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Showing content with the highest reputation on 2022-10-23 in Posts

  1. Hey everyone, I am writing this post to let you know I will become mostly unavailable in the three coming weeks starting Tuesday. "All we have to do is decide what to do with the time that is given to us." It's an opportunity for me to regain some of the energy to keep working on this project and to rest in general. I'll be at the open source experience in November in Paris and at the CDL in Toulouse so they will be my only 0ad-related tasks Social Media might be a bit silent too for a while. If you see people having issues there, don't hesitate to help/direct them to the forums. I count on everyone of you to help make A27 a success and to be nice when I'm gone, and I hope to see you all soon. See you soon folks,
    3 points
  2. Buenos días o tardes; -Avances en los garamantes; @Lopess @Stan` @wowgetoffyourcellphone @Genava55 Edificios/Buildings (I think that with the icon it is easier to distinguish) (I have to make the icon -camel stable-) (I have to make the icon-palmera field) (Horse stable) (elephant stable) -We must add , orchards , Libyan camp , stockade and wooden tower , in total there are 23 _¿What do you think? -Now I'm with the units. Sorry for the inconveniênces* -
    3 points
  3. The crossbow mentioned here may pontentially fit the Yayoi period, the dating is not very clear. http://gunbai-militaryhistory.blogspot.com/2019/01/dokyu-japanese-crossbow.html This link mentions something about a crossbow trigger possibly dating to that period as well. https://www.massey.ac.nz/~bjmoyle/dbm/b3/p07.htm
    3 points
  4. Feldfeld vs Edwarf Feldfeld vs Edwarf.zip This gives us the finals for the tournament!
    3 points
  5. I like the skill is very discreet. could fit here.
    3 points
  6. Immortals now have 2 weapon modes. I would like to be able to choose which version is the default version. Would that be fair? Any disagreement?
    3 points
  7. I agree. It’s a problem. But it’s “necessary” this alpha because of the Han farm upgrade issue. I don’t expect this to exist going forward.
    2 points
  8. Had no mods installed at all, however - removing ~/.local/share/0ad worked out. Seems some file in there was messing things up. Thank you!
    2 points
  9. Agreed. More armor or more health, functionally the same. Health is easier to intuit for the player, while armor is more "realistic." Also, Chariots should have a trample aura. Both should be able to fire while moving, the Archer Cav after a tech, while Chariot has it from the beginning.
    2 points
  10. no work i vote for delete you
    2 points
  11. I mean choose what they are trained as. So you can choose whether they come out as archer-mode or spear-mode when they emerge from the Apadana or Cyrus' shadow. And then when you select the immortal unit you can switch weapon as you can currently. They are best used as archers now since their health and defense is so low, but if your base is being raided by cavalry you may want them to emerge as spearmen.
    2 points
  12. in AoE Iv i was watching a spanish video and anti cavalry melee type units can stun a cavalry unit. what it means is that cavalry even if they have more mobility, they can be trapped by a spear. the video says it's a skill to increase the riskiness of the hit and run.
    2 points
  13. I noticed some missing units. Halberdier. (Fig in middle).Halberdier. (Fig in middle). Short swordman (lower left) there is a pikeman in the lower right.
    1 point
  14. If this game was going to be realistic there would need to be fewer units, most would be able to switch between two weapons, with major differences between civilizations. As it is, two different units often represent different roles or actions that the same soldiers would have in real life. With this system the 'rock-paper-scissors' system is an important part of strategy, and I like the general pattern Wow lays out, though I'd do some details differently.
    1 point
  15. A higher rate per capita, a little sweetener since in this scenario you've spent the wood to build 21 farms for 21 women instead of 7 farms for 21 women. But per square meter of space it's better to max out your farms, whether it's 3 on a rice field or 5 on a wheat field. Often space can be an issue. So, there are multiple considerations.
    1 point
  16. Yeah, but there are no changes right now. It’s just the Han food upgrades, which are necessary to play Han. All players should be using the current mod. But less experienced/involved players probably don’t know a problem exists with vanilla
    1 point
  17. The Feldfeld vs Edwarf zip appears to be missing the .json file Aha! just put commands file into a new folder! nevermind
    1 point
  18. I have thought that their have a melee attack and their standard attack(range). The armor thing makes a lot of sense, it will be the opposite of AOE.
    1 point
  19. Interesting. I also found this: bronze-age-maritime-and-warrior-dynamics-in-island-east-asia.pdf
    1 point
  20. It is worth considering that it is easy to download and that the community was already somewhat split by those skill levels anyway. It would be nice to add some kind of news rundown in the lobby that advertises some recent changes in the mod, @guerringuerrin was manually doing this by hosting a game with such a title, but I think one made automatically in the lobby chat would be great.
    1 point
  21. @real_tabasco_sauce https://trac.wildfiregames.com/changeset/27168
    1 point
  22. 1 point
  23. For the weapon switching mechanism? I don't know. I don't think the game has been played long enough for a real opinion to form on this. With that said, I suspect yes. Although, like Philip said, use of spears is really a niche function with limited use right now.
    1 point
  24. scouting tactics (could also be called scouting parties) should maybe be an eye, or maybe a map with something on it. Im not quite sure. Here is an idea: some tracks (horse, footprints) in dirt.
    1 point
  25. I see that you've changed the poll response choices to "yes" or "no". For the record, here is a screenshot of the original poll response choices. Did you change it voluntarily or because an admin forced you to? Or, both? Or, other? See, there are more than two possibilities... I'm still boycotting the poll. I understand the word "smurf" to mean someone who is lying about their skill and using an unknown account in order to disrupt balance during game formulation. I object to calling everyone on that list a "smurf".
    1 point
  26. off topic: I imagine what the Spaniards would feel with the Mapuches already in the 16th/17th century, war is much more than weapons and technologies, but also morality, knowledge of local geography and logistics.
    1 point
  27. The thing with Gallic fanatics is they are fast, faster than even skirmishers, the importance of this cannot be stated enough in a ranged dominated meta. As was pointed out melee infantry is crippled by moving to get into close proximity of an opponent to do damage while under fire. all melee infantry are universally slower than ranged infantry and they get snared by opposing melee infantry and other obstacles. Which ultimately makes them unappealing as anything other than meat shields. Not to mention the heavy costs involved with getting decent melee infantry in the form of champions that can actually do damage. Fanatics however have the speed to get into melee and also to retreat if needed. They are cheap in terms of not costing metal and are pretty durable to boot. Overall a fun unit and a breath of fresh air. I wish other civs had interesting units that filled the cheap heavy infantry slot, especially for Rome.
    1 point
  28. No, this is completely wrong, the text below the relic states that this is a bronze ge, "中广形铜戈".
    1 point
  29. No, it's not like a sickle. I've been to more than a dozen museums, and I've seen all kinds of stone and bronze ge from the Shang Dynasty to the Spring and Autumn Period. I have a general understanding of the evolution of this weapon. The dagger was mounted on a short handle and used to chisel into the opponent's body, until it evolved to look like a scythe. Similar to some early Chinese bronze battle axes, the blade is so narrow that it looks like a chisel mounted on a short handle.
    1 point
  30. Pikemen are clown units. They lose 1v1 against jav cav, while having 3x multiplier. They are only good for absorbing damage. Their design as clown units lies in their awkward stats. Spearmen and swordsmen are half decent, as they deal to little damage and need to approach their target to do damage. As army size increases, naturally melee units face more difficulties. In low numbers, the balance is fine. I would suggest to give melee units stronger offensive forge upgrades so they can keep competing with ranged units as the game progresses. In my view, melee units should dominate major battles and ranged units should be for harassment and minor support. Currently the high damage output of ranged units dominates battles.
    1 point
  31. Yes, I mean the ge is a weapon that is similar to an axe, both long and short, and is often used to hit the head and shoulders of enemies, even if they are protected by a shield. There is a Shang Dynasty tomb in China. The owner of the tomb was a warrior, and the Tianling cover of his body was left with fragments of Ge, which proves that it is very common for such weapons to be used to attack the top of the enemy's head.
    1 point
  32. scout, hunter unit riding a pony would be a better alternative to the korean mercenary. the korean mercenary would be left for the embassy. Ainu horse mercenary archer suit well.
    1 point
  33. Thank you @AIEND for the translated PDF of that book. Here are the relevant images I put together:
    1 point
  34. I have a version of this book with English annotations.
    1 point
  35. You might be right. But I am not sure--traders can be very powerful if you can survive the first enemy push. I would personally suggest doing one of the other first and then seeing how balance is.
    1 point
  36. ValihrAnt vs Dakara valihrant vs dakara.zip
    1 point
  37. the Aztec blade is older than previously believed. about 4th B.C. and isn't Aztec or a sword. obsidian tended to break after each battle. If you were wounded with this weapon, traces of it remained on your body. Since it was crystal material.
    1 point
  38. Yayoi Mod (Yayoi village) @Lopess @wackyserious @AIEND @Ultimate Aurelian @Langbart @wowgetoffyourcellphone @Genava55 @bad player @no name yet @DIYARAKUZA @Radiotraining @Lion.Kanzen @Carltonus @Wesley @LordGood -Disculpen las molestias*
    1 point
  39. Milenium A.D Mod; (umayad) (Rus de kiev) (Carolingios) (Norse) (Byzantin) @Lopess @Stan` @Lion.Kanzen @wowgetoffyourcellphone @wackyserious @Darkcity @asterix @Carltonus @rossenburg @Palaiologos @Old Roman @Trinketos @Gurken Khan Disculpen las molestias*
    1 point
  40. XIII Mod West. East West vs East Nómadas @wackyserious @Lion.Kanzen @Stan` @wowgetoffyourcellphone @Lopess @Old Roman @asterix @Carltonus @Gurken Khan Disculpen las molestias*
    1 point
  41. Lusitanian Mod (lusi village) (Vettonian village/Lusi auxiliaries)
    1 point
  42. Mayas Mod; @Lopess@Stan`@wowgetoffyourcellphone @Trinketos @Ultimate Aurelian @Genava55 @Gurken Khan
    1 point
  43. Thank you very much, I hope I can reach a level that at least they can be added to Terra Magna. I still have to think about technologies and civ bonuses related to the trading of caravans from the Sahara and the water catchment systems they had. If anyone has access to any name of the real garamantina it would help me a lot, if not names of rulers of ancient Libya (I believe that there must be records from the 8th century BC in Egypt, but I don't want something so out of time.
    1 point
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