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Showing content with the highest reputation on 2019-09-15 in all areas
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So, I'm making a map set in Egypt that is really eye candy-heavy. I'm trying to make it nice and rich with Egyptian and Ptolemaic flavor. I've done things like this with current assets: Entrance/Facade for a pyramid A large religious complex Temples and other stuff up atop plateaus and in the sides of cliffs. Every player starts with a free Cult Statue (for a trickle of glory resource) on a nearby outcrop And each player starts with a free Egyptian Kiosk (you should add this to the core game) and Priest So, I'm trying to put something nice here, but I'd like it to be something new. It would be cool to have another Ptolemaic Egyptian structure there (in place of the Temple of Vesta: Thinking a shrine, something looking like these references (I really like the first one): The template can go into the game as ptol_shrine. Maybe a small healing radius and no healer training and techs.4 points
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The jogging skirmishers look just fine in DE.... Please God, add this. Amen.2 points
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I would agree that getting shuttle speed into vanilla is important. Skirmishers already have a considerable advantage in the current set up, and the fact that they effectively gather faster because of their increased walk speed, even when gathering, just amplifies that advantage.2 points
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Dogma must be maintained at all costs. Removal of the Britons is necessary.2 points
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@Alexandermb Sorry, I forgot to answer. What's the downside of them not using those animations ? On an unrelated note running gathering skirmishers look really weird especially considering the others do not. Can you fix this ? I'm not sure but it would be nice to use the woman running animation instead of power walk.1 point
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Right. Like the designation of "Celt" for every barbarians (even the Cimbri were called Celts before Julius Caesar). Herodotos said that the Thracians were basically everything north of Hellas, which is very vague. The question is not the linguistics link and their common ancestry in my point. Agree. Like the Celtic civs are the Britons and the Gauls (and maybe one day the Celtiberians).1 point
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The Odrysian kingdom mostly shattered during the end of the 4th century BC and the beginning of the 3rd century BC, because of Macedonians and Gauls. The extent of the remaining kingdom is much smaller. The Sboryanovo site and Sveshtari tomb are associated with Dromichaetes and the city Helis.1 point
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Ah, the plot thickens. I assume you're referring to the Thracian tombs of Sboryanovo, like the Tomb of Sveshtari? Those are 3rd century BC, and described as Thracian as well as Getic. They're located in Bulgaria, south of the Danube. They date to the time of the Odrysian Kingdom, which included southern Getic territory, but not all of their northern territory. When I wrote Northern Thracians, I was referring to the Thracians north of the Danube (Northern Getae that were much less influenced by Greeks and Persians). Basically, "Thracian" is a broad ethnic designation for the people living north of Macedonia, primarily in Bulgaria and Romania. The Odrysians were a specific Thracian tribe that came to dominate their neighbouring tribes by the the 5th century BC. The Odrysian Kingdom was a union of "40 Thracian tribes and 22 kingdoms", lead by the Odrysian tribe. The Getae were a subset of Thracian tribes inhabiting the northern side of Thrace, on both sides of the Danube, and were heavily influenced by the Scythians (and later by the Sarmatians and Celts). The Getae were mostly ruled by the Odrysians until the weakening and disintegration of their Kingdom. The Dacians seem to be yet another distinct Thracian tribe living in close proximity to the Getae north of the Danube, but otherwise relatively isolated in the mountains of Romania. Early Dacians (4th - 1st century BC) were influenced by Celtic invaders like the Boii and Dacians were also similar to the Getae and warred with them. By the time of King Burebista in the 1st century BC, the Getae were absorbed by the Dacians and the Celts were defeated. At this point, the two terms, Getae and Dacian, are used interchangeably (Geto-Dacian). So basically they're all Thracians. Odrysians, Getae and Dacians are distinct tribes or tribal groups within this Thracian designation. The Odrysian Kingdom, and Dacian Kingdom were political entities, absorbing many Thracian tribes beyond their immediate sphere of influence. The Getae are mentioned in the histories because they were powerful in their own right, founding principalities, or small kingdoms of their own, until the conquest of Burebista unified them with the Dacians. So perhaps we should just stick to "Odrysians" and "Dacians" as two distinct "Thracian civs", which both have access to Getic units in their roster.1 point
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That is what I mean. I am afraid if the basics are not OK, than the volunteers invest a lot of time in a code which must be complete trashed, because it is more easy to write it new, in worst case. In case of "Latium" I need 12 seconds for a 512 map and 38 seconds for a 1024 map. For a lot of maps this won't be a big problem, but these more bigger maps offer a lot of fun. If it is able to patch, is it possible to implement this in the next release? In my opinion an open-source software should not implement unadjustable boundaries.1 point
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Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes/No Name: Jason R, DarknessWrath Email: jasdark76@gmail.com Location: Rouen, Normandy (150 km north-northwest to Paris) Availability: As i'm searching for work (for my school in internship) i'm available all day, if i got a job, really depends, between 4-12 or maybe more or less per week, if i don't find the internship, well i'll need a little job besides anyway Age: 20 tomorrow Occupation: Working search, video games (rather playing than programming), projects (music making, storymaking, game designing, etc) Skills and Experience:Sadly i don't have that much experience except personal projects, not game related, some data mining for a very few moment Motivation: I've always wanted to help people to do a video game, by my side i got 2 projects that are in suspension, but also because its where i want to be, with some friends we already done many game projects, with 2-3 "easily" makeable, where i do programming, some game designing and music, Personality: I'm like a Zerg (Starcraft 2), with a huge capacity of adapting and evolving, despite being a little larva compare to most of your team or in general, i hate being late or give late things, i just love what i do, i'm a easy learner but i sometimes hesitate to take initiative, i'm sometimes considered too positive by people and i love bringing a kind of "childish" atmosphere, not in the bad way, like being too serious all the time just make people, well not that good, and i've always been the guy who makes people smile strangely. Short Essay: I find about WildFire Games (so the game) a bit more than 2 years ago, when it was one of the first alpha released of the game, the game makes me remember Age Of Empire serie and i liked it, despite having a pc that still struggle a bit (well its still in progress so well, i don't mind), i want to be part of the project because i know it could help me to reach my dream, and also i want to try despite my lack of experience in the video game industry, i want to learn and evolve and maybe a day really doing what i want, and with music making, i can mix them both and maybe a day do "legendary" osts, so being part of the project is just to help me climb realize my dream but also see a old project live, one which makes remember the Age Of serie or old strategy games at this period, i kind of miss them, and sometimes nostalgy is not that bad. Interests and Hobbies: Tell us briefly about some of the other things you enjoy doing your free time. We ask this to get to know your background a bit better. As i said, i love doing music even if i mainly do theorycrafting those times, i got music projects besides, with half for the future projects of videos games with friends, some are on my own, like this time i'm working on a song about a character from League Of Legends (I know you're laughing already), otherwise i'm just playing games, even if as i search work everyday its kind of repetitive and i don't have necessarily the good feeling when i play video games after a work day Staff:Not as i know Community: Moddb, modding community, afjv (a french website for video games jobs), roleplay communities (mainly Starcraft 2), Favorite Game: Currently i'd say Warframe and Totally Accurate Battle Simulator (even if i didn't buy the game yet, oops i said 2), in general, harsh question Work Examples: If applicable to the position you're applying to, please include a few examples of your experience. As mentioned above i have no real experience in gaming world except the projects i need to work on, but as i'm alone working on it (for programming side etc), its hard to motivate myself, but otherwise its variated, from a car rolling on the console, to a calculing machine, to a database for characters in project.1 point
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Sadly i couldn't be here at its quite far from home ^^'1 point
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I was thinking as well that the Dacians were similar to the Thracians because of the Getae but it seems much more complicated, the Getae are only a small part of the Dacian kingdom and most of the archaeological finds about the Dacians are in the Western regions. I think that it should be normal that there are some similarities in their design, especially for the buildings and the architecture, but they should be two different factions. I think that someday, an intermediate step should be started with adding a few factions going slightly after the 0 AD Empire Ascendant time-span. Notably Dacians and Parthians.1 point
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I'd like to share my opinion on mercenaries. I agree with @Lion.Kanzen that Mercenary Camps shouldn't be buildable. It should be neutral and capturable. However for Allied/Auxiliary units it should be a separate building. I think every faction should have its own Embassy building that trains foreign non-mercenary units. Similar to Carthage's Embassy but only one instead of three kinds. But it should still work like mercenary camps, i.e. when captured it should be able to train native troops instead of faction troops like Barracks.1 point
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Yeah, because of the relatively scant architecture references we were looking at both Thracians and Dacians to get an idea of how they could look like. Dacians are considered a subset of Thracians with a common ancestor people, proto-Thracian, but with non-Thracian influences as well, like Scythian, Sarmatian and Celtic La TĆØne. I believe their architecture overlaps on a rural level. In an ideal world, yes, I'd love to have both factions as well, although we'd need to drop the 500 BC- 1BC dogma to have Dacians in the vanilla game (Domitian's Dacian War, 86ā88 AD & Trajan's Dacian Wars, 101ā102, 105ā106 AD). Then again, we already totally flouted the 500 BC - 1BC rule for the Britons, but we never talk about it, shhhhhhh. Cunobeline, Caratacus and Boudica all three date to the 1st century AD!1 point
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Good question! I shared those a while back and asked if there's any Russian speakers on the forum to help out. The images come from this paper: http://www.archaeology.ru/Download/Niculice/Niculice_1987_Severnye.pdf It's titled: Š”ŠŠŠŠ ŠŠ¬ŠŠ Š¤Š ŠŠŠŠŠ¦Š¬Š or NORTHERN THRACIANS In hindsight, looking at the maps of the sites being discussed, it's clear that they're almost all located in Romania, with only a few in northern Bulgaria, so yeah, it does seem to be discussing Dacians more than Thracians. I think in some of the East European (Soviet?) traditions they tended to lump Thracians, Getae and Dacians into a single culture group referred to as Traco-Geto-Daci, or in this case, referring to Dacians simply as Northern Thracians...1 point
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Sundiata, these pictures are about Thracian or Dacian settlements?1 point
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Yes we are still up. Still waiting for the crowdfunding people faces and their permission.1 point
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I had a thought, should there be a series of helmeted head actors with face textures in shadow? The face being fully lit/ without any kind of simulated AO throws me off a bit @wackyserious1 point
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I have come to think of current UI as an accepted reality, but seeing this, I know it could be improved a lot more. Simplifying it further with icons also works well with this. At least on the tooltip. We can have more liberty to explain what each icon means in the Detail (right click) window right? Just my two cents. Hack, Pierce, and Crush should be replaced with icons as well, I just don't know how the icons should look like.1 point
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It's an interesting idea, however that reference is a Tropaion: https://www.wikiwand.com/en/Tropaion1 point
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Thracians: Random image references (architecture and units) @stanislas69 A small reference update. Thracian units will be very easy to do, with the exception of siege equipment and navy (which seems to be more obscure). Architecture, as you've noticed will be more challenging, but I think you already have a good handle on it ("Greco-Barbarian"). I elect the palace at Seuthopolis as the Thracian CC, and should be the most Hellenic looking structure (although using those wooden shingles would tie it in well with the rest of the architecture set). I shared this one before (Seuthopolis): Detail of the palace I elect for CC. I'd suggest discarding those defensive walls (part of the city walls), and using a long Greek Stoa as an approximate reference for the main building. The colonnaded courtyard is just perfect. Tomb entrance, shared by lion in a previous post: Interior plan of the tomb Starosel, a Thracian temple/tomb complex, built inside a tumulus: A fortified hill top royal residence called Kozi Gramadi: Thracian village life: Units: They had chariots! The restored decoration on the chariot actually gives some clues to (elite) architecture: Art.. Good quality representations in my opinion (based on actual finds of weapons and equipment): (This guy's rhomphaia looks a little weird, but the rest is on point) And some Thracian gold: The Panagyurishte Treasure (These guys have some full on Iranian influence...) I'm just absolutely in love with the fact that Thracians had art representing Sub-Saharan Africans (probably Kushites). To make it even more awesome, Kushites had Greek (Attic) pottery depicting Thracians in great detail. Even more amazing, there is Greek art depicting "Aethiopians" carrying those typically Thracian peltast shields (pelte). Almost incredible, or fantastical, one might say, but Kushites actually travelled through Thracian territory as mercenaries in Xerxes army during his invasion of Greece. How cool is that?! Antiquity is so interesting... more gold... If anyone in this forum speaks Russian or Bulgarian, they could be of great help in the research. Most of the juicy stuff seems to be in those languages... Here are some good sources. I honestly didn't read through all of it, but its definitely worth a look for anyone looking for a little more in depth info on the Thracians: https://cdn.preterhuman.net/texts/history/military_history/Osprey - MAA 360 - The Thracians 700 BC - AD 46.pdf https://www.metmuseum.org/pubs/bulletins/1/pdf/3258668.pdf.bannered.pdf http://www.archaeology.ru/Download/Niculice/Niculice_1987_Severnye.pdf https://guidesbg.com/wp-content/uploads/2018/01/A_Guide_to_Thracian_Bulgaria.pdf https://www.iianthropology.org/ChristopherWebber.pdf1 point