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Showing content with the highest reputation on 2021-12-14 in all areas

  1. Hey guys, Kate here and right now I have a complete 0AD guide manual that teaches cosmic noobs how to become 1500+ players!! Please suggest improvements!! :)))) From nub to OP.docx
    8 points
  2. update to 3.1 based on feedback from @wowgetoffyourcellphone @Stan` @Radiotraining [Logo background is probably still subject to further change]
    6 points
  3. Scythian "Enaree" Shaman (Healer Class unit) HEAVY WORK IN PROGRESS. @wackyserious @Alexandermb Some references:
    5 points
  4. I like the instructions very much. You did a good job keeping it concise and well organized and detailed. I was once a cosmic nub and it took me at least 2 years before I was moderately good (good enough to be balance-able in TGs). One thing to keep in mind about 0ad though is that a build order can be great to start out, but to get better from there means to be highly adaptable, and this comes with playing quite a few matches. To be adaptable means to be ready to break from your plan or perform well measured economic adjustments to keep up with enemies. I can't think of a more adaptable and flexible player than @ValihrAnt.
    2 points
  5. With 10 pages, I suppose the document is a serious attempt on explaining the matter. To make it more complete you could mention Athenians,Britons and Persians who are the only ones not being mentioned. The nbr. 1 rule for RTS games deserves special attention: Spent your resources. You can spend your resources to do thing to win the game, but if those resources spent them then you fail to take advantage of them. This is probably the most important rule and I think it does deserve special attention. MysticJim uploaded a video recently where a player on the losing side, there was an player that had over 10k food and 5k wood in the bank that weren't being used. If she had sent those resources to her two weaker allies, then these allies would love her very much and they would be able to spend these resources each recruit 50 women and 50 infantry for a total of 200 extra units on the team. The 3rd tip in CH4 is not highlighted in bold letters. I disagree with the 5th tip in CH4. Hack armor technologies can be ignored in some cases. Neither do I think the p3 mining upgrades are extremely useful, especially the stone mining technology. That technology cost 900 resources and it is not like you will be mining a lot of stone. Finally the last rule: Break all previous rules whenever it suits you.
    2 points
  6. Could also be part of Trac to make it collaborative.
    2 points
  7. yeah, I abandoned the minimal approach for this version. Still not happy with it, but I didn't find anything better. So if anyone wants to give me new ideas (preferably with a draft) I would be very interested to see that
    2 points
  8. Holy crap how cool is that!!
    2 points
  9. Why ? What is there to say: I like to look at something different once in a while. Installation note: No guarantee that it will be compatible to any other mod, but if you want to try it, it's probably best to enable this one last (after) everything else. Current version: 0.27.3 (testing/ A27 / SVN) | 0.26.3 (A26) Where to find it: For A27/ SVN: newest testing version https://api.mod.io/v1/games/5/mods/1965214/files/3658747/download (needs manual installation) For A26: It is available through the in-game mod downloader or manually from: https://mod.io/g/0ad/m/shiny Some features: In case you don't like the new backgrounds: There is now the option to enable or disable it and switch between the new and the old backgrounds. Just go to the options and click on "Disable new background" _________________________________________________________ Credits to: @Langbart who gave me the idea and with whom I discussed much about the initial design/ who generally helped, @wowgetoffyourcellphone @Stan` @Radiotraining for tips on the design and a general thanks to everybody who gave their opinions and suggestions in this thread.
    1 point
  10. I am creating this post to announce possibly the biggest 0ad tournament of 2021! There is no need to get overexcited, after all there are few contenders. The tournament is invitation only and currently all the spots have been given away. So this tread is mainly interesting if you would like to follow the tournament. I have decided for an 8 player invitational tournament, because it is easier to organize than a bigger one and with fewer players the skill difference between the players is hopefully less extreme. I hope that this tournament can create some interest for 1v1s and that it helps @derekO with organizing his tournament. Finally I hope this tournament provides a repository for high level gameplay. The tournament is a double elimination without repeated final and each round is a best of 3 played on balanced mainland. Every matchup starts with faction A vs. faction B and in the second game the factions are reversed, meaning that in the second game the participants will play the faction that their opponent previously played. This means that we hope that either one player shows his dominance or both players show which faction comes out on top. In this format, if you have a weaker faction in the first game, then it hurts your opponent in the second game as he gets that faction in the second game. I hope this means that also some weaker factions are seeing action. If you manage to pull back the score after a loss, then the 3rd and deciding game will be a mirror match. When players have equal number of won series, the factions in these mirror matches will be determined (pseudo) random (Luck has decided that this will be Athenians for 3 out 4 games). Since it is a random faction, I hope a more diverse set of factions gets some action. When one player has won series in the winner bracket than his opponent, then that player gets an advantage: Namely he can choose what faction will be played in the mirror matchup. Seedings are done (pseudo) random and the brackets are in the attachment. I will try to cover some of these series and I aim to make a playlist of that on youtube. I would love if there would be other youtube content creators and who can help with making a complete playlist of the tournament. Participants are @chrstgtr@Dakara Dakeyras @felixix (Berhudar) @LetswaveaBook @Player of 0AD (Weirdjokes) @ValihrAnt and @vinme. When series are finished, one of the participants should post the replay files in this tread so the result can be verified and others can watch some high level approaches to the game. The players should contact their opponents in the brackets and can then plan their games. Anyone that would like to cover some of the 14 series would be invited to contact me. Finally, I have thought about a great opportunity for the participants of this tournament. If you participate in the tournament, you will have the opportunity to upgrade your current version of windows entirely for free to fedora 35, provided you have fitting hardware. Windows users should want to miss out on that opportunity, should they? brackets.pdf
    1 point
  11. Hey guys, since release of alpha 24 in februrary I've worked on some special map as my old alpha 23 map has been deleted by installing alpha 24 - don't know how and why. This new map, The Legend of Avilava, shall be it's replacement. I've tried to make this something unique - featuring huge mountains and dense forrests, including marshes and tiny pahts to walk on troughout the map. Furhtermore, I tried to depict the landscape with lots on beauty and small details. I've also included some bridges and quarries to enhance not only the look, regarding the latter to give some players a satisfying amount of resources at their starting position - so that they do not need to build new headquaters in new areas. The Legend of Avilava generally is based on the the area of eastern france and western germany, splitted by the river Rhine that floats into the English Channel. Behind it the Brits are stationed. However, it is important to note that this map does not aim at depicting geographical accuracy and rather tries to tell some sort of "mystery" about this area and how it could look like based on the imagination of people that were told how central (well, not that central, but you get what I mean) europe does looked like back in 0a.d.. Generally there are 8 players in the map: Roman (1): Southeast - starting as the player withouth teammates and thus has already a bigger city and lots of resources at the beginning Gauls (3): Southwest - stationed on the highest mountain; well defendable but may lack of resources Brits (4): Northwest to Northeast - being split into small villages throughout the foresty mountain they firstly need to find space to build and to grow crops on; player 7 & player 8 start with one dock and a merchant ship each To be honest I have to state that matchmaking was not my first thought while starting to build. I might see some advantage of the Brits since they're able to grow rapidly respectively exponential if they achieve to deforst large areas. Also the Romans may be a bit OP as they start with approximately 60 women, an already existing city and lots of resources - not even mentioning their fortresses, bolt and catapult tower systems. Nevertheless, for me running simulations with bots had been downright entertaining. Maybe it's just me, but I somehow find Romans fighting against barbarian tribes amusing. ;D For me it's not about winning or loosing - it's about enjoying the beauty of 0ad (especially regarding its graphics and battles!) :))) But I think I might show you some screenshots of it. The map on its whole: The "gallic" mountain / island: The "roman" mountain / island: The "british" mountain / island: To also give a view of the type of landscape we're facing here: Lastly i want to show the starting positions of each player, starting with the Romans, afterwards the Gauls followed by the Brits (the seventh player does have two beginning headquarters): I hope you can open these files: Until now, thank you guys for reading my post until this point. Feel free to download and play as long as you want to. If there are some complications or any issues I do my best to fix them - as the name of the files say - it's the seventeenth edition. Edit: As time goes by I will fix little issues and load up new editions of the map. The Legend of Avilava 17; The Legend of Avilava 18 etc. The Legend of Avilava 18.xmlThe Legend of Avilava 18.pmp 550969231_TheLegendofAvilava17.xml 311602329_TheLegendofAvilava17.pmp
    1 point
  12. ahahahaha he will go absolutely insane with all the feedbacks! Is not your fault, Alre.. but he already made quite a few proposals also for that shape and, at the end it's been settled with that box with those decorations.. I also think is not bad. My only comment was to make it more subtle, so reducing some 20% the dimensions and maybe the border can be a little bit thinner. I think that with those small adjustements it will fit smoothly with the rest! :)
    1 point
  13. getting better and better! maybe a bit out of style? respect to the logo iself I mean.
    1 point
  14. Sure. Which OS are you on? For Linux users, you can open it in LibreOffice or WPS Office. Actually I typed most of it up in Arch Linux...
    1 point
  15. 1 point
  16. @OptimusShepard Thanks again for the report. v3.0 is out now, which should work on widescreens (hopefully) @Radiotraining @Lion.Kanzen As you can see I switched to a rectangular logo background and gave it a bit more space. I hope that looks better now
    1 point
  17. I've now exchanged the hellenistic bridge that had been an Entity. Now it's an Actor and not interactable anymore. I think I'll just currently load up new versions of the game to get a better view of all the changes. This shall be the eightteenth edition. Thank you, @nwtour!
    1 point
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