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Showing content with the highest reputation on 2023-05-08 in all areas

  1. cool_2v2_game_me_obi_saxnot_and_ross.rar2020-09-10_0005.rarmasternewb.rarme_and_ffm_kill_harvant.rarop_horses.rarsubotai_vs_borg.rartwo_pro_games_rollo_and_obry.rarwhen_i_killed_randomid.rarwatermelon_pro_game.rartwo_pro_games.rar
    1 point
  2. Why should we care about the red cross? What can they do to us? I doubt any red cross members would investigate us. A niche game like this being trialed for war crime while those popular violent games like GTA, Battlefield and Call of Duty stay out of sight is preposterous. Furthermore, these civilisations being depicted in this game don't exist anymore. If anything, we are imagining battles that had never occurred. I can see myself being trialed for war crime for that.
    1 point
  3. there is a star trek episode in TOS where they found a planet with a Roman empire on there, with the Romans looking identical to humans.
    1 point
  4. You could say they are a humanoid alien race, Kryptonian or Saiyan style.
    1 point
  5. Alpine Valley It has very few resources to offer, especially food.
    1 point
  6. In A24, outpost also decayed. In A25 this was changed. You could look at how outpost are in the game file.
    1 point
  7. Please everybody who has a gitHub- Account go an give a Star for Andy's 0ad-appimages : https://github.com/0ad-matters/0ad-appimage/releases
    1 point
  8. Will it be possible in Alpha 27 to start the game with a fully developed city center and all research ready? Or will this gloom last another year?
    1 point
  9. If it's a war crime go report it to Den Haag as supposed to in a lawful society, I for one think I'm playing a game here.
    1 point
  10. Capturing and enslaving civilians is also a war crime.
    1 point
  11. Yes, this should change IMHO and I think there would be broad support for changing it.
    1 point
  12. Hello everyone! Stockfish here. I write this post to announce that this evening I will run Sunday Pro Games at 21:00 CET becouse MarcAurel is absent. All results will be posted by Marc in his post as he always does. Also I would like to tell you that new stuff is coming to 0 A.D. Thank you for reading.
    1 point
  13. People have had this idea that videogames cause violence for as long as videogames have existed. People with normal cognitive function are able to distinguish between the objectives and victory conditions of a game, regardless of how they are achieved, and real life, traumatic violence. I don't think this is worth our time to be honest, especially not any developer's time.
    1 point
  14. Eliminate sniping, no. We can’t do that since it is just the user controlling units. However, the rebalance should reduce its effectiveness so that it is likely less effective than other forms of micro. Note that this depends enormously on composition and upgrades. automatically sorting by resistance would be extremely lame as this is automating a part of the game that depends on player knowledge, experience, and skill. automating this puts way too much control into a “black box”. in an ideal balance context, the advantage gained from manual targeting will be very small anyway. The benefit of automating it would be obscure for most players, and for experienced players, it would just mean watching a mathematically determined battle outcome, hands free. In battles, I want some control over the outcome this is part of the excitement of 0ad. Instead of proposing automated workarounds, let’s actually address the root of the problem: https://gitlab.com/real_tabasco_sauce/0-a-d-community-mod-unit-specific-upgrades/-/compare/main...melee_buff?from_project_id=36954588&page=2&straight=false In other words, let opportunity cost be the reason to use micro other than sniping.
    1 point
  15. To be fair, I think it would be fine to add some war drums sound effects without an actual musical unit. In a large army, you don't have to actually have this unit, but the sound can still add to the ambiance. how/when to trigger the sound though might be tricky. I will say that the one musical unit we do have should get a little sound XD.
    1 point
  16. Simply because it's hard to accept how a game from a worthy alternative to Age of Empires degrades into a disgusting parody of Rise of Nations. Instead of popular mechanics, some indistinct areas of buildings are used, twisting on the map like spaghetti. Incomprehensible restrictions on the distance between the towers and all this red tape with the development of the city, and the inability to turn off the game replay recording. Indeed, it's probably worth going back to the original games rather than waiting years for the right alpha. Probably Age of Empires IV will be released on GOG before 0 A.D. a "post-imperial" era will appear. Yes, I can use the mod, but I don't understand the fundamental reluctance of the developers to integrate it into the game out of the box. I don't understand why good features are kept separate from the base and you have to assemble the game like a clunker every time. Is it because of Linux that people get the "Bad Piggies" syndrome and the mania to keep every thing separate from the base? Or you yourself do not believe in the future of 0 A.D. and keep the game in a semi-disassembled state?
    0 points
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