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Showing content with the highest reputation on 2021-07-22 in all areas
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I've split the thread. It makes little sense now that half the posts are just dots but at least it no longer pollutes the kushite thread. @Mentuhotep please continue the discussion in a civil manner here or don't.4 points
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Those are defined in the entity's template and specifically in the Identity component. Yes, you can be more specific, see e.g. the ArcheryTradition tech. Projectile speed can't be changed, look in the Attack.js component, line 617, we use the template value instead of a modified one (see e.g. L658, where you can see that spread *can* be changed using a tech). Area damage can only be changed if it had it already and you'll need to find the path to modify (e.g. "Attack/<attacktype>/Splash/<property>"). Not that I can see. But what problem do you have? Is it not researchable, does it give an error, is there no effect after upgrading? See e.g. the Persian Architecture and the Carthaginian Colonisation technologies.3 points
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You look in the parent templates for the classes. For instance: <Identity> <GenericName>Archery Range</GenericName> <SpecificName>Archery Range</SpecificName> <Tooltip>Train ranged citizen-infantry. Research training improvements for ranged infantry.</Tooltip> <Icon>structures/range.png</Icon> <Classes datatype="tokens">ArcheryRange</Classes> <VisibleClasses datatype="tokens"> Village Range </VisibleClasses> <RequiredTechnology>phase_village</RequiredTechnology> </Identity> This section of the archery range template (in Delenda Est) tells you there are 3 classes added: ArcheryRange, Village, and Range. You can use any of those classes for the "affects" line in a tech: "affects": ["Range"], If you wanted to affect Ranges and Houses, it would be: "affects": ["Range", "House"], Because the House template has "House" as a class.1 point
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True. I think that the first action should be to differentiate between citizen and non-citizen. Then, I think that things such as technologies could do a good job of capturing some social dynamics within civilisations. For Rome it could be maybe a technology pairing of siding with the optimates or the populares. The former side could improve champions, cavalry, principes, etc,... The latter could improve the recruitment costs of infantry. For Athens it could be a technology related to juries and could give their ships extra movement and their basic rank (citizen) units a minor buff. I will admit that a mere name change is probably a hassle, but I doubt that it would cause mass outrage. Given that maybe an overhaul would be better. Thanks for weighing in. My point is that there could be a bit of a spectrum here that could both better reflect some of the social classes and helping to allow for a system that could even improve the gameplay by introducing more depth with each civilisation.1 point
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As I said, if you are still confused it means perquisites are missing... PERHAPS, I might just start my own forum on this. perhaps. Then you may criticise the work I have not even yet presented...1 point
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It was a great idea back then when I first hear about 0 A.D. It is still a great idea today. After a lot of RTS I played over the years, I still love the idea that the main fighting force is both economic and military unit. It's not perfect, but it could be improved. I believe what we're discussing here is a way to fleshed out the implementation more to make it more in line with the historical facts without abandoning the main concepts. Hopefully we can find a way to tread a line between history and gameplay and satisfy both.1 point
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The subject of this post caught my eye. A little 0 A.D. background for you. The concept of the citizen soldier was born out of a frustration with AOE series games. They had a villager unit and they had military units. The villagers would knife people and die easily but would construct and gather. Military units would only kill. It seemed to make sense to use at the time (20 years ago) that many of the ancients typically didn't support a standing army, they would fight during fighting season and then return home and gather/build during the off season. A hybrid of both roles. So, the idea of a citizen soldier was born. Champions and mercenaries were supposed to be excluded from economic capabilities. We understood it is just a game. Not all the nuances of history can be captured and communicated properly in a game.1 point
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It has been like... 10 years? I clearly remember the first prealphas, and then the first alphas. How the game started to grow, Civs, AIs, MP. I was 18 at the time, holy jesus. I did a trip around my country that year, I remember checking 0 a.d progress when I was bored in libraries. The thing is that I got older, I'm trying to spend less time in front on my computer, AoE have been remade (and now I have money to buy it), and I feel that 0 A.D got stuck on the gameplay. Anyway, I think is one of the most amazing open source videogame projects, with a lot of potential and hard work behind. As you noticed, this years I have been less and less active. I put that everything because I spend a lot of time here, and have some emotional value. I probably will look from time to time to the new versions, but overall I'm saying goodbye. Stay safe, enjoy what you like. PD: rename that Skiritai Commando to Skiritai runners or ekodromos, "commando" is a modern military notion! Just for real now, logging out!1 point
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I plan to take up modding again when I have some free time to fill and make a mod which bundles multiple fun mechanics. For now there is unfortunately no progress on my side. But yes the on off button is a good idea1 point
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What if there was a browser-based lobby that launches the game client from the browser? Sort of like the MS gaming zone from 96 or "quake live-like". Additionally, this may even make it easier to launch the game with specific mods - instead of having the user add mods and try troubleshooting it. Another reason for this is that it will allow for easier feature implementation into the webclient. For example, better tourney management, ranking for different ways to see which is best. Such features would be difficult to implement into a stand-alone client. Taking this a step further, it can even integrate with a forum so same accounts are used. Additionally, a browser-based lobby may permit for better moderation for preventing ddos and/or foul language. Why? Because changes can be made independent of the alpha release. Additionally, this could maybe make it possible to provide "paid hosting" by Wildfire for 0ad. How? Private hosting rooms, etc.1 point
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mod that provides backward compatibility for map objects. How it works: In the history of the repository, we find all the renamed files (xml,png,dae,dds) and copy them to a mod directory with the current contents but the old name. Old maps should display objects instead of errors in the js-console. https://github.com/nwtour/0ad_path_backward_capability1 point
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looking for more social networks I found Element that is like a discord clone. It does indeed have a room of 0 AD https://matrix.to/#/!pJKqVICIcXcKKDJyBv:matrix.org?via=matrix.org&via=riot.firechicken.net&via=asra.gr1 point