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Showing content with the highest reputation on 2019-12-27 in all areas

  1. included enough animations for Swordsman, Spearman, Javelinist, Archer, Lancer. Shield and No Shield Variant. New Death animation, new sitting idle animation for fauna camel. Overall improvement of the camel animations and mesh fixing some issues such as gathering meat legs being broken. Will notify when i upload the files.
    4 points
  2. i wanna to wish 0 a.d. community and developers beautiful chrismas and a good time at next year. watch forward and keep ur work amazing
    1 point
  3. Put in in SVN earlier today, but I'll show some nice screenies
    1 point
  4. Why so rude? I commented before on Rome lack of space. That's not the point. I am giving my feedback based on @imperium original idea, of course Carthage vs Rome would be a more playable situation... or Mace, Sele, Greece... or Iberia Brit Gauls... or Ptols Pers Greece... etc If @imperium decides to restrict the territory I think we can get more playable maps indeed, if he does that I'll give feedback on that, if he does not I'll give feedback what he does instead.
    1 point
  5. Hello, my English is not good so I help with a translator, sorry for any mistake. How can I enlarge the text size of the game? The game runs in full-hd and when trying to follow the guide, the text is too small and I have to get very close to the monitor in order to read it. As you will understand, this is uncomfortable and it tires your eyes too much. I have not seen any option that allows me to expand the text or reduce the resolution of the game. Greetings. ********************* Hola, mi ingles no es bueno por lo que me ayudo con un traductor, disculpen cualquier error. ¿Como puedo ampliar el tamaño del texto del juego? El juego se ejecuta en full-hd y al intentar seguir la guía, el texto es demasiado chico y debo acercarme mucho al monitor para poder leerlo. Como comprenderán, esto es incomodo y cansa demasiado la vista. No he visto opción alguna que me permita ampliar el texto o reducir la resolucion del juego. Saludos.
    1 point
  6. Genial, siempre es bueno conocer en una comunidad a otra persona que hable el mismo idioma, facilita mucho las cosas. Un saludo a tí y al resto de la comunidad. Great, it's always good to meet another person who speaks the same language in a community, makes things a lot easier. Greetings to you and the rest of the community.
    1 point
  7. I love this map, played on it last night. I really enjoyed the bottlenecks in the river crossings!
    1 point
  8. Wow, this map deserves an award...
    1 point
  9. @Stan`, @wraitii @Angen Today, I tested the latest svn23273, and found an AI problem: when the warship carrying my army landed on the island where it was located, when they stepped off the ship and attacked the enemy's dock, they stood in place and rotated left and right. When the enemy army came to attack them from behind, they still didn't fight back, and they still rotated left and right in place. My map name is Corsica and Sardinia (4) commands.txt savegame-0006.0adsave
    1 point
  10. It would be nice if they could support 0 A.D. wayfinding algorithms and AI development. @fatherbushido What do you think about that?
    1 point
  11. Hello All, I got a lot to say but on a general basis and after playing a lot of onlines games on the current version : > ranged units and siege rams are too strong, it's not realistic (on a history point of view) to see celts winning the game with only slingers and battle rams, what I would suggest to correct this would be : 1. Lowering the attack dammages of slingers and allowing only a limited number of attacks (spears) for the skirmishers before a countdown that allow them to reload their stack of javelins, on the meantime the skirmisher would act as a spearman (with low armor). A level 1 skrimisher would have for example only 6 javelin to throw. 2. Battler rams and all other siege units in general should be packed with citizen soldiers units in order to be used, for example a battle ram speed could depend on the number of units inside and the units that handle the balistas or catapultes should be vulnerable of ranged attacks. If they got killed the siege engine become Gaia until some else is using it. 3. .. to compensate this I would give to the celts factions a citizen soldier with sword (which would be histroricaly accurate as gauls where well knows smiths) and also a citizen soldier with hammer or haxe that perform crush units and could be used to destrow buildings. 4. Spear cavaliers should have a special charge attack that could crashed low armored units such as ranged units. Currently they are not strong enough against archers, skirmishers and slingers, that's not realistic. It's just a start but I thing that with these littles changes the game could become even more attractive and we would see much more historically accurate battles.
    1 point
  12. Hello All, Here are some suggestions after a first session. 1. After exiting the game, the 'Continue' button could be at the top right to make the next mouse click easier. 2. We need mouse-over pop up balloons to help us identify icons. For example, 'Wood' when the mouse pointer is over the wood icon, and 'Woman' when over a woman, idle or on a task. Also, the help text in the pop up balloons for the buildings could be clearer. 3. Can we have a 'Restart' option in the Menu? This would restart the game on the same map and scenario without the need to exit from the map and game. Also, if you are a forum subscriber please ask if you would like help with your English, for submitting to the 0 A.D. forums.
    1 point
  13. told ya.. lack of space makes this map unplayable for Rome (even more with Gaia tribes) Seems people are a bit slow to understand... or do they even read ? in my own opinion, would be better to make giant maps to recreate historical wars and create large cities . Carthage vs Rome + gauls, ibers , mace and nubians (kushites would be ok) as possible allies/ mercenaries . So centre the map around Carthage - Rome midway. Make map of inside the circle, it will be terrific Now , you can make capitals big enough (no more a cc with 5 houses around) mountains like Pyrenees and Alps are big enough on the map so can be used for skirmishing and strategic use rivers are large enough to fight with boats islands are big enough to worth an invasion or an hold Rome and Carthage are distant enough to make the game other than spamming/ flooding the sea with empty boats
    0 points
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