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Showing content with the highest reputation on 2019-08-03 in all areas
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(Hopefully this is the correct place to post.) Some types of fruit bushes can be very hard to see in game. They're identifiable if you know what to look for when maximally zoomed in (the five in the screenshot below), but not really when you play typically maximally zoomed out. Perhaps something for you, @LordGood?4 points
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I'll start one for you today. I have some ... experience in that area3 points
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3 points
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General faction implementaion was committed. Thanks to @Nescio and @Lefty for spearheading the development of the actor and simulation files.3 points
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My mod has two Heroes (Sitacles and Teres 1) and three civ bonuses (+5% population bonus, +1 speed but -1 hack and pierce armor, and a champion peltast). I think I planned for the team bonus to be a special Thracian Peltast Merc for allies. The champion units were in my mod were the Thracian Black Cloak, a champion Peltast, and a Calvary Skrimisker.2 points
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There is no consistency in the main game on this point, so why must it be so for the Thracians? I'd say use whatever abbreviation best abbreviates and makes clear what civ it is.2 points
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The Terra Magna civs use four-letter abbreviations as well (chin, xion, zapo). I'd recommend switching to illy and thra (instead of illyr and thrac) for consistency sooner rather than later, because it'll be more work when more files are added. Plus ships (use mace as placeholder), siege ram (perhaps celt as placeholder), and most importantly, a complete structure set. Also, I made a few pull requests with minor corrections (female citizen etc.)2 points
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`mod.json` file is missing (intentional?), also for Illyrians mod. A licence file should be added too. Out of curiosity, why do you use five-letter civ abbreviations (illyr, thrac)? Most 0 A.D. civs have four letters (e.g. brit, celt, gaul, etc.).2 points
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I doubt he is misundertsnding the things. He perfectly know what he is saying and doing,2 points
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I really don't see what's the misunderstanding, just resign in a rated game and you won't break the rules. This rule is literally written in the lobby, it's not like it is hidden or something. If it isn't a rated game then of course he didn't violate the TOS then.2 points
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Text from Lucian of Samosatra. But he is from later epoch.But he recopiled other historian works. http://www.attalus.org/translate/macrobii.html2 points
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I use mac and the screen always glitches for a second or so after starting a mod. 0AD window closes weirdly by sliding out of screen, to the right, while a black screen slides in from right to left, revealing my desktop for split second and then the 0AD window with mod activated appears on top of the black screen. No other program slides windows in and out of view like that. It doesn't seem to cause any issues though...2 points
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Hasmonean, I was thinking of the Maccabean Revolt. It could expand to the Herodian dynasty, I think.2 points
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I am more in favor of a leather or linen cuirass with a disc (cardiophylax) for the interpretation.2 points
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Thracian texture sets are now in the SVN version. I will work on some things before committing the functional faction to the repository. Yesterday, I tested this and played as the Thracians versus the Illyrians on the new farmlands map. It was so immersive, I enjoyed it.2 points
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2 points
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Who would be interested in a new mod based solely around Alexander the Great? Gameplay-wise, my idea would be to use Delenda Est as a base, but then disable civs and maps that aren't relevant. I'd create a series of scenarios where the player plays as Alexander and his Macedonians as they rise to power and conquer Asia. Key historical characters can even make an appearance, such as Hephaistion, Parmenion, Craterus, Cleitus, et al. There can be two mods, even. Glory of Alexander follows his rise and conquests, while Legacy of Alexander focuses on the Diadochi, or "Successor", factions. Glory of Alexander Scenario 1: Chaeronea. Young Alexander and his father Philip face the Athenians and Thebans. Both Alexander and Philip must survive and all members of the enemy Sacred Band must be eliminated. Scenario 2: Philip has been murdered and Alexander takes his place as king. Thebes takes this chance to revolt against Macedonian rule. Besiege the town of Thebes and make an example out of them. etc etc1 point
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https://trac.wildfiregames.com/changeset/22586 Specifically, how can this be used for units with different genders represented in the actor? Is there an example yet in the core game?1 point
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1 point
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That was the spirit of CoM. Council of Modders. Same as @Atenmeses521 point
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Changed it, sorry. Not really that familiar with Github and non-art related files.1 point
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I am boss, but not thee boss. BIGGIEBOUSE BIGGIEBOUSE BIGGIEBIGGIEBIGGIEBOUSE.1 point
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"Some"... No... "a lot "suit better. You are the boss you know. What you think about team bonuses?1 point
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This topic seeks to add hotkeys/commands to existing or to be implemented commands. Command Hotkey suggestion Description Command Description Shortcut(s) Description Ring CC Bell K (avaible) You must have selected the CC. Good complement for CC Stances : A, B , C... Change to type. Formations : A, B , C... Change to type. Show unit class icon Suggestion (not implemented yet) Find Civic center Go to...(place) Find healer idle type Attack Ground (not implemented yet) Last Notification. Mouse button 3 (not implemented yet) Build Flrare (not implemented yet) Current shortcuts in game. [Session] WIP... Command Key / Shortcut Description / Type select all of your units of the same kind on the screen (even if they are different ranks). Double Left Click Triple Left Click: Alt + Double Left Click: Alt + Triple Left Click: F10 Quicksave Shift + F5 Quickload Shift + F8 F12 ESC Enter or Return T L Pause Delete Shift + Delete Make control group Ctrl + 1 (- 0) Select control group 1 (- 0) Add to control group Shift + 1 (- 0) H Y U / (Slash) Shift + / Alt + / . (Period) \ (Backslash) Shift + \ Alt + \ Z, X, C, V, B, N, M, , PageUp? PageDown? Tab Ctrl + Tab Show the multiplayer lobby in a dialog window. Alt + L Toggle in-game barter/trade page Ctrl + B: . Ctrl + P Ctrl + Right Click Modify mouse action Repair J + Right Click Patrol P + Right Click Alt + Shift + Right Click or Left Click Shift + Left Click Shift + Left Click Shift + Left Click Shift + Left Click Ctrl + Left Click or Left Drag Over units on map: Only select military units. Alt + Left Drag Box selection type Alt + Y + Left Drag Box selection type I + Left Drag Box selection type O + Left Drag Box selection type Ctrl + Left Click Right Click Right Click Right Drag Formation type. Attack move Ctrl + Right Click Ctrl + Right Click Ctrl + Right Click Ctrl + Right Click Attack move ignores buildings. Ctrl + Q + Right Click Focus type Escort/protect G + Right Click Focus type Left Click GUI Double Left Click On a group icon: disband the group. Right Click GUI Alt + G Dev command/GUI overlay Alt + D Dev command/GUI overlay Alt + Shift + W Dev command Alt + Shift + S GUI / Visuals Alt + Z Visuals Alt + V Alt + B Space Dev Backspace Alt + K Visuals ~ or F9 W Control camera A Control camera S Control camera D Control camera Ctrl + W Control camera Ctrl + A Control camera Ctrl + S Control camera Ctrl + D Control camera Q Control camera E Control camera Shift + Mouse Wheel Rotate Up Control camera Shift + Mouse Wheel Rotate Down Control camera1 point
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@elexis Today, I tested the latest version of SVN22601. When I compiled the solution with VS2015 Community Edition, these errors occurred and I couldn't compile successfully: Severity Code Description Project File Line Suppression State Error C2065'GetTextSize': undeclared identifier GUI D:\ trunk source gui gui scripting scripting face JSInterface_IGUITextOwner. CPP 27 Error LNK1181 cannot open input file' D:\ trunk binaries system gui. lib'pyrogenesis D:\ trunk build workspaces vc2015 LINK 1 Error LNK1181 cannot open input file'D: trunk binaries system gui. lib'test D:\ trunk build workspaces vc2015 LINK 11 point
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Actually thanks to @Bigtiger it will not be problem but someone would need to edit maps in 0ad svn with new stuff.1 point
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Maybe I'm being too harsh based on my experience. The wood is not so easy to cut, except for certain maps. Even so in the campaigns there should be bonus if you do some secondary quest. AOE 2 campaigns you have this.1 point
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Cavalry are already OP. If your opponent is focused only on infantry, raid his countryside. They can't work while chasing you, and if they don't chase you capture and destroy buildings. Don't engage any large forces, just hit and run.1 point
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That's why i asked the principal settings in the vanilla instead mod, but they sometimes thinks is a whim of mine.1 point
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Nice... Wouldn't it make a little more sense to give them a higher metal loot when killing units, destroying structures or especially when sinking enemy ships? Ooooh, or give them some kind of unique wololooo ability to "convert" enemy ships when they're under a certain health?1 point
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Trying running your game in windowed mode. I'm a Mac user but I haven't experienced this problem myself though.1 point
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Does it happen with every mod? Did you select multiple mods at once? My guess is that the “crazy” behaviour is caused by a mod that overrides some of the default settings. If I were you, I would try out a few mods one by one (select and enable a mod, save configuration, start mods, see if it works, then deselect it and repeat for a different mod), starting with a simple one, e.g. `no-blood-and-gore-mod`.1 point
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Finally, ptolo and seleu havent been done for years. I think camel archers needs more variations? Idr1 point
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You're overlooking the fact that if you control only a small area with few trees, you'll benefit much less from regeneration than your opponents who have access to far more forests.1 point
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a.) At its current state, no (A commit which is due within a couple of days might make this playable for players who use the SVN version of the game) b.) Not sure about compatibility, others could answer this, maybe1 point
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I think that a list of the currently active hot-keys should be added to this thread as it would highlight the fact that there are in fact very few not used key combos available for any new hot key this apart from the how it would work with non QWERTY keyboard layouts. Enjoy the Choice1 point
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1 point
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I think the best way to clear any CC-BY-SA violations is to talk to the commercial game developers and point out what they have to do to be in compliance with the CC-BY-SA license. For example, make them aware, that they have to give credit to the creator or creators of CC-BY or CC-BY-SA licensed art and models.1 point
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If there is an easier way to configure the keys, then I generally won't care however you guys set the defaults. For now, I like my left hand on the left side of the keyboard. I tend not to use the keyboard shortcuts since shift+click > shift+any_key.1 point
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1 point
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The "grass hill"thing did not blend well with different maps. I like this one I make because it can blend with any map.1 point