Leaderboard
Popular Content
Showing content with the highest reputation on 2020-05-28 in all areas
-
@Marcus Areillius please add my team. OPT aka OPTeam to the bracket. OPT: @LeGenDz @bubblebut @RolandSC2 @SuperPOSITION (+ @faction02 if our contract negotiations move along) Look forward to playing this weekend!4 points
-
Free Empire unit roster: - Peasant (worker) - Peasant Militia (spearman) - Peasant Archer (archer) - Halfling (scout) - Sword Soldier (swordsman) - Spear Soldier (spearman) - Mace Soldier (maceman) - Crossbowman (archer) - Marksman (rifleman) - Imperial General (hero) - Foot Knight (swordsman) - Imperial Guard (spearman) - Huntsman (archer) - War Hound (creature) - Imperial Cavalry (sword cavalry) - Imperial Knight (spear cavalry) - Gatling Gun (artillery) - Imperial Cannon (artillery) - Steam Tank (artillery) - War Wagon (chariot) - TODDY!!! (special character) With the move to custom skeletons the units won't have animations for a while. I'm also still using the vanilla models for horses, dogs and other animals because I haven't made my own ones yet.2 points
-
Some of you make more or less implicit assumptions. I let you think about these assumptions, below are some of them. A player strength (or skill level or whatever you call it) can be reduced to just a number. Thus, if player A is stronger than B, and B stronger than C, then A is stronger than C. This number does not fluctuate (time, computer, internet, game settings such as civs, map, starting resources, positons, etc). You can always easily predict the outcome of a match just based on these numbers. The strength of a team is just the sum of the individual strengths. A variation of this assumption is: the strength of a team is just the sum of the four best individual numbers. Players and observers won't have fun with the current teams. Any player would accept to team up with any other player.2 points
-
Thanks @Stan` I uploaded another mod, created by a friend of mine. This one enables cartography but only if the option is set during game set-up. https://0ad.mod.io/cartographymode1 point
-
With pleasure, but i would change the map a little bit, because i'm using for example some flora from other mods, change some templates (the persian wonder, i hide the flowers, so that it looks more uninhabited and lost), and on floratemplate i've change the Obstruction, so that the trees would be deleted, if AI tried to build Buildings, because the forest should be very impenetrable ;-), real like jungle.1 point
-
Hi @user1 Reporting fabienguillou for quitting a match he hosted without resigning. I'm damagum. commands.txt1 point
-
The rams are balance but for me they should not attack units (no logic and 1 ram can kill a lot of archers) and maybe move less fast and please add a little possibility to attack building before age 3, look like 2 men with a big tree, with little dammage to building, not a lot of dammage but they are killable by ranged unit, formed at barack at AGE 2 (100 food 100 wood 100 metal) maybe for 2 or 3 civ or all ? What you think about it ?1 point
-
1 point
-
1 point
-
Suppose go2die's ratings are accurate ValihrAnt(10) Borg(9.5) Phyzic(9.18) Boudica(8.96) Rauls(8.89) fpre (8.86) Stockfish(8.75) chrstgtr(8.64) Edwarf(8.46) Havran(8.07) Badosu(8.07) UnknownPlayer(8.0) Dakara (8.0) SaidRdz(7.96) randomid (7.89) Vicentesk(7.64) Ricsand(7.57) Metafondations(7.43) Dakeyras (7.39) MarcAurel (7.29) Issh(7.14) go2die(6.82) Lord_Commander (6.62) esu(6.04) The way to make even team is the https://en.wikipedia.org/wiki/Partition_problem The strongest to each team ValihrAnt(10) Borg(9.5) Phyzic(9.18) Boudica(8.96) Rauls(8.89) fpre (8.86) <- weakest sum then sort the sum of strengths and assign next strongest to weakest sum ValihrAnt(10) Borg(9.5) Phyzic(9.18) Boudica(8.96) Rauls(8.89) <- weakest sum fpre (8.86) Stockfish(8.75) and so on ValihrAnt(10) UnknownPlayer(8.0) Borg(9.5) Badosu(8.07) Phyzic(9.18) Havran(8.07) Boudica(8.96) Edwarf(8.46) Rauls(8.89) chrstgtr(8.64) fpre (8.86) Stockfish(8.75) and so on ValihrAnt(10) UnknownPlayer(8.0) 18 Borg(9.5) Badosu(8.07) 17.57 Phyzic(9.18) Havran(8.07) 17.25 <- weakest sum Boudica(8.96) Edwarf(8.46) 17.42 Rauls(8.89) chrstgtr(8.64) 17.53 fpre (8.86) Stockfish(8.75) 17.61 ValihrAnt(10) UnknownPlayer(8.0) 18 Metafondations(7.43) 25.43 Borg(9.5) Badosu(8.07) 17.57 Vicentesk(7.64) 25.21 Phyzic(9.18) Havran(8.07) 17.25 Dakara (8.0) 25.25 Boudica(8.96) Edwarf(8.46) 17.42 SaidRdz(7.96) 25.38 Rauls(8.89) chrstgtr(8.64) 17.53 randomid (7.89) 25.42 fpre (8.86) Stockfish(8.75) 17.61 Ricsand(7.57) 25.18 <- weakest sum ValihrAnt(10) UnknownPlayer(8.0) 18 Metafondations(7.43) 25.43 esu(6.04) Borg(9.5) Badosu(8.07) 17.57 Vicentesk(7.64) 25.21 MarcAurel (7.29) Phyzic(9.18) Havran(8.07) 17.25 Dakara (8.0) 25.25 Issh(7.14) Boudica(8.96) Edwarf(8.46) 17.42 SaidRdz(7.96) 25.38 go2die(6.82) Rauls(8.89) chrstgtr(8.64) 17.53 randomid (7.89) 25.42 Lord_Commander (6.62) fpre (8.86) Stockfish(8.75) 17.61 Ricsand(7.57) 25.18 Dakeyras (7.39) I did sums quickly on my head in case of mistakes1 point
-
You need to rig every vertex to a bone. Even if it's useless root bone1 point
-
@GotToDie imo both team decide secretly which civs to ban, say it to a referee who announce the result. then teams choose ( secretly again ) the civs for each players, the position for each players, say it to a referee that place players and civs. it forces to train 5 civs instead of 3 Well mainly ego i guess x') But here visually i'am somehow close to you, not half your skills I've made my own graph about whether i like your graph or not, and why. Visually it looks like i dislike your graph, but in fact you did a great job ! Massive paint skill haha edit ( again) : My point is that not starting bar graphs at 0 is a common way in media to make data say whatever you want. imagine it's a survey for election MarAurele made a huge point : player want to play with their friends. But i want to get as much teams as possible. i'd better play with a team with my average skill, and play 3-4 group phase matchs an let better team play finals with direct elimination, than have less team playing ! What about register as duos/solo and then make 4 players team ? edit : 8 teams would be so great ! 2 groups, each team play with each other in their group, then the 2 better team in each groups play direct elimination matches/BO3 it's 3 matches for everyone with 2 semi final matches for 4 players and 1 final match for 2 players1 point
-
1 point
-
There are several statues of this kind in Southern Gaul, close to the Mediterranean Sea. This is due to the influence of the Iberians and of the Etruscans, maybe because of the Elisyces described by Herodotus. However, they cannot be more recent than the 5th century BC, after that the La Tène culture overwhelm the region. They could be incorporated as mercenaries or regional units but that's all. This is not really Gallic, their Celtic character is not sure, this is why I don't rely a lot on the material found in Entremont and Roquepertuse that much. Those are local particularities. https://musee-fenaille.rodezagglo.fr/wp-content/uploads/2017/02/dossier-de-presse-celtes-final-web.pdf1 point
-
@Genava55 A Gallic statue of unclear date, depicting a cuirass with a distinct pattern (Bronze age holdover ? Import from Romans ?) : https://www.ancient.eu/image/10811/warrior-of-grezan/1 point