with soldier and civilians, there is a button to select civilians only and then there is soldiers only, may it help you a bit.1 point
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You can tell this isn’t a positive improvement from the fact that everyone will continue to call this new farmer unit “women.” This change adds absolutely nothing to the game in terms of gameplay. The justifications being offered are “historical accuracy” and “realism.” If that’s the case, then we should also add mechanics like sleep, rest, parents having children, a full day–night cycle and redesign the entire game from scratch. We should also reconsider how a “hero” can survive after being hit by 50 arrows. I’d also like to address the following points: Male soldiers were already able to farm. They were simply less efficient at it. (Likewise, women could work in mines and gather stone and metal, just less efficiently.) So the farmer role already included men, making men farmers is not a new update. The only real effect of this change is that it effectively removes “women” from the game. If we’re talking about historical accuracy and realism, let’s look at population numbers. Imagine we have a village with 300 population. If 250 are soldiers and 50 are “farmers,” and even if only half of those farmers are women, does that mean there are only 25 women in a population of 300? When farmers were exclusively women, at least the number of women was higher. Where are the women who are supposed to make up half of the population?1 point
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I am still working on it. I made the dumb move (lol) of adding a new civ (Galatians), so I need to finish up their heroes before I bundle the mod. I'm aiming for this weekend.1 point
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So, here's where being game developers and designers matters. It's where we who make the game make decisions based on a vision for the game. Every change we make angers some players, delights others, and has zero impact on others. We can't (and won't) swing back and forth after only a couple weeks of play. The time to make your voice heard was months ago. We've had several release candidates and the pull request is 9 months old and was committed to the repo 6 months ago. As far as I'm concerned, the feature is staying, and the only things I personally will entertain are ideas on how to improve it (and I'd wager many of the other developers would agree). PS: The feature is only incidentally related to DE.1 point
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Yes, which is why two of the most popular mods for clarity, small trees mod and idle villager pointer, is now in-build in the game itself, and why the most popular mods either remove clutter or improve the UI.1 point
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Yeah audio feedback from actions is important. It would be awesome to have some additional work done in this area, something to distinguish a male citizen from a soldier.1 point
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civ_female_my_lord_shifted.mp3 Gendered-citizens are a great addition. I’m glad they were incorporated into the game. However, since they currently use the same response and spawn audio as Citizen-soldiers, an important feedback element has been lost. Audio feedback is very important—sometimes players don’t even look at the screen to see what they selected, and this is only possible thanks to the audio. The same applies when spawning units: right now, there’s no way to tell by listening whether the unit being spawned is a soldier or a citizen. I was thinking that we could edit the audio to give them male voices. Here’s a very rough example I put together. Please don’t take it seriously—it’s a very rough, low-quality sample, included only for illustration. I also believe there are some voice clips that aren’t currently used but are available. That said, I don’t want to take this lightly. In my humble opinion, artistic curation is very important, and audio falls within that scope. A consistent solution requires approaching this carefully and responsibly, so as not to undermine the work of other developers and artists.1 point
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Obviously, this makes you a better player because it masks your flaws. Being better or worse than another player requires several evaluation points, and one of them is the ability to manage everything that happens on screen, especially in an RTS game. If you use a script that does these things for you, it's obviously an advantage and shouldn't even be discussed. Your analogy exemplifies exactly what I said. A manual car may not be faster than an automatic, but there's a chance of shifting into the wrong gear and breaking gears in a manual car, which isn't possible in an automatic. That's exactly what you do when you use scripts to mask your mistakes.1 point
