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Showing content with the highest reputation on 2017-10-24 in Posts

  1. i've finished the animations for the ptolemies siege weapon polybolos and will make the others siege weapons too Files >>polybolos_animations.7z<<
    6 points
  2. Well if it rains you want stuff to be above ground else water is gonna drain mud all over the place.
    6 points
  3. in atlas when you switch from packed to unpacked the atlas think its another unit, however ingame they should keep the same helmet PD: another one done.
    5 points
  4. yeah having to drop 1000 stone as a down payment on your siege weapons is probably the reason fortifications needed to be so heavily nerfed. I like the attack or defense choice. Not that I made siege workshops very expensive. Now perhaps the sprawling classical fortress can return to its former glory lol siege weapons themselves are going to need a huge nerf after this anyhow, nice work! Think you could make the thatch a bit thicker, especially at the eaves? Right now it doesn't leave much to the imagination in regards to supporting structure underneath. It'll help the little wooden shed in front poking out on top too. I usually try to make the stick and stones sit over the support structure's major beams, so the rocks are sitting on the thatch lattice's support beams rather than sitting on the thatch itself. It doesn't really matter too much in the grand scope of things, but it'll help quell that 'why' factor as to why they're there if they shadow imaginary supports. or real supports, feel free to stick little support beams everywhere, idc have fun lol I'll play with it myself if you think I'm rambling like a nut, or don't feel like working on it anymore
    4 points
  5. 3 points
  6. 3 points
  7. IMHO, elephants shouldn't be siege weapons, especially since almost every civ knows how to use a covered log to bash down a gate. Elephants were definitely used against gates [see: Pyrrhus vs. Argos] and to bash through simple barriers and perhaps through huts and whatnot. But their primary military use was on the battlefield against masses of enemy infantry and cavalry.
    3 points
  8. @LordGood we need our assistance. we can add this to main game?
    3 points
  9. 3D Artist I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
    3 points
  10. Maybe some visuals might help what I'm trying to go for. The Goron "Civil Center" basically spawns pre-set entities around itself: You order a worker to build and the buildings can only be built on the entities that spawn around the Civil Center. They snap to the center and rotate accordingly, ignoring collision with each other so it looks like one large expanding building:
    3 points
  11. Here's the maur ram @Nescio without reference images it's kinda hard to imagine how it was so i follow they architecture design and used the same textures of the buildings. maur_ram.7z
    2 points
  12. Of course I've heard about it, but I couldn't find a reliable source backing that up ;P
    2 points
  13. Polybolos is magazine fed, so projectiles were probably not too much bigger than a javelin to fit. That also means the loader here is liable to get his fingers thwacked off since it shoots automatically when wound back lol
    2 points
  14. Oxybeles animations ready for the 4 variants (athen/mace/spart share the same)
    2 points
  15. I think this is the first full night's sleep i got all month lol
    2 points
  16. Is that what you want me to work on next ? Haha. Thanks ! Thicker Thatch, moved the stones a bit, added support beams, rebaked AO. Take it away @LordGood iber_siege_workshop-2.7z
    2 points
  17. I have thoughts, that we shouldn't just rewrite the engine, I think, we need to make an interface, and then implement it for different renderers (OpenGL 2, OpenGL 4+, Vulkan).
    2 points
  18. Warzone 2100 is being ported to Vulkan: http://forums.wz2100.net/viewtopic.php?f=32&t=13651&sid=2998caa2d6e6c972aa8431d6c0d0674e https://www.phoronix.com/scan.php?page=news_item&px=Warzone-2100-Vulkan
    2 points
  19. 2 points
  20. Please, do animated crew for the vanilla siege units! Also there's some units left to do for seleucids and ptolomies. Stan did some work, but never comited. i don't know why.
    2 points
  21. I remember when rams couldn't attack units, elephants were soft targets for arrows, and defensive buildings all had 24 attack with no build restrictions. That was before capturing too lol. good times, Mauryans had a hard time with that
    2 points
  22. Sweet Jesus... I think from a gameplay point of view, unit recruitment gets assigned to specific and much more logical structures that become pre-requisites for training those units. This forces the player to make more thought-through decisions about how they're going to spend resources, and build-times, and for which units at what time. It also allows enemies to target specific unit production infrastructure, crippling specific area's of the enemies military ability. They also help delay unnatural rushing in the opening 5min of a game. New strategies and tactics open up, leading the way to more logical and diverse ways of playing the game. + there's so much eye-candy in the form of new buildings I can barely contain my excitement
    2 points
  23. Nice elephant stables, LordGood! What's the role of towers? They don't train units either, but they can shoot arrows and are garrisonable; likewise I think fortresses are still worth having even if they do not train anything at all. (Just because castles train units in AoK doesn't mean 0 A.D. has to slavishly copy that). However, it was not decided that all champions are to be removed from fortresses, at least not as far as I know.
    2 points
  24. Here is an incomplete list of animals notable for humans; some are already included in the game (“yes”), see https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/gaia , most are not (yet). I don't know if anybody is currently working on this, or intends to, however, it would be great if eventually more of these animals could be included in the long run (see also https://wildfiregames.com/forum/index.php?/topic/23840-gaia-animals/ ). So if anyone is interested in creating animal visual actors, sounds, and icons, feel free to go ahead Domesticated dinosaurs (also known as birds); primarily kept for their meat (poultry): Domesticated large mammals (I believe this list to be complete): And their wild, huntable counterparts: Let's also include elephants, because of their historic importance: Large, huntable mammals: Feliformia (“cat-like” carnivores): Caniformia (“dog-like” carnivores): Primates: Some smaller mammals: Crocodilians: Finally, marine mammals: Currently the game includes just two types of fish: tilapia (freshwater) and tuna (saltwater). There are many other important fish types (although they are not domesticated animals, it doesn't harm to include them here): anchovy, carp, catfish, cod, dab, flounder, haddock, halibut, herring, mackerel, mullet, plaice, salmon, sardine, sole, sprat, sturgeon, trout, turbot, etc. (undoubtedly I forgot to mention some), as well as larger fish such as marlins, swordfish, sharks, and rays. Although it would be nice to have more fish types, it's actually really unimportant. PS Hopefully this is the correct location to post.
    1 point
  25. I'm sure you guys know the drill by now
    1 point
  26. No. I wasn't talking about Elephants being the main Siege Weapons. I meant that Elephants will chase down and trample rams very easily. Hence it's logical to make Indian Rams lighter and faster. And I think this is also the main reason they were not used that much.
    1 point
  27. He has a 4:3 screen like me. And the Extra Resources problem I had with DE is showing up on his UI.
    1 point
  28. @stanislas69 of course it's been committed, it's in the game since a22 (old one on the left, new one on the right) lol you should play the game sometimes
    1 point
  29. I suppose you've never heard of the famous playercolor glazed bricks of Persia? It's a wondrous tale of BS should be an easy fix, but we'll see
    1 point
  30. 1 point
  31. A bit of trivia: The farmstead in 0 A.D. was originally intended to work in a similar way. You would have placed the farmstead and it would generate plots around it where you would be able to place farms or orchards etc. That was never implemented though, so sadly can't be used for ideas
    1 point
  32. So ends the ghost machines; I love it awwwh full file paths too, I love it even more
    1 point
  33. there's an inconsistency with file naming. Should all be Stables or Stable? Think it should be Stables, with an 's'.
    1 point
  34. I'd guess the time is, uhmm ... just now? Try it out
    1 point
  35. Sounds like an huge task. Years to do it.
    1 point
  36. Things aren't committed as placeholders anymore. It's either the full product or nothing.
    1 point
  37. From the Wikipedia Vulkan page, already linked above: Compared with OpenGL and Direct3D 11, and like Direct3D 12 and Metal, Vulkan is intended to offer higher performance and more balanced CPU/GPU usage. Other major differences from Direct3D 11 (and prior) and OpenGL are Vulkan being a considerably lower level API and offering parallel tasking. In addition to its lower CPU usage, Vulkan is also able to better distribute work amongst multiple CPU cores.
    1 point
  38. (Performance) Also those new API have some features built in that could make the game look prettier.
    1 point
  39. can't go cutting clauses out of sentences and expect them to retain their original meaning, silly I don't like how quickly cities fall once the administrative center (which is generally hard to fortify without planning for it at the start of the game) falls. "rush the CC" is mindless and effective in that it cripples the whole city. Better to make an attacking army fight the strongest points in the city before it falls
    1 point
  40. i take the opportunity of this thread showing those new visual fancy additions to ask: what's gonna be fortress role after those new adds, supposed that specific units will be trained from dedicated buildings?
    1 point
  41. 1 point
  42. every playable faction is getting all 3. No shortcuts.
    1 point
  43. Spartan, Iberian, and Persian ranges. This is going to be the dump thread for the new building artwork.
    1 point
  44. Like these ones, for example?
    1 point
  45. Before someone starts shouting “Hey! You forgot this animal!”, I'd like to point out that not all animals in captivity are domesticated, and emphasize there is a difference between bred and tamed. Elephants, for instance, are not domesticated, and never will be. “Domestic” animals are born, bred, and trained in captivity, e.g.: domestic horses, mules, donkeys, and dogs “Feral” animals are domesticated animals escaped into the wild or their off-spring, e.g.: mustangs, dingos, and stray dogs “Wild” animals are species which can not be domesticated (if it were possible it would have happened in the past thousands of years), although they could be hunted and captured. Some wild animals are genetically related to and could sometimes interbreed with their domesticated counterparts, e.g.: wolves, wild horses, aurochs Some wild animals could be tamed and made useful, e.g.: cheetahs, Asian elephants Some wild animals always remain wild, even after years of captivity, e.g.: bears, African bush elephants, lions Don't be fooled by appearances. A zebra might look like a horse but certainly does not behave like one: “Zebras have the unpleasant habit of biting a person and not letting go. They injure even more American zookeepers each year than do tigers! Zebras are also virtually impossible to lasso with a rope—even for cowboys who win rodeo championships by lassoing horses—because of their unfailing ability to watch the rope noose fly toward them and then to duck their head out of the way.” — Jared Diamond Guns, Germs and Steel: A short history of everybody for the last 13,000 years (New York/London 1997) 172
    1 point
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