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Showing content with the highest reputation on 2019-02-01 in all areas
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This year again, 0 A.D. will be at FOSDEM, in Brussels, this weekend! FOSDEM is “a free event for software developers to meet, share ideas and collaborate”. It attracts thousands of people and we hope to make 0 A.D. known to all of them. We are going in full force to the 2019 edition. bb, Itms, implodedok, plumo and vladislavbelov will be present at our stand, level of building K. We will have a lot of goodies for you! Additionally, vladislavbelov will give the closing talk of the Graphics devroom on Saturday afternoon, and Itms will give a lightning talk on Sunday around noon. Don't hesitate to see other talks, but do save these slots in your personal schedule! If you cannot, unfortunately, make it to the event, live broadcasts and video recordings of the talks will be made available by the FOSDEM organizers. We will also share some photos of our booth on social media. Here's to an awesome weekend! - Goodies await!4 points
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I would say maybe "Private" slaves and "State-Owned" slaves? This was a thing in many cultures. One example is that the mines of Laureion, controlled by Athens, were worked by slaves owned by the state. While farms were largely privately owned and worked by privately-owned slaves.2 points
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Just a suggestion for the whole different ethnicity slaves have different stats thing. Perhaps one can have multiple slave units for example, each ethnicity can have a light, medium and heavy body type, so that light built could be good hunters or house slaves, heavy built slaves could be good miners and heavy labor stuff and medium built could be good farmers. That way one can get the benefits of different stats without possibly causing a race thing @Lion.Kanzen2 points
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@stanislas69 Made the orles as props to reduce amount of textures needed (Yes i guess i would end making the whole shields modular at somepoint ). i imagine shield orles would be used only by elite and champions shields. also the texture is a plain so any modder feeling like they want an orle for their shields just adjust the mesh and the uv to the shield shape and done. No more duplicate textures for shield with metal border. Files with all latest changes:Celtic_Shields.7z1 point
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In my opinion, the more detail the better. I can assure you that there are plenty of people who notice and revel in the details of this game. I'm one of them. The more detail an artist is willing to put into it, the better, as long as it doesn't cause too much extra lag. But computers and processors are evolving by leaps and bounds and Pyrogenesis is an ever evolving project. Some of the older models are starting to look outdated, so it's better to always strive for the highest level of detail that's currently feasible, which will help the longevity of the models, as well as the game itself.1 point
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Scabbard has to be on the other side btw1 point
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For the honor of Gods, we do need new head meshes!1 point
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Yes definitely, seeing that they credit us properly they should be happy to license properly Can you contact them? Else I'll probably have some time for that after this weekend. As a side note, it's funny that they use our textures when it's the thing our artists are the most dissatisfied with1 point
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Hi, thanks for providing evidence on the iron scabbards. I feel more confident that you're right given the circumstances of not having found any leather or wood-core scabbards.1 point
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Due to some major issues, I had to put a new version 1.0.2. Sorry about that.0 points