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Showing content with the highest reputation on 2018-04-27 in all areas

  1. From Civ: Eastern Romans/Early Byzantines topic.
    2 points
  2. There is already a ticket for this: #919. Also #1229 is related.
    2 points
  3. Found a texture in the prop folder wich allows to have player colour in the spear whitout making it hav a lot of tris for each zone.
    2 points
  4. Separated the blade from the spear and added the twisted player colour spear:
    2 points
  5. Another issue we need to address is the clipping of the new coif meshes and the existing capes in the game. A oval lenticular shield mesh was also created by Alexandermb. Will try to create shield textures when I get back home later.
    2 points
  6. According to the error, it happens when starting the game with a victory condition being selected that doesn't exist. I would suspect it's loading the alpha 22 perisst-match-settings file or the file from previously match where a mod with a custom victory condition was active. You can delete the persistmatchsettings file in the config directory and it should be fine http://trac.wildfiregames.com/wiki/GameDataPaths > I met them. Sounds shady
    1 point
  7. The Coca was primarily used in the high-lands it helped in altitude adjustment for couriers it's use was also ceremonial elsewhere was part of trade patterns along with cacao beans. Enjoy the Choice
    1 point
  8. https://news.nationalgeographic.com/2018/04/mass-child-human-animal-sacrifice-peru-chimu-science/
    1 point
  9. Yo tambien hablo español
    1 point
  10. lol put more informative titles if you want to get attention . I would never have looked at it as i thought it was about problems on intel cards which i don't know anything. The AI does not use the flag quoted above, it tries to determine itself if it will need ships or not. What is supported for the time being is going from A to B with ships, but it does not know how to go from A -> B -> C if it has to take 2 ships (i.e. if it can't go directly from A -> C). So maybe that's the problem in your map. What surprises me is that you say you have the same problem when you open up the center island (if you mean you made a way for ships to go through it?). But anayway, i can't answer more without the map, so if you need more help, upload it somewhere.
    1 point
  11. @temple submitted a fix for those ( which is a redesign of the territory system) but fixes that.
    1 point
  12. Definitely need the horizontal stripe motif. https://www.wikiwand.com/en/Walls_of_Constantinople
    1 point
  13. i'll leave this and any other low priority fixes for later because i'm working alongside @wackyserious hes has some free time for now and hes working very fast, so i keep his tracks before he get busy.
    1 point
  14. hi, today DoctorOrgans lost rated 1v1 to me (as usual) and lost some points. he wanted rehost and i agreed. i did host for him and when game started he was like "i dont like jungle" and left a RATED 1V1. i know its stupid, and i would never think to post such a stupid thing and i dont even want any points cuz i dont deserve any.. BUT and its big but, when doctororgans did upload a video he was loosing to me and i left it because he wanted to take me into a 2 hours game on normal size map for 1v1 which is unacceptable for me. u guys forced me to give him points back. u said "u cant leave 1v1 rated if he did nothing illegal", "when u pressed ready u accepted the conditaions". so.. doctororgans agreed to the conditions, i think his points should be reduced or be donated to underrated players like Faction02 / phillipswaggers. if u ask me he deserve a rate of 13xx. witness : chrstgtr , causative. PS: i also have photo i took with my phone of chat if he deny that he quited a rated game. have a nice day, Wendy. 2018-04-26_0009.rar
    1 point
  15. Fixed by modifying the mesh of the cape as another mesh for coif usage, reminds me the AoE2 Huscarl if looked from behind.
    1 point
  16. 1 point
  17. Here's the relevant entry in Brill's New Pauly:
    1 point
  18. emporium refers to a trading post, factory, or market of Classical antiquity, derived from the Ancient Greek: ἐμπόριον, translit. (empórion), which becomes Latin: emporium. The plural is emporia in both languages, although in Greek the plural undergoes a semantic shift to mean "merchandise". [1] Famous emporia include Sais, where Solon went to acquire the knowledge of Egypt; Elim, where Hatshepsut kept her Red Sea fleet; Elat, where Thebes was supplied with mortuary materials, linen, bitumen, naphtha, frankincense, myrrh and carved stone amulets from Palestine, Canaan, Aram, Lebanon, Ammon, Hazor, Moab, Edom, Punt and the Arabian Peninsula from Petra to Midian; and Olbia, which exported cereals, fish and slaves. Emporia functioned much like European trading colonies in China. In the Hellenic and Ptolemaic realm, emporia included the various Greek, Phoenician, Egyptian and other city-states and trading posts in the circum-Mediterranean area. Among these commercial hubs were cities like Avaris and Syene in Lower Egypt, Thebes in Upper Egypt, and Opone, Elim, Elat and other Red Sea ports. For the Hittites, it encompassed Kanesh and Kadesh. For Phoenicia, it included Cádiz, Carthage, Leptis Magna, and Cyrene, among others (although Cyrene had been founded by Greeks). Ampurias, also known as Empúries (Greek: Ἐμπόριον, Catalan: Empúries [əmˈpuɾiəs], Spanish: Ampurias [amˈpuɾjas]), was a town on the Mediterranean coast of the Catalan comarca of Alt Empordà in Catalonia, Spain. It was founded in 575 BC by Greek colonists from Phocaea with the name of Ἐμπόριον (Emporion, meaning "trading place", cf. emporion). It was later occupied by the Romans (Latin: Emporiæ), but in the Early Middle Ages, when its exposed coastal position left it open to marauders, the town was abandoned. The ruins are midway between the Costa Brava town of L'Escala and the tiny village of Sant Martí d'Empúries. There are good car parking facilities and the site may be reached by a traffic-free coastal walk from L'Escala. https://en.wikipedia.org/wiki/Empúries
    1 point
  19. Yeah, I definitely agree with that. And I think the 1024 width is enough to use for a while. I worried mostly about the scale for the engine. Because we have issues with that: 1) we don't support scaled fonts yet, 2) we don't support system DPI, no DPI aware yet (i.e. Windows on 125% just scale the game).
    1 point
  20. Heres my 2 cents with the main screen:
    1 point
  21. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unportedlicense.
    1 point
  22. http://www.antoine-helbert.com/fr/portfolio/annexe-work/byzance-architecture.html
    1 point
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