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Showing content with the highest reputation on 2023-10-23 in all areas
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Imo ideally every department should have it's own leader to spread the load, intaked and assigned by someone who knows a bit of everything. But we don't have that luxury. I think you can count all active devs on one hand. Putting everything on 1 person again will just lead to burnouts. Btw the original post is top tier trash, at least catch yourself up to the history before saying all that. Or get your own feet wet in development instead of making demands. Like alre said, you don't even seem to grasp the concept of an open source project.3 points
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games are not open source and only maintained by volunteers. it's an impossible comparison.3 points
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I have no recollection of this, but apparently it made a big impact on you, so I apologize. If I were to be made leader I would merge DE instantly and make everyone angry.2 points
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Using Vulcan should drastically increase the performance and reduce the lag. The list is there: https://trac.wildfiregames.com/query?status=assigned&status=new&status=reopened&type=defect&milestone=Backlog&group=type&col=id&col=summary&col=owner&col=type&col=priority&col=component&col=time&order=priority People making balancing changes and small features are not the same people than those working on the engine and on the core of the game.2 points
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Hello everyone, It is with great sadness and a little relief that I am announcing my retirement as project leader of both 0 A.D.: Empires Ascendant and Wildfire Games. It has been an awesome 12 years and 8 months, with its ups and downs. Making it to the team will remain one of my greatest achievements ever. After 6 years of 3D art struggles, getting the chance to join the team was unexpected (and, to this day one of my proudest moments), and two years later to be offered the leader job came even more as a surprise. It has been an incredible opportunity to be the leader of such a project. I would not have met half of the awesome people I met if it were not for it, and I would certainly have not have had the opportunities to go to the places I went if it were not for it. I don’t know half of you half as well as I should like; and I like less than half of you half as well as you deserve. Being able to spread the word about the game around the world has been an honor, and I hope the game will continue to shine at events. Recently, I had less and less energy and motivation to give to 0 A.D. The delay followed by the cancelling of A27 was no exception; I simply could not give the same energy I gave for the previous ones. The lobby became a source of permanent mental load and anxiety, first because of it is lack of moderation, then because of it started becoming moderated, and now because mods splat the community even more and the cheating is rampant. And it went downhill from there, as I started the longest break I ever took from 0 A.D. Those of you that know me know I was not really far, but I was simply not there. On the development side, I cannot seem to find any fun anymore. Everything feels more like duty than an actual desire, which can only work for so long until it breaks. The learning curve is just simply not worth the burnouts anymore. There are so many things I wanted to add to 0 A.D to showcase the true potential of the engine, as it is just immense, look at all the mods have done, look at all the thing people learnt about history, programming, art, bugs.. But I don't feel I can carry that vision anymore. I believe it is time for a change. I am therefore, effective immediately, quitting my functions as programmer, artist, video editor, documentation manager, translator, human resources, moderator, social media manager, public relations, system administrator, mod signer and modder, (all my mods can be considered archived until further notice). It is the only way for me to ever move on. I cannot just keep doing one thing for 0 A.D., unless I get a clean break I will continue feeling everything not covered by someone is on my shoulders, and it is a weight too big for a single person. I would like to thank everyone that made some or the whole journey with me, I will miss you all very much. I hope we shall meet again. I would also like to thank all the players that took action in the balancing department it has not been an easy task. I do not have ideas for the person who can or will replace me, nor do I know whether I should be replaced by a single person. I will leave it for the remaining people to decide what kind of leadership model they want to go for from now on. As for what I'll do next I do not know yet, but I've been working on Godot tools to import 0 A.D. assets and it's been fun, so I might continue that. I'm still working with Activ' Design this year as well. tldr; So long and thank you for the fish. May Wildfire Games and 0 A.D: Empires Ascendant live a long and healthy life after I am gone. Best regards, Stan1 point
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Wasn't he a dev and resigned because of creative differences? Don't know about his standing with the rest of the team.1 point
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For me personally, performance has always been the biggest issue of the game. So for me, Vulkan falls more under the category 'enhancing playability' than 'adding new features'1 point
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Well, that's the point of fighting near your barracks... It may be a bit overpowered, I can't say, but fighting in a situation that you prepared for should indeed give quite a good advantage.1 point
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After years of Torrent-seeding 0AD, I've checked the 0AD site again and noticed the news. I've registered here to thank you @Stan` for all your time and heart spent working on 0AD and give you remote support and a hug! Thank you! If the project/community will need a new system administrator, please PM me. I and my ~9 years of SysOp/Linux experience will do my best to help the project!1 point
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It's quite clear that @Stan` work has been great. From being a contributor, irenic leader, and dedicated volunteer, 0 AD looks a lot better from his involvement. While this sort of announcement does seem unfortunate, I hope you continue to bring the qualities you have to whatever new passions you encounter.1 point
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@Stan` I want to express my sincere gratitude for all the support and encouragement you have given to the project and to each of us here. I'm sure you'll be successful in whatever direction you decide to take from now on. I hope to continue seeing your presence here on the forum.1 point
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I think we should really focus on changes that will actually change gameplay/create different build orders. Right now most civs play basically the same (i.e., most civs are boom to p3 then spam the strongest units for that civ). Also, the most interesting bonuses right now are ones that actually cause you to play a civ differently (Sparta spear bonus makes players make more melee, Iber skirm bonus causes players to make more skirm instead of other units, Athens phasing bonus causes players to phase at different times, etc.). Doing something like introducing p2 siege or creating free siege, will actually cause players to change when they phase and what they do in those phases (i.e., staying in p2 longer and doing push with bolts or phasing to p3 faster to do quick siege push). Giving something like a metal trickle won't really change how someone decides to play a civ--it just makes using that civ slightly easier. The army choice option is fine, but I don't think it will change much in terms of play because it's just pre-determining what type of units will be made (and, at least right now, no one will choose an all melee inf army).1 point
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Hey, thanks for explaining, those are good arguments. I'm still not fully convinced because let's take berry bushes regenerating (this feature doesn't meet any of the three point you mentioned): - it make such a small difference unless you know it exists you will never notice it - it is outside the usual level of detail in the game - and it has no benefit at all. ...and despite that this feature is still in the game... Anyway, I'm not here to continue this discussion. I understand that appearantly this idea is not welcomed by many players. I have a few questions though regarding fire/trample damage: Will the trample damage by elephants be crush damage? If so will there be an upgrade to increase units crush armour? Did I get right that all buildings under 25% HP will start burning?1 point
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I also wanted a hotkey for this. Right now the solution is probably press alt+s to select all soldier units, the pick out the champions.1 point
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So that it's more important to protect that unit rather than suicide it? You are training a hero for its bonuses, not for meatshielding.1 point
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Ptolemies and Seleucids have a Klerouchia (military colony); I guess it's a matter of balancing. The wikipedia entry contradicts many points from your posted description: https://en.wikipedia.org/wiki/Cleruchy0 points