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Showing content with the highest reputation on 2022-11-29 in all areas

  1. Make Alexander Great Again When playing as Macedonians, who actually chooses Alexander the Great as their preferred hero? From his conquest, Macedon quickly became the largest ancient empire! People looked back on him for generations as OP. I think he should be THE or ONE OF the top heroes of this game. 10% Territory increase doesn't help you much in the game. Especially since, IIRC, your territory's ability to take over enemy territory is diluted by how large your territory influence is. I've tried to use the CC capture thing to my advantage, but haven't found it very strong. You pretty much need to damage the enemy CC no matter what, which is fair. It is a cool idea, but it can't be his only thing. Attack bonus vs other heroes is a cool minor perk. Still weaker than Cleopatra's health de-buff. I propose his benefits be: Alexander Counters: 1.2x bonus vs Heroes Conqueror: Enemy Civic Centers - 50% Capture Points Garrisoned Regeneration Rate. 60 meters Inspired Defense: When garrisoned, the structure has +2 capture points garrison regeneration rate. Imperialism: Structures + 10 Territory Influence Radius 40 Meter Aura: Own Soldiers (not siege) +10% Ranged and Melee Damage. He wasn't just some guy who captured buildings. His army kicked butt on the field. (Same rationale for below) 50 Meter Aura: Enemy units & Structures -10% Ranged and Melee Attack Damage I think this is better than an armor boost because it emphasizes his active role in battles. He can't sit back behind everyone to get the benefit. However, I wouldn't want it to promote "dancing." An alternate would be Own Units + 1 Hack/Pierce/Crush Damage. If these benefits seem to make Philip II irrelevant, maybe his aura could be changed to a Pikeman bonus, since I believe he was the one that the whole pikeman thing going. I don't feel strongly that this is necessary but here is one idea. Philip II Rise of Macedon: Champions + 2 Capture Attack, +20% Ranged/Melee Damage Pikemen + 100% Melee Damage
    3 points
  2. Letswaveabook vs MarcAurel 2022-11-29_0006.zip
    2 points
  3. Basically look at my game against LetswaveaBook in the tournament. If I didn't get attacked, I would have gone once I had 8 cavs total (so after a batch of 3 cav are trained) That's because - Your opponent had a few units inside CC so this shoots more arrows - You stayed too long under despite that - You had a low number of cav so CC arrows don't get split and that makes you have to go back sooner as cav gets in low health sooner. Of course unit management is tricky there especially if you are against this opponent. After you went back I stopped watching because from there you lost the timing to pretend making damage. Since you didn't disrupt enough on your first go then the economy advantage of your opponent is too strong and he can defend the rest Well tell this to vinme's opponents he got himself a good elo by only using persian archer cav strategy pretty much. Not saying it's easy of course it takes skills to do that strategy properly.
    1 point
  4. You could have done: - Better build order - Coming with more cav (a requirement at that timing unless you spotted a weakness by scouting) - Focus on disrupting food income (idling women near CC while not staying under its fire, raid the additional berry patch until the slingers come then retreat, force slingers to stay on the berries unless you come back, alternate checking food sources) Of course against this defensive position and that player it takes good skills to make it. Not many players can do it. I'm curious of what would have happened if I were in your spot.
    1 point
  5. You're not finding a way to resume the multiplayer saved game because the feature doesn't yet exist. It's been requested for 9 years. We need more volunteer software developers, or else an increase in the bounty for the feature.
    1 point
  6. Some idea of bonus 1) When AGIS 3 is in garnison, all champions are train instant in this building. 2)AGIS 3 is cavalery now and he give bonus speed aura in medium range at cavalery ally by 3 points. 3)Agis 3 stop the production of ennemy building in a large area around him. 4)Agis 3 can put a flag on map ( max 1 flag in map.) he build it instant, this flag give 5 hp to all unit of the player in medium area. 5)Agis 3 stop all the healing in the area around him. Agis 3 is melee so it not op op, ennemy should put off combat Agis 3 if he want use healer. interesting combat mechanic, you have to adjust the range of the penalty aura.
    1 point
  7. This is a replay where I lost only 5 entities in the battle against the Macedonian until a victory in min 5. In 0ad alpha 25 it was possible to outdistance the group of 10 javlineers of the Macedonians which went to work. Making the battle much easier. In Alpha 0.26 this is not possible any more. So I was surprised over the overall outcome of this match, as good as my best fights with alpha 0.25. I must admit this was only possible with the help of the autociv-mod. And sure it was only possible in turtle speed, to have enough influence on the game evolvement. This is a graph of this fight: commands.txt metadata.json
    1 point
  8. @Philip the Swaggerless nice idea, I don’t really see any major conflict with Phillip II, since the Phillip II’s aura only effects champions.
    1 point
  9. A model like this would make for a great Persian version of the Shrine structure.
    1 point
  10. delete for reason : fake of someone
    1 point
  11. nice map, I would call it the prison. They look like cells, or the dungeon.
    1 point
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