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wackyserious

===[TASK]=== Greek Unit Texture Update

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The objective is to enhance or add new textures to the hellenic units.

  • Skeletal/body mesh textures
  • Shield textures

ATHENIANS

The Athenian Epilektoi

5964eec12003c_071117-Epilektoi.thumb.jpg.4a325702d93a29916d3cfd22e2e75705.jpg

DIADOCHI

The Hellenistic Thureophoroi

032218 - Hellenistic Thureophoroi.jpg

The Ptolemaic Royal Agema

031818 - Ptolemaic Royal Agema (02).jpg

The Ptolemaic Machimoi

59143cdce4059_051117-preview.thumb.jpg.dee87863e29ffa668574bca13c95fc44.jpg

5917c919c6f9f_051417-Machimoi.thumb.jpg.d932928609a2b9e171e683eec67c9ab7.jpg

 

 

 

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Yes, can you think about texturing the Arab Skirmisher and Judean slinger , I have reference but you are best than me, I'm 2D too.

and my work in 3D is limítated.

the references are there.

 

 

Edited by Lion.Kanzen
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- REFERENCE -

Mars of Todi - An Etruscan bronze statue dating back to the 5th - early 4th century B.C.E.

0_Mars_de_Todi_-_Museo_Gregoriano_Etrusc

Amphora description : https://en.wikipedia.org/wiki/File:Hoplitodromos_Staatliche_Antikensammlungen_1471.jpg

Hoplitodromos_Staatliche_Antikensammlung

Amphora description : https://commons.wikimedia.org/wiki/File:Hoplitodromos_Louvre_MN704.jpg

Hoplitodromos_Louvre_MN704.jpg

Amphora description : https://commons.wikimedia.org/wiki/File:Hoplitodromia_MAR_Palermo_NI1863.jpg

Hoplitodromia_MAR_Palermo_NI1863.jpg

http://www.bbc.co.uk/guides/zckr4wx#z267mp3

p02m1t3c.jpg

Edited by wackyserious
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590ef9109e92f_050717-scslinger.jpg.3445981ba79032b18ff5c424d075977f.jpg

Should I include the stone bullet bags in the skeletal texture or should ammo bags exist separately as a prop?

Edited by wackyserious
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Both could work IMHO, do you need a mesh ? Only issue would be the leather part that holds it.

pouch_render.png

Edited by stanislas69

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Good work on the Athenian shields.  One point of criticism I would make is based on the fact that at least according to several sources on ancient Greek scripts, your alphas seem to be backwards.  On notes for the slingers, you might want to have the muscles less defined from a texture standpoint since hypertrophy would not have been so much of an issue for people operating in that role.  

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@Thorfinn the Shallow Minded, Thank you for your response, the alpha symbol was based on this https://commons.wikimedia.org/wiki/File:Greek_Alpha_03.svg

The symbol on the texture file was rotated to 90 degrees so that the alpha symbol is recognizable with respect to the hoplite spearman animations in the game (walk and attack) as shown in the Atlas map editor screenshots above.

I'll see if I can do something about the upper limb texture.

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What factions belong those two kind of hoplites?

 

Spoiler

 

On 26/4/2017 at 4:48 AM, wackyserious said:

5900088c6d056_042617-Hellenes.thumb.jpg.b3f20e6167df6f3dbd91959dd71a0c95.jpg

 

Spoiler
On 28/4/2017 at 6:51 AM, wackyserious said:

5902c9b8caf32_042817-screenshot.jpg.a5daf1dd5e67d2f48c7ba7112c5623bc.jpg

 

 

 

 

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33 minutes ago, wackyserious said:

@stanislas69 Let us wait for more feedbacks and discussion and see which one should be applied in the game.

Sounds reasonnable. In the meantime, if you need any helmet for your models, or your school project, I'll be glad to assist.

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@av93 Those are all intended to be used for the Athenians

  • The one in the middle in the first screenshot was already omitted because of inaccurate details
  • The ones in the top of the second screenshot are my renditions based on motifs found on archaeological materials
  • The ones on the bottom of the second screenshot are based on the current shield designs for the Athenians in the game
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I'm not 100% sure but I think Thorfinn is right in the sense that the bottom of the shield should point downwards when the unit is bracing, and point backwards when the unit is walking. So on the picture above the shields with the amphora and the helmet are ok, the ones with the soldiers running and the alpha symbols should be turned by 90°.

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On 5/7/2017 at 6:53 PM, stanislas69 said:

Both could work IMHO, do you need a mesh ? Only issue would be the leather part that holds it.

pouch_render.png

@stanislas69 Here's a WIP of the Athenian elite psiloi texture, you can use it to fit/place the ammo bag properly.

5912bf5649d5b_051017hele_slinger_e2.png.8e4c17be888e7517619ce298aee53fe5.png

It would be ideal to place it in the area marked in red below.

5912bf4a12d6d_051017-sample.jpg.007727901f233b5fc8026ae415561c7b.jpg

A bag position reference

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The Machimoi - preview

59143cdce4059_051117-preview.thumb.jpg.dee87863e29ffa668574bca13c95fc44.jpg

I really enjoyed working on these textures. I learned a lot during the research phase.

Edited by wackyserious
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