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Showing content with the highest reputation on 2022-10-23 in Posts

  1. Hey everyone, I am writing this post to let you know I will become mostly unavailable in the three coming weeks starting Tuesday. "All we have to do is decide what to do with the time that is given to us." It's an opportunity for me to regain some of the energy to keep working on this project and to rest in general. I'll be at the open source experience in November in Paris and at the CDL in Toulouse so they will be my only 0ad-related tasks Social Media might be a bit silent too for a while. If you see people having issues there, don't hesitate to help/direct them to the forums. I count on everyone of you to help make A27 a success and to be nice when I'm gone, and I hope to see you all soon. See you soon folks,
    3 points
  2. Buenos días o tardes; -Avances en los garamantes; @Lopess @Stan` @wowgetoffyourcellphone @Genava55 Edificios/Buildings (I think that with the icon it is easier to distinguish) (I have to make the icon -camel stable-) (I have to make the icon-palmera field) (Horse stable) (elephant stable) -We must add , orchards , Libyan camp , stockade and wooden tower , in total there are 23 _¿What do you think? -Now I'm with the units. Sorry for the inconveniênces* -
    3 points
  3. The crossbow mentioned here may pontentially fit the Yayoi period, the dating is not very clear. http://gunbai-militaryhistory.blogspot.com/2019/01/dokyu-japanese-crossbow.html This link mentions something about a crossbow trigger possibly dating to that period as well. https://www.massey.ac.nz/~bjmoyle/dbm/b3/p07.htm
    3 points
  4. Feldfeld vs Edwarf Feldfeld vs Edwarf.zip This gives us the finals for the tournament!
    3 points
  5. I like the skill is very discreet. could fit here.
    3 points
  6. Immortals now have 2 weapon modes. I would like to be able to choose which version is the default version. Would that be fair? Any disagreement?
    3 points
  7. I agree. It’s a problem. But it’s “necessary” this alpha because of the Han farm upgrade issue. I don’t expect this to exist going forward.
    2 points
  8. Had no mods installed at all, however - removing ~/.local/share/0ad worked out. Seems some file in there was messing things up. Thank you!
    2 points
  9. Agreed. More armor or more health, functionally the same. Health is easier to intuit for the player, while armor is more "realistic." Also, Chariots should have a trample aura. Both should be able to fire while moving, the Archer Cav after a tech, while Chariot has it from the beginning.
    2 points
  10. no work i vote for delete you
    2 points
  11. I mean choose what they are trained as. So you can choose whether they come out as archer-mode or spear-mode when they emerge from the Apadana or Cyrus' shadow. And then when you select the immortal unit you can switch weapon as you can currently. They are best used as archers now since their health and defense is so low, but if your base is being raided by cavalry you may want them to emerge as spearmen.
    2 points
  12. in AoE Iv i was watching a spanish video and anti cavalry melee type units can stun a cavalry unit. what it means is that cavalry even if they have more mobility, they can be trapped by a spear. the video says it's a skill to increase the riskiness of the hit and run.
    2 points
  13. G A R A M A N T I A N S Repository: https://github.com/0ADMods/garamantians This topic is aimed at receiving references and ideas about the Garamantian civilization. References about architecture, names of kings and queens, in addition to units (the chariots of war: D) will be welcome. @m7600 is free to comment and help whatever you want, I believe that the Numidians already have their topic, we can comment on them there. I am willing to help in whatever way possible as well.
    1 point
  14. Very good, in addition to the observations I sent you in the personal messages, can we see a cc a little more traditional for them? Maybe a palace or administrative center, I know it existed but I'm out of references now.
    1 point
  15. Bot? Psycho? Nice entry. Otherwise: anything particular you're referring to in this 41 pages thread?
    1 point
  16. Oh, I was going to say the other way around lol. Mainly because the spartans have no limit on olympic champions and they already cost 2 pop.
    1 point
  17. It's supposed to be unique to the Romans. Every civ has officers. Centurions, however, are famous.
    1 point
  18. I didn't put the .json file because it spoils the duration of the game, also I didn't close the game immediately after it's over so the summary would not be representative.
    1 point
  19. could be something like this too: https://www.google.com/search?q=horse+tracks&sxsrf=ALiCzsZFMkP5jo5bSF_-DGOqvhWv7psoMg:1666546916807&source=lnms&tbm=isch&sa=X&ved=2ahUKEwiq9OiH8_b6AhUUGDQIHXH1C7oQ_AUoAXoECAMQAw&biw=1920&bih=929&dpr=1#imgrc=lVuQMHLhpHbS_M
    1 point
  20. It is worth considering that it is easy to download and that the community was already somewhat split by those skill levels anyway. It would be nice to add some kind of news rundown in the lobby that advertises some recent changes in the mod, @guerringuerrin was manually doing this by hosting a game with such a title, but I think one made automatically in the lobby chat would be great.
    1 point
  21. I could do it, if community is not too rough if changes they don't like get merged My plan would be to leave 5 days - 1 week of discussion for merge requests then merge if opinion is not very negative. (for the community: please remember it's easy to undo a change!) Btw I think balance could get in much better shape if one competent person was in charge and made most of the changes. Because, only a small amount of proposals can get in if all of them need a real consensus making everyone happy, and the gameplay has very little changes. I think I have good grasp on balance and could fill the role.
    1 point
  22. 1 point
  23. I'm talking about Alexander hero icon.
    1 point
  24. I figured I would put an update to the "unit_upgrades" branch here: https://gitlab.com/real_tabasco_sauce/0-a-d-community-mod-unit-specific-upgrades/-/tree/unit_upgrades/community-mod/simulation/data/technologies I have 2 icons to make out of 23. I also changed the names of some to be a little more historically plausible, also interesting. Also, now each level 2 upgrade required getting level 1 first. This makes gameplay and Ui better: btw, unit specific upgrades are almost complete with icons:
    1 point
  25. many primitive nations made the brave warriors of spain and portugal to run in that era. @AIEND
    1 point
  26. The sun goddess of Japan, the main god in popular mythology in early Japan and after the Meiji Restoration (the dominant religion in medieval Japan was Buddhism, which covered the influence of native Japanese mythology to a certain extent).
    1 point
  27. you better be careful because I can talk to an admin.
    1 point
  28. No, this is completely wrong, the text below the relic states that this is a bronze ge, "中广形铜戈".
    1 point
  29. 1 point
  30. An example of how bronze whorl plaques may have been used, based on items found mounted on shields of the Kofun period https://archaeology.jp/sites/2008/sakura.htm
    1 point
  31. Himiko (hero) and a male consort, potentially the basis for another hero.
    1 point
  32. Yes, I mean the ge is a weapon that is similar to an axe, both long and short, and is often used to hit the head and shoulders of enemies, even if they are protected by a shield. There is a Shang Dynasty tomb in China. The owner of the tomb was a warrior, and the Tianling cover of his body was left with fragments of Ge, which proves that it is very common for such weapons to be used to attack the top of the enemy's head.
    1 point
  33. This documentary is not well done, in fact this weapon can be made into a short handle like a battle axe and can be used with one hand, the soldier is equipped with a shield, it is often used to attack the head and shoulders of the enemy, just like the battle axe.
    1 point
  34. This weapon, we call it 戈Ge.
    1 point
  35. I can do the shield textures myself.
    1 point
  36. @wackyserious @Alexandermb
    1 point
  37. I don't decide the she-wolf in which pose. and whether or not to include the twins.
    1 point
  38. You might be right. But I am not sure--traders can be very powerful if you can survive the first enemy push. I would personally suggest doing one of the other first and then seeing how balance is.
    1 point
  39. ValihrAnt vs Dakara valihrant vs dakara.zip
    1 point
  40. XIII Mod; (Nómadas) @wackyserious Disculpen las molestias*
    1 point
  41. Mayas Mod; @Lopess@Stan`@wowgetoffyourcellphone @Trinketos @Ultimate Aurelian @Genava55 @Gurken Khan
    1 point
  42. I was thinking of these how wonderful what do you think? (This idea was put forward by Sundiata) The biggest issue will be the units that I have to make shields, some helmets and textures. I want to give them a standard range of 3/1 libios and berebers with Africans further south. I saw it in a text about the misery in Garama burials (I'll see if I can find the link later).
    1 point
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