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Hi, I was in the mood to update my map, so I made some design detail changes and repaired a few mistakes. The file is attatched to the first post. A fence placed in order to make citizen feel more comfy on the cliffs of the persian town. The red sea now has sime underwater structure. And I just realized that the map on the first page is very ountdated ... it did not even contain the Kushite town. Greetings and everyone have a happy new year! mimesot6 points
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I agree. For other inspirations: https://www.artstation.com/artwork/ewo56 https://tiflos.artstation.com/projects/aP4nJ4 points
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@Lion.Kanzen It comes from there, the Marlborough bucket: http://www.berkshirehistory.com/archaeology/white_horse4.html If you are interested by alternative design to use on shields, there are an interesting tradition of dragonesque brooch in Britain: There are also chariots decorations that could be used as well:3 points
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Beware to not confuse different period, this a Hallstatt neck ring. Not La TÚne. This is a kind of neck ring you will never find after 500 BC. Some other example of torque. https://br.wikipedia.org/wiki/Restr:Torque_à _tampons_Somme-Suippe_Musée_Saint-Remi_120208.jpg https://books.openedition.org/cths/2631 http://www.arbre-celtique.com/encyclopedie/torques-299.htm2 points
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Hello and welcome! 0 A.D. is a project that has been (and still is) in development for years; what we have right now is the result of numerous volunteers contributing in their free time, which is great. People come and go, though, and not everyone has the same standards or is fully aware of what has been done before; as a consequence the game is full of inconsistencies (the game is still in alpha stage and is not perfect); e.g. at least three different transcriptions of Greek are currently used, e.g. η is sometimes written as e, sometimes Ä, sometimes i. I believe the idea is to have two sets of Greek: Attic for the Classical factions and Koine for the Hellenistic states. However, Greek text strings currently in game appear a mixture of Modern, Hellenistic, and Classical, and voice recordings are very much a work in progress. Anyway, if you're interested in actively contributing to the development version of 0 A.D., you probably should register at https://code.wildfiregames.com/ and https://trac.wildfiregames.com/ as well.2 points
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@camelator You can compile the game like this - Download 0ad data - Deflate both files in the same directory and change to that directory in the terminal - Run sudo apt-get install build-essential libboost-dev libboost-filesystem-dev \ libcurl4-gnutls-dev libenet-dev libgloox-dev libicu-dev \ libminiupnpc-dev libnspr4-dev libnvtt-dev libogg-dev libopenal-dev \ libpng-dev libsdl2-dev libvorbis-dev libwxgtk3.0-dev libxcursor-dev \ libxml2-dev subversion zlib1g-dev sudo apt-get install libsodium-dev See https://trac.wildfiregames.com/wiki/BuildInstructions#DebianUbuntu if you get an error - Compile (https://trac.wildfiregames.com/wiki/BuildInstructions#Building) cd 0ad/build/workspaces ./update-workspaces.sh -j3 cd gcc make -j3 cd ../../.. - Run from that dir binaries/system/pyrogenesis2 points
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@wackyserious @Alexandermb maybe it could be useful for you too. It was a first proposal I did.2 points
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Emishi culture with horse archer warfare (thought to be the origin of the samurai archery tradition): https://en.wikipedia.org/wiki/Emishi http://emishi-ezo.net/ http://emishi-ezo.net/WhoEmishi.htm http://emishi-ezo.net/Conquest/DestructionOfCastle.html2 points
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Britons roster design: Britons roster: Village Spearman - Catucos (combatant) Javelin skirmisher - Adretos (who runs fast, attacker). Light cavalry with javelins - Marcacos (cavalryman). Town Slinger - Telmiuicos (slinger) Lance cavalry - Epossos (horseman, raider or "knight"). Swordsman - Batoros (who-hit-hard, fighter). The Caledonians are described as using longswords and small shield and the Picts are described fighting naked. War-Dogs - Agrocuna (battle/bloody/killer dog) City Champion chariot warrior - Esseda (war chariot). The Britons use war chariots with a driver and an elite warrior, they throw javelins from it and continue the fight on foot (possibility for the unit to transport one infantryman ?) Champion swordsman - Argos (battle champion, noble) Champion skirmisher infantryman - Caur (old-Irish for champion). I propose an Irish elite javelinist, with a historical irish shortsword. If the double weapons switch is implanted, it could be an interesting unit. Polyvalentï»ż. ï»żï»żï»ż The Britons have unique shields. Here some conceptual designs for the shape: Small with crescent-shaped ends and intensively concave. (Salisbury votive miniature + H-shaped shield of the Medieval Pictish Ardchattan Priory stone) Small oval shape. (Salisbury votive miniature). Medium and tall with crescent-shaped ends (Salisbury votive miniature, Mill Hill shield, Bryer shield) Tall, oval shape, classical. (Chertsey Shield) Tall and narrow, rectangular-ish shape with round ends. (Witham Shield) Medium, oval but slightly 8-shaped. (Battersea shield). Small square shape. (Medieval Pictish Brough of Birsay stone) Medium rectangular shape (Antonine wall + Clonoura shieldï»żï»ż) The Britons have as well unique decorated shields bosses. Here some conceptual designs: Full bronze facing (Witham, Battersea, Chertsey shields) Round central shield boss in bronze (Wandsworth shield boss, the three shield bosses of the Polden Hill, Tal-y-Llyn shield boss). Spina shaped bronze shield boss (one from Llyn Cerrig Bach, fragments from Moel Hiraddug) Several elements, shield boss (fragments from Moel Hiraddug, Grimthorpe shield) Cross shaped shield boss (Thames Fulham shield boss) For non decorated shield bosses: Helmets for the Britons units: The Canterbury helmet, bronze, (70 - 0 BC) ï»ż: The Meyrick helmet, bronze, (AD 50 - 100): Aylesford bucket (50 BC), hero helmet. The Waterloo helmet (150-50 BC), hero helmet. Here the miniatures votive shields found at Salisbury:1 point
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perfect. give some hours i need go to buy my lunch and others things... then i come back to make this.1 point
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Nice! Can go on a Corinthian helmet for the Spartan Olympic champion.1 point
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i might then be making a 3D shield base wooden texture for @wackyserious for properly make distinctive shields, i'll be using the pdf you shared before. Yes plz, post it starting with the essential, pdf and pictures.1 point
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i belive we should start by this topic the separation of gaul/brits from celt infantry_ so they could end looking different as factions and historical accuracy.1 point
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Star Citizen looks amazing! All those nay-sayers are just a bunch of confused entitled consumers with no vision or patience, and the inability to manage their own expectations (like a bunch of teenagers that need everything now, not wanting to understand all the work involved). I'm not saying there aren't obvious problems, but the long development time gives me a lot of hope that this will in fact be one of the greatest space games ever. It might take another 6 years, sure, but 0AD is already going 15 years or more, so that in itself doesn't really mean anything to me. The game isn't a scam, and people saying that are just trolls. Or people who didn't bother to familiarize themselves with the bare basics of the project. I mean, some people spent thousands of dollars on ships and other stuff, for a game in alpha development... The smarter ones aren't looking for a return on investment. They're just passionate about the game and want to financially contribute to the development. People spending thousands of dollars on a game, 6 years in development and still in alpha, and then expecting a complete and smooth gaming experience, when literally everyone says they won't, are just a bunch of weirdo's. Who spends money on a game in this state anyway, if not passionate about it?? That comment on Eurogamer doesn't make any sense at all. What in the world does graphics, art and asset development have to do with things like object container streaming or network stability, AI, bug fixing etc? Those are totally different teams of people. The scale of this project is insane. All those little details aren't pointless either, as that comment says. If not for all those incredible details, why not play No man's Sky or whatever? I mean, that new FOIP feature for example could be described as utterly useless. But it's also absolutely brilliant, funny, even revolutionary, one might say. There are so many different systems in development, and they're pretty far along. If you see how the biomes are made for example, you'll realize how quickly they can create hundreds of unique new biomes once the system is on point. Once everything starts working smoothly (a lot is already working amazingly and people take it for granted), and it all get's integrated into a single seamless experience, it's going to be amazing. This game is more of a platform, than a standalone game. Games will be built on top of this game. Just don't expect a full release next year, that's just silly. Almost akin to 0AD, I think that Star Citizen is part of a new generation of games that will continue to grow and evolve along with its community, rather than being a one stop consumption article. The main difference is that there is a crap ton of money involved in Star Citizen, so there's a commercial aspect to it. What do people expect from a commercial project? I think it rather makes it extremely unlikely that it will ever be cancelled. It's also pretty obvious they use the controversy as a marketing tool. Keeps people on edge. The hype is a part of any commercial project like this. Just check back in couple of years.1 point
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This is not expected at all: the game builds and runs on Ubuntu LTS. You can follow sarcoma's guide above. However, the PPA maintainer indeed has an issue building the game on the Launchpad containers, we don't know why yet. There should be an update for 0 A.D. on Ubuntu LTS as soon as possible, but it will be quicker for you to build the game.1 point
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There are evidences for this on the cauldron of Gundestrup and on several gallo-roman statues. The museum of Bibracte did a representation in this way for an "aide de camp": https://upload.wikimedia.org/wikipedia/commons/8/8a/Bibracte_Dumnorix.jpg1 point
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Hi, Thank you for your proposal and your help. Yup, we know and your help could be useful in these threads:1 point
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@stanislas69 @Kuba386 Thank you for your report. We are glad that you like it. Maybe you would be interested to try this . BTW many of us here are not native speakers.1 point
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