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Showing content with the highest reputation on 2025-08-07 in Posts
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video, random stuff, no micro, just think what you want, this unit is a counter of cav, you can tell me i don"t have enough melee, it true, but anyway , fanatic run faster and they can pick the moment to fight (as cav) 1) One example with not bad placement for blue : 5 fanatic = 600 food 500 wood *** high speed, not able to pick ressource, big counter of cav 10 crossbow = 500 food 500 wood + 3 sperman = 150food 150 wood = 650 food 650 wood *** capacity to collect ressource / take more spot in house / feel good with 13 units to counter 5 units made for counter cav video 2) 5 fanatic = 600 food 500 wood 9 skirmish = 450 food 450 wood + 2 sperman = 100 food + 100 wood = 550 food 550 wood video 3) 20 archers + 3 spermen vs 8 fanatic = loose 1150 food 1150 wood vs 960 food 800 wood 8 champion infantery sword gauls win also (only 3 remains) 2.mp4 1.mp4 3.mp42 points
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- fanatics are already pretty expensive - and they have already low armor so they are kinda vulnerable to arrows - it should be easy to have more military pop with CS because they are much cheaper and they can collect. - when you defend and kill fanatics, you get at least some loot ;-) I guess javs can collect loot almost as fast as resources. - ranged cavalry is faster than fanatics, so they can kite them - if the enemy goes for fanatics he will be weaker while beginning this, so he can be attacked at that moment2 points
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Roses are red, violets are blue, there is always some Aslan who's better than you2 points
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Atualização do Projeto: Novidades e Progresso! Boa noite, pessoal! Depois de um tempo distante por motivos pessoais, estou de volta com grandes novidades para compartilhar! O projeto avançou bastante, e trago aqui os principais destaques: Novas Construções e Mecânicas: Torres de Vigia: Agora é possível posicionar unidades dentro delas! Quem ataca são as próprias unidades, não a torre — trazendo mais estratégia à defesa. Muralhas e Estruturas Inéditas: Implementei as primeiras muralhas e novas construções, expandindo as possibilidades de defesa e urbanização. Unidades e Tecnologias: Unidades Exclusivas: Crie novas unidades desbloqueadas conforme a evolução do seu povo. Balanceamento Completo: Revisei todos os status de unidades e construções para garantir uma jogabilidade equilibrada. Tecnologias Organizadas: Adicionei diversas tecnologias novas e estruturadas por fases. Progresso das ERAs: ERA 1 (Pedra Lascada): 100% concluída! Todas as tecnologias e construções da cultura Jomon estão prontas e funcionais. ERA 2 (Pedra Polida): 75% finalizada — faltam apenas algumas tecnologias e ajustes em construções. Desafios Atuais: Portões: Estou resolvendo os problemas nas animações de abertura/fechamento . Evolução de Unidades: Algumas tecnologias de promoção ainda causam travamentos ( em correção ). Logo e Divulgação: Trabalhando em um logo animado e na criação de um canal no YouTube/redes sociais para compartilhar o desenvolvimento. Confira as Imagens! Abaixo, algumas prévias do que foi feito. Adoraria ouvir feedback, dúvidas ou sugestões de vocês nos comentários! Muito obrigado pelo apoio, e em breve trarei mais atualizações! Observação: Se alguém tiver experiência em animação de otimização ou otimização de tecnologias , dicas aceitas!2 points
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Almost every time you post a complaint it is because some unit/feature makes your Carth merc cav rush weak. Better players disagree. Not all cav requires metal. Others have given you examples on how fana can be countered but you just ignore it and repeat your same complaints. This doesn't really matter. Food is gathered more slowly and is also more vulnerable compared to metal. The only challenge with metal is that it sometimes runs out but that is less of a problem since the maps were redone to spam more metal. Games are rarely won because one side runs out of metal faster than the other, and when it does occur it is usually because the side running out of metal squandered their champs/mercs with a bad KD, which is the actual reason why they lost. Personally, I like that fana have different input costs because it allows for more diverse strategies. (@TheCJ: you aren't considering upgrades--metal and farms are both collected at the same rate without upgrades but food upgrades increase speed by 20% while metal upgrades increase speed by 25%. It nets out to where food is about 12% slower in p3 for most civs)2 points
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The key to beating fana is to not get into a bad fight. Dakara straight up said he didn’t have enough melee. No one is saying that fana are an awful unit. It’s the opposite where reza is saying that fana are always the best unit, which just isn’t true.1 point
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Dakara illustration is better than yours @Deicide4u. Somehow you can’t make sense because you don’t play multiplayer. Regardless of any illustration here you can’t compare the devastating effect of fanatics in game on TG. It’s a game changer. From starting at P2 up to the end where you can spam up to 25 fully upgraded (from blacksmith) infinitely, how can you stop it? I’ve seen it. Cavalry being microed as well as infantry they just dropped and when they killed all fanatics another more than 20 sets comes in again and again. as I’ve said they might get countered in 1v1 but in team game it’s going to be pain.1 point
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The fana player is going to be at a pop/resource deficit whenever they fight because fana are more expensive for a lot of reasons. A more realistic comparison might be where fana are outnumber by a 22:10 since that is the difference in their straight resource costs but, as you can see, they fana lose fights that are easier than that. The CS player also has the option to push earlier when the fana player will their weakest. it all goes to my original point that fana’s strength is very situational if you think t it should be a 1:1 comparison, that doesn’t make sense. Obviously the unit that requires its own specialized building and costs 2.2x as much should win in a 1:1 fight.1 point
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I honestly think they're a little weak against inf. I don't think that's necessarily a bad thing, though, because they should be an anti-cav unit, so they don't need to do well against inf. But fana aren't actually that good against cav right now either. The problem is that they're slower than cav so the enemy player can just run away. I've been most effective using fana when the enemy cav player misjudged how strong fana are against cav and took bad fights and prety ineffective with fana when trying to use them against inf or a cav player that just retreats. I think they need a slight speed buff.1 point
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To underline, the the CS, which cost 2000 in res, defeated the fana, which cost 1540 in res. The fana also cost more food, the slowest resource to gather, than the CS, so the 1540 vs 2000 res comparison understates how CS were fairly close in price and the below example shows it even more because that example has fana as more expensive. Moreover, the fana player had to build multiple temples, which cost adds extra cost and time, while the CS army was built those 20 units several minutes before the fana player even went p2. Consider that the CS player could easily push the fana player before this or get upgrades with those extra res cost and it is hard to imagine how anyone thinks fana are OP unless you let the fana player spam them or try to fight them with cav1 point
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You don't have enough melee. You also didn't snipe with those ranged units. Otherwise, it's an easy win for CS.1 point
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I don't know about others, but I really want to see those games where fanatics trash everything. Like truly.1 point
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it's in the name, they are "naked" ,emphasis on that word, Fanatics, they run around with no clothing or armour, just a shield, and kill hard and fast until they get wrecked by a hobnailed boot to the crotch and proper application of blunt/pointed/bladed weapon by a properly clothed and armoured infantryman. Any competent player with map knowledge can counter a fanatic raid with a mixed citizen force of ranged and melee infantry. Oh and your eco will probably be slower and handicapped cause food and wood are vital for eco expansion in first and second phases and you would have spent it all to make fanatics. Also fighting spearman with cavalry is silly unless they are super heavy like Selucids and even then its not a good idea. The main reason cav is a menace is due to its speed, the secondary one being that they have solid stats, you can pick your fights and disengage much more freely, it is the perfect tool to divide and conquer and your opponent. And yes I unapologetically murder my opponents with consular guard at every opportunity1 point
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Please keep this thread going, it keeps on giving. Comedy gold.1 point
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@Player of 0ADwhy don’t you accept the challenge? I’m not defending Reza but if you accept the challenge it might show win or lose the need to rebalance or not. With CS and women just gather food and wood aslan do is send only fanatics and it doesn’t matter if they die because there will always be waves coming back over. Im sure this strategy may not work/win on 1v1 all the time but its going to be annoying on team games. This will also show there is no need of CS if a faction has this type of warrior not needing extra resources like metal. Since most of the players commenting here disagree with Reza would it hurt to rebalance fanatics requiring metal? Nevertheless in this game all entities should require metal from women to elite units to buildings. Literally how can they work without metal?1 point
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Shame on them! I thought it's metaphorical though. Well, sometimes going to the destination is your destiny. Alright, I'll take one more guess on [4]. But first please gimme a minute while I...1 point
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Oh man, that's on me then, mixed up destination and destiny. I was wondering, that should be easy. Also Yoda said "judge me by my size do you" Siege towers didn't swore do no harm (hippocratic oath) On today's hint:1 point
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my biases are that 1) the ships should look different enough for gameplay readability and 2) I don't want to redo a bunch of art. Someone with more experience in art development could make improvements in the future.1 point
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I've already given my opinion and I understand perfectly well that there is confirmation bias at work, so I'm not going to be a pain in the neck and start a crusade over such a minor detail. I'll let others debate if this is an important topic for them.1 point
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I think Data was programmed with resistance against prompt injection from adversaries. In First Contact, he resisted seduction attempts from the Borg queen1 point
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This is not how u balance units. Are you a dev? Its simple, fanas run fast, they run. They are not going to attack cs like what u tested. They target women on field for example. Or a small group of men which are mining etc. That totally will destroy enemy eco. Then at a critical moment the fana player send all soldiors and kill his opponent. And both are still in p2. Other problem is that u cant counter fanas with cavs. And its very hard to micro with cavs vs fanas because they run fast. As chris himself in his first post said, a group of fanas easily can kill lot of cavs! Which show how broken they are. Moreover why only gaul should have a super op anti cav unit? Because its favorite civ of chris he bonused it? Fanas already required metal in last alphas. Why they dont require it now?0 points