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Pureon

WFG Retired
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Everything posted by Pureon

  1. Happy with B1 for now. As mentioned on D921, and apparently in #1909, we could also add a short burst of debris particles (cloud of dust) at the projectile hit location, especially for the larger projectiles. art/particles/destruction_dust_small_gray.xml would be my particle suggestion as it spreads out well, obscuring the hit location and providing a visual area of effect for the damage caused.
  2. That must be it. I changed it back to Pureon anyway
  3. Actually I do have a pull up banner design that's using a slightly different vector based brand I experimented with a few months ago. Not sure the team want to move the 0 A.D. brand style in that direction though Would be really quick to resize that artboard to the print specs required.
  4. @fantomid Did you find the file you were looking for? Sorry I was away.
  5. Pureon

    Render Dump

    Can you create the missing bump texture and take a screenshot of it in-game at the default camera angle, not just a render? I agree the tower looks very good. (I'd also like to see a screenshot of it in-game with a few units/trees placed next to it. Think about a good background environment that complements the tower's textures, rotate the sun so that it enhances the shadows, create a fake scene with a couple of units for scale, etc.)
  6. Alas, my Trebuchet wasn't animated.
  7. Welcome to the forums i33SoDA No regrets necessary, we do this for free because we love it. Don't feel obliged to donate anything
  8. The simple truth is people just like to compare video games to one another. Breath of the Wild is like Horizon zero dawn, which is similar to Witcher 3, which itself is like Skyrim, which is... a clone of Pac-Man. I've seen many of these 0 A.D. comparisons made on Youtube (and elsewhere) since I joined the team 7 years ago, and to be honest it's often an honor for us to be compared to some of the greats in the historic RTS gaming genre
  9. Thanks for the application. Big fan of Company of Heroes myself, including the Eastern Front mod.
  10. I created the Mauryan symbol which you might notice is a lotus flower - the national flower of India. It can be found in a few places on the Great Stupa commissioned by Emperor Ashoka of the Maurya Dynasty in the 3rd century BC.
  11. Hmm... Spectacular and Nostalgic? Trebuchet!
  12. My Spy Sheep concept didn't make it through the approvals process. Too "unrealistic" apparently I kid, I kid!
  13. Why not? The idea was debated by the team and we're going to try it out
  14. Happy to see some excitement about an icon commit
  15. Those look really good. Love the running gif!
  16. Hi man3ster. We have quite a few animals in the game that could use new sounds when they're clicked on. Is that something you could look into? Easiest way would be to place all the animals in a new map in Atlas Editor and then play the Map to hear what they sound like. As Lion suggests, feel free to also give feedback on any sounds that are currently in the game. If you can improve something, let us know
  17. Exactly my point. People will always stack them near the civ center as that is the most functional position, so the terrain they are built on will usually be very flat.
  18. Should rice fields be the same size as farms? Try making rice fields the same shape (square) as farms so that they can be positioned side by side like our farms usually are. I may be wrong, but most rice fields are not terraced on hilly ground, and most people will not build them on hilly ground in 0 A.D. either. Below is an example showing old rice fields near Beijing. Notice many of the fields are actually square shaped: You could make the flat fields have slightly different colours (use different actors in 1 template) to create a nice field effect: The outside of the rice field could also be green more like these - I think it'll look nicer than the mud texture you're using.
  19. I support the idea of having a hotkey to show range effects only when they're necessary, and at the same time subtly highlighting entities that are being affected. historic_bruno summarizes the different cases very well.
  20. Love it. Can we have that in the game please?
  21. As has been stated already, the base game is unlikely to have additional factions added to it now, I personally think we have too many already However that doesn't mean I wouldn't love to see more geographical faction variety added through modding. Kushite-Nubians are a great choice for an African civ, the architectural style is quite distinct and there's a good amount of information available about them online. A number of years ago (before we started on the Mauryan civ) I also looked into the Bantu and Nok civilizations that existed during 0 A.D.'s time period. Unfortunately I couldn't find very much information about them, but the walls of Great Zimbabwe were of particular architectural interest Moving over to the Americas, I was also very interested in the Mayan and Olmec civilizations which would have existed in the time period. One day I hope to see them all in 0 A.D.
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