Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2019-02-01 in all areas

  1. This year again, 0 A.D. will be at FOSDEM, in Brussels, this weekend! FOSDEM is “a free event for software developers to meet, share ideas and collaborate”. It attracts thousands of people and we hope to make 0 A.D. known to all of them. We are going in full force to the 2019 edition. bb, Itms, implodedok, plumo and vladislavbelov will be present at our stand, level of building K. We will have a lot of goodies for you! Additionally, vladislavbelov will give the closing talk of the Graphics devroom on Saturday afternoon, and Itms will give a lightning talk on Sunday around noon. Don't hesitate to see other talks, but do save these slots in your personal schedule! If you cannot, unfortunately, make it to the event, live broadcasts and video recordings of the talks will be made available by the FOSDEM organizers. We will also share some photos of our booth on social media. Here's to an awesome weekend! - Goodies await!
    4 points
  2. Move to right side, and reduced the size in base of the image posted in celtic unit textures topic:
    3 points
  3. I would say maybe "Private" slaves and "State-Owned" slaves? This was a thing in many cultures. One example is that the mines of Laureion, controlled by Athens, were worked by slaves owned by the state. While farms were largely privately owned and worked by privately-owned slaves.
    2 points
  4. Just a suggestion for the whole different ethnicity slaves have different stats thing. Perhaps one can have multiple slave units for example, each ethnicity can have a light, medium and heavy body type, so that light built could be good hunters or house slaves, heavy built slaves could be good miners and heavy labor stuff and medium built could be good farmers. That way one can get the benefits of different stats without possibly causing a race thing @Lion.Kanzen
    2 points
  5. Forgot to change the texture names on shield_E and shield_C. X = Actual scabbard, the modified is on the Left slightly modified
    1 point
  6. @stanislas69 Made the orles as props to reduce amount of textures needed (Yes i guess i would end making the whole shields modular at somepoint ). i imagine shield orles would be used only by elite and champions shields. also the texture is a plain so any modder feeling like they want an orle for their shields just adjust the mesh and the uv to the shield shape and done. No more duplicate textures for shield with metal border. Files with all latest changes:Celtic_Shields.7z
    1 point
  7. In my opinion, the more detail the better. I can assure you that there are plenty of people who notice and revel in the details of this game. I'm one of them. The more detail an artist is willing to put into it, the better, as long as it doesn't cause too much extra lag. But computers and processors are evolving by leaps and bounds and Pyrogenesis is an ever evolving project. Some of the older models are starting to look outdated, so it's better to always strive for the highest level of detail that's currently feasible, which will help the longevity of the models, as well as the game itself.
    1 point
  8. 1 point
  9. 1 point
  10. Yes definitely, seeing that they credit us properly they should be happy to license properly Can you contact them? Else I'll probably have some time for that after this weekend. As a side note, it's funny that they use our textures when it's the thing our artists are the most dissatisfied with
    1 point
  11. Hi, thanks for providing evidence on the iron scabbards. I feel more confident that you're right given the circumstances of not having found any leather or wood-core scabbards.
    1 point
  12. Update: From a conversation added the first Celtic carnyx: Added two new bosses: 1 New spina: More designs:
    1 point
  13. A Quick preview of 3 Shield meshes and the usage of spinas and umbos props variety: Still have to bake more shield shapes.
    1 point
  14. Proposal: Gaesatae (Celtic Naked Fanatic) The current actor file uses round shield (Which is not accurate according to @Genava55) I have not added body paints at the moment (I have to confirm if continental Celts also painted their bodies) No frontal nudity as I covered the genitals with body hair.
    1 point
  15. Lightened the tunic to somewhat associate them with divinity. Previous version
    1 point
  16. Committed Reworked some of my previous textures from DE that was committed to the game New Celtic female textures New cape textures Review Basic Celtic unit textures
    1 point
  17. Maybe you can consider to put it on moddb page as well?
    0 points
  18. Due to some major issues, I had to put a new version 1.0.2. Sorry about that.
    0 points
×
×
  • Create New...