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Showing content with the highest reputation on 2021-08-01 in all areas

  1. I've made some preliminary actor for the champ spearman and the armored archer.
    5 points
  2. Even more models! This time tried my hand at the indo-greek thureophoros and the bactrian light lancer, for the latter I tried to maintain their persian/afgan appearance. #replacing their baggy pants mesh with a more sleek and longer tunic enabled me to add greaves to their models, which does wonders for the whole east/west mixed appearance.
    2 points
  3. You might not have any victory conditions set in the game settings. If there is no victory option set, you can never win the game.
    2 points
  4. Would it be possible to have access to old versions of 0AD, some computers struggle with recent versions.
    1 point
  5. Why Carolingians and not Franks (or Frankish)? Anyway another (possible) hero for them (*for Carolingians): https://en.wikipedia.org/wiki/Odo_the_Great
    1 point
  6. Treasure bug is trigger for error you see. It is even worse because controller went into individual state so formation will not respond at all. https://code.wildfiregames.com/rP24989
    1 point
  7. I had the notion to have soldiers build ships on the shoreline, like how in DE soldiers build catapults (instead of "training" them from an Arsenal).
    1 point
  8. Got this with both DE and EA. Create a formation of troops (hoplites in this instance). The default close order formation works. Now task these dudes to gather a treasure. They won't move (glitched out; perhaps a known problem?). Then task them to capture a building. Voila. That error is generated and they still do not move. Can anyone else reproduce? I can reproduce it very easily and consistently.
    1 point
  9. metadata.jsoncommands.txt Here are the replays. Another small problem: 0ad seems to interfere with KDE window effects. When 0ad is running, all window effects like wobbly windows, magic lamp and any animations would disappear.
    1 point
  10. 1 point
  11. Another problem with A24 lobby (this sometimes happen in A25 as well)
    1 point
  12. Sure https://code.wildfiregames.com/D3998 Ticket is referenced in it.
    1 point
  13. This error occured in A24 when people are dancing with formations. Please check that it won't happen in A25. Thanks. (Build 19th July 24937-release)
    1 point
  14. Heh, one thing at a time. (There's also mongoose, tinygettext, and several other things that can be found in source/third_party/) Very easy in the case of valgrind: D3646. Haven't looked into cxxtest at present. We already have our own fork of fcollada: https://code.wildfiregames.com/source/fcollada/, although it's not pulled in like other external dependencies (and in fact there are some differences between that and the code that is currently bundled within library/source/). (There's also #5907 to take into consideration.) Personally, I'd like to see FCollada replaced with something that's actually maintained (by another project I mean, not by us). (Ditto with nvtt.) But it's beyond my ken to suggest possible alternatives. And to refactor code to use said alternative. [...] because I patched in the value of CHOST I require to cross compile. I was a little confused as I haven't had to do that in my own exploratory work. Still not too sure what ${CHOST} is supposed to contain. Then again, I'm largely unfamiliar with autotools, so if it's something specific to that then that might be why.
    1 point
  15. Sure https://releases.wildfiregames.com/ Note that anything prior to A23B doesn't have a lobby.
    1 point
  16. Fixed by https://code.wildfiregames.com/D4205
    1 point
  17. the times of Jesus and the second temple is one of my hobbies to investigate and read.
    1 point
  18. Yea, in a23 their cost/power relationship was not very distinct from CS, but still balanced so they were usable. I feel mercs should either be rank three and cost roughly the same as skiri or be rank 2 and have same cost from a23. I also would support some way to train mercenaries in p1, since this would allow some rush options that are not also economic, and add nuance to the usage of the starting metal (do you want mercs, or eco upgrades?).
    1 point
  19. Hi, I won a game against baby-cheeses (1129) but I did not receive the ranking points, it seems to me that the game was close it in a different way and that is why I could not receive the points. @Kingfuzz baby-cheeses (1129 @user1 Thank you! commands.txt
    1 point
  20. Dear @user1, the user with lobby name TitosyBelos left a rated game after losing a major fight. My lobby name: sabatarios I have attached the replay file. Thank you! commands.txt
    1 point
  21. @user1 I played a 1v1 rated game against VIABADIE a few days ago, and as soon as I got his (only) civ center, he ended the game (he was host). It was very clear I was going to win, and he quit the game immediately when I destroyed his civ center, so it's obvious that's why he quit. MY ign is eTrey, and I would appreciate having a rating. Thanks. metadata.jsoncommands.txt(I know I don't need to upload both files, but it might help. I dunno.)
    1 point
  22. Hi @user1, I played a 1v1 rated game and won. However, it did not change my rating. I did not see the message in Lobby saying "A rated game has ended....". Attached are the commands and metadata json files. The match is Kakutstha (me) v/s vijaivithal. Map is Alpine Valleys. commands.txt metadata.json
    1 point
  23. I think we would all appreciate if everybody could calm down and keep on topic (borg's mod, in fact). Further off-topic discussion may be hidden or deleted and insults could lead to temporary bans.
    1 point
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