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Showing content with the highest reputation on 2017-07-15 in all areas

  1. While this is my first post, I have some experience with Blender, and currently I am creating part of the city of Priene. It was the polis of Bias, one of the seven sages of ancient Greece Concept art I am using is (mostly) this one: Current state of the polis is the following:
    3 points
  2. The progress so far, greaves will be replaced with the ones from the art source. The top connective part of the armor will also be a adjusted.
    3 points
  3. Plus what it seems to be the Agora and the Aeropagos, i tried my best at making the Agora as what many pictures/reconstruction show, but as for the Aeropagos i still don't know if it is good in that way
    3 points
  4. Mail and pteruges combo seems inaccurate according to this historical toy model site, I guess I will not include it anymore. http://www.hat.com/Curr/AnciCAf.html According to the author of the internet article, Carthaginians only acquired chainmail armors through looting dead Roman infantry.
    2 points
  5. As far as I know shoulder strap did not come into play until the Hellenistic age
    2 points
  6. 2 points
  7. Thank you. This is not the intended behavior.
    1 point
  8. Spear cavalry rush is super Depending on the starting resources you can immediately train a batch of spear cavalry and send them to the enemy. Usually(low res) you can afford 4 cavalry if you wait for your 1st horse to drop 20 food off(4×80) . This makes 5cavalry ans when they are done harvest the remaining chickens and send them to the enemy. If you have a reasonable BO then while your cavalry are causing havoc at min 1.5you can keep adding till you have about 15. Even if the enemy send out skirmish horse(which beat spear ones in small numbers) with continuous reinforcements your horse can take out his for few losses. After that its only a matter of building eco and keeping enemy holed up in CC. Usually they ragequit but some try to hang on. If you reach phase 2 you can choose between building another base just next to him or being content with him crippled and proceed to phase 3 with regular checks so that he doesn't recover. Enemy spears can be simply overwhelemed and if he doesn't have a wood supply(shouldn't have) then he can't keep it up and you have won the game(or part of it) Without spear cav.. While technically it isn't a proper rush, one could as seleucids or ptolemies get to phase 22at around min 8, secure resources for a military colony(200 each) and build one just on his border If he doesn't have gatherers there(scout before you choose a place) and you have enough builders(should be all or almost all your men in case he finds and attacks) then you will get it up and have no trouble building towers to support it. If you are lucky you will be able to tower the enemy fields and/or mines There are other rushes such as phase2 sword cavalry ones and fanatic rush etc. but those can wait for another time
    1 point
  9. I am not sure that wood placement takes account of iberian walls, if they do, iberian walls should take into account woods footprint which is usually bigger than the simulation obstruction. Matter of fact if there is no rush going on, usually one could even delete walls. Still there are many ways to gain wood in desert maps. Example, those 4 are the civs which have access to the market earlier than any other civ in such biome: Play britons with their slingers available in phase 1 which are darn fast. Play ptols with their free houses. Play athene with their slingers available in phase 1. Play mauryans and use worker elephants (they are storehouses with paws) Pray for no rush Most of the times there are always animals on such 1biome and one wants to get corrals working in order to have a significant amount of food to invest into the market. Probably there are only 2 starting strategies working: 1) you can train skirmish cavalry and invest all the yelt wood in making corrals for a solid food production. You can use that food income to use/abuse of the market barter or to train cavalry. Cons: if attacked by cavalry, you have to stop the food production and defend. This may slow you down. 2) you can make grainfields and invest the wood yelt into soldiers. At this point you could simply wait to reach phase 2 and move part of your soldiers from wood to metal and start a trade route. Cons: you are quite vulnerable to cavalry raids. Some one even invest wood into wicker basket technology for more carrying capacity which helps on long distances
    1 point
  10. @Lion.Kanzen Thanks! Can you upload the .psd or .png files of the cleaned patterns here? That would be very useful
    1 point
  11. Build one storehouse where there are most trees around it For example, if you have 4 loosely spaced trees try to set a storehouse nearest to the middle(shortest equal distance to all). Do not favour 1 tree because once its gone workers will have to walk more to get the others. Baobab maps certainly do not ruin games, instead they make the player value wood, be more economical and choose the best troops that save wood. This also encourages trade and expansion unlike some other maps. Instead of lamenting the stupidity of such a map and wishing for a rehost, try to turn this dire calamity to your advantage. After all, as iberians you have slingers that cost little wood. You can choose to train raiding cavalry to disrupt other players gathering the unfortunate baobabs Every random map challanges the player to adapt or fail, this is the ultimate test of your resourcefulness, endurance and skill Market barter can only take you so far Also there is a possible strategy even there. Stock up on extra food at the start and be the first to phase up and get a market. Once there, buy all the wood you can and in doing so you will ruin any players depending on barter. At the start, locate the area with the highest tree density and build a storehouse there. After, choose others etc If you cannot maintain villagers at work then too bad. Also, expand with barracks or houses towards possible gather sites, think of the future and prosper!
    1 point
  12. 1 point
  13. @sphyrth Maybe you could ask him directly ?
    1 point
  14. Any reason why he's using @Alekusu's video without even giving proper credit?
    1 point
  15. Carthaginian General The African Spearmen Poeni Citizen Lybian and Numidian light infantry
    1 point
  16. 1 point
  17. That's remember some history of art , the architecture colonial is based in Roman and Greek basics architecture. Greek> Etruscan > Hellenistic > Roman > Byzantine> Romanesque > Colonial ( Spanish). https://en.m.wikipedia.org/wiki/Romanesque_architecture Sorry for extra info.
    1 point
  18. I prefer DE's Capture Mechanic better. Some buildings like Storehouses and Farmsteads can't be captured. Sure it messes up the consistency, but they're among the obvious structures to capture+delete anyway. Civic Centers, Military Colonies, Barracks, and Fortresses are another thing. I have witnessed people take advantage of these captured buildings.
    1 point
  19. Look like typical lanscapes of my country.
    1 point
  20. the main problem, and I'm sure you're aware, is the AI. The AI is "hard coded" in to many instances, and mod's which stray from the basic template fail. Delenda has to many user input decisions, which fails with the AI. Some are decisions you could have the AI "roll the dice", and chose based on percentage. I.E. if Math.floor((Math.random() * 10) + 1) < 5 then... I watched two AI against each other, and one was Maur, which has the worker elephant. Since the storehouse is disabled in Del for them at the beginning, the AI only had one worker elephant the entire time, and was severely limited for gathering resources... I come from a game which was quite similar in scripting language, but this javascript is giving me some headaches trying to figure out.
    1 point
  21. Uploaded the .blend file. It was saved with Blender 2.78c. This file contains initial camera+lamps setup from the original file by Micket and all new animations (made so far) as actions in Action Editor. Also there is a test action I could not get rid of. It serves no purpose. Notable changes to animations: Fixed a clipping issue with idle_01 I totally forgot to fix before rendering. Fixed interpolation issues with idle_02. cobra_animations_WIP_170714.7z If anyone wants to try animations in the game or make additional animations, please consider reading notes below. I am not certain I can spare enough time to complete idle_03 during this weekend. I will try to get it done by the end of the next week then.
    1 point
  22. Altogether I found your article well informed yet still concise, which is a helpful thing for history articles for games. Two particular points I would make are that first, there are some grammatical errors that could be easily fixed with a quick reread of the article; second, the final sentence does not exactly characterise what happened with Pericles' death. If I were to offer an alternative, here is my take on it: With the death of Pericles, came the death Athenian Hegemony over Greece. Instead of pursuing his shrewd strategy of controlling the seas while depending her walls, Athens, at the urgings of demagogues, set out on a disastrous campaign into Sicily that led to her eventual defeat by Sparta. As a last simple pointer, if tense could be kept consistent, it would make the article flow better.
    1 point
  23. Norse Longhouse 2 roofs variants Screenshots Aotextures Blender file >>Norse longhouse [Finalizado].blend<<
    1 point
  24. Commited. Added AO to the roof and removed some weird useless faces.
    1 point
  25. Houses with fences 3 Fences models Screenshots Zip file. Norse Hosue + Fences.7z
    1 point
  26. Anglo Storehouse Basic mesh for anglo faction, so they use there own achitecture. Screenshots Zip file. Anglo Storehouse.7z
    1 point
  27. 1 point
  28. Private Fortification (Fortress) Unique faction building Bigger fortress 3 Variants Screenshots Variant A Variant B Variant C Reference Zip File. Anglo Fortress.7z
    1 point
  29. Maybe we want a random teamsize option for SP rather? So if we set 8 players, it could become a FFA, 2v2v2v2 or 3v3v2 or 4v4?
    1 point
  30. Adding props like weapons etc. and will adjust the pallisade for add battlements and less symmetrical
    1 point
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