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Showing content with the highest reputation on 2019-03-29 in all areas

  1. Updated the date palms 880-1416 tris
    7 points
  2. Then let allow only positive feedback on players after match and add option to not give any. This way they cannot harm reputation of players on purpouse. And allow this only if game ends by victory of some player ( player who loose early can leave feedback too)
    2 points
  3. Given I’m barely entering new tree territory and don’t even come close to Cretan numbers, I think we’re still at manageable weight
    1 point
  4. poll is Gaelic for mud, as in "as clear as..."
    1 point
  5. Probably, but it is tough to overcome the 2500 years differences in our mindset. Yes and the work of John Kenny is really well known (he made several music albums with carnyx sounds and he is playing it for decades now). But he is an artist and not a historian nor an archeologist. For example, let's talk about one big problem in his view. First, he defends the idea that the carnyx must have an ending tube with an angle to play it vertically. It is not necessary the case since the carnyxs of Tintignac didn't have this feature. The carnyx of Deskford have no tube at all and he used this lack of information to add this feature (and some experts dispute that the find of Deskford it is a carnyx). Secondly, he says that the most famous carnyx of Tintignac should have been played horizontally or diagonally because of this lack of feature. But the thing is: he is a musician, his passion is to play hours. Mostly in landscapes or in modern theaters. Therefore, he put his own comfort in the first position to build his opinion, which is questioning is mindset and methodology. While maybe the visibility in a crowd should have been the most important point during the Iron Age. His point is not defendable, we cannot say that the object couldn't have been played vertically. Thus he is not really trying to reenact anything historical. He wants to appropriate the object and to include it in his art. This is not a problem, I love that the thing is still alive in the modern culture. But we should keep this aspect in mind. He have a different approach than the O'Dwyer with the prehistoric instruments of Ireland. John Kenny is doing so many different sounds with his carnyx that it is necessary to filter what sounds really too modern. Edit: @Sundiata An example of purely mystical and military use instrument: https://gizmodo.com/hear-the-aztec-death-whistle-that-mystified-scientists-1827876126 Edit2: “For there were among them such innumerable horns and trumpets, which were being blown at the same time from all parts of their army, and their cries were so loud and piercing, that the noise seemed to come not from human voices and trumpets, but from the whole countryside at once”. (Polybius, Histories, II, 29) “Their trumpets again are of a peculiar barbarian kind; they blow into them and produce a harsh sound which suits the tumult of war.” (Diod. Sic. V, 30)
    1 point
  6. You paint the leaves of this trees?
    1 point
  7. Please enlighten me Master, what's a poll again?
    1 point
  8. @Genava55 Sure, modern day artists will inevitably give it their own twist, and the more frightening sounds are definitely more suited for battle. But think about the variety of styles that are played on modern day instruments. Considering the variety of sounds the instrument can produce, I think there may have been an array of playing styles, depending on region and the context it's being played in. They probably had just as much a ritual use as a military one (speculation). Have you seen this one?
    1 point
  9. Does the carnyx unit already have a dedicated sound? That terrifying trumpet like stuff is really awesome! Would add a lot of character (of course the amount of times they blow the carnyx should be limited because it could get quite distracting as well, although I suspect that was the whole point of it, alongside sending out coded commands and stuff)
    1 point
  10. Are you guys also having problems to filter youtube search by "recent upload"?
    1 point
  11. Offtopic, but I have an idea: what if we add semi-supported languages as a mod?
    1 point
  12. Zegema beach vacations were cancelled. Stay tuned ;-)
    1 point
  13. What I thought was to make a small cost for houses and stores (example 40/60), and a quick build, its make more sense to me, since the houses were faster construction, but fragile and cheap.
    1 point
  14. For me, "free" stuff like houses is really immersion breaking. I know time is a resource, I just don't understand the desire to keep this feature in a game like 0AD... The increased build time is equally confusing as to what makes this desirable or sensible or immersive? It's mud brick architecture, why would it cost more time to build? If anything, the logical thing for Egyptian houses is for them to be built in a shorter time. Think about it for more than a minute. How could vernacular architecture possibly take more time to build than say, a Roman house? Why don't we go for a compromise, and give a nominal cost, at least. The next cheapest houses are 75 wood. So why not let the Ptolemaic houses cost just 50 wood? Still a big advantage, but not immersion breaking. And reduce the increased build time dramatically please. Same for dropsites. Civ specific traits should be based on the actual civilization, and what made them unique or special. Not what another mythology inspire fantasy game did. There is so much to work with, as has been pointed out many times before. For Ptolemaic Egypt specifically, off the top of my head: Super densely populated (houses can have extra pop) Grain basket of the Mediterranean (increased income from farming) Incredibly rich (trade and/or mining bonuses) Mercenaries from everywhere! (they can hire everything from Kushites to Thracians, there was even a notable population of Scythians in Alexandria) Monumental temple construction, Egypt, land of the ancient gods (religious fervor, priestly bonuses) One of the most powerful navies in Antiquity (naval bonuses) Countless engineering marvels (improved siege, other techs related to construction) etc
    1 point
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