Jump to content


WFG Programming Team
  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by fabio

  1. I agree that while the license compatibility in the game is respected, it is currently lacking precise information on attribution (where the data came from), not only text but also textures, audio and other datas. It was discussed already in the past (e.g. here and here).
  2. I think most of what you need could be done, there are already two modern warfare games experimenting with the 0 A.D. engine: http://www.moddb.com/engines/pyrogenesis
  3. I remember someone in the past wanted to do another experimental AI, using a database to collect and save enemies reactions so to be able to instruct the AI. It was discussed in the forum, but I cannot find the thread link.
  4. Posting the links of the articles would be more useful than pasting all this huge amount of text . Also copy and pasting may be forbidden by the authors.
  5. It looks released now: https://www.archlinux.org/packages/extra/i686/mesa/
  6. Mesa 9.2.1 was just released: http://lists.freedesktop.org/archives/mesa-dev/2013-October/045755.html
  7. 9.2.1 will be released in days, so it's good news . Dunno however when Arch will include it.
  8. Good, this is mesa bug tracker, so you may want to add that the game is 0 A.D.. Also you may add output of: glxinfo | grep OpenGL
  9. If you have some time and want to contribute you may want to try a development version of mesa from git (eventually using prebuilt packages, e.g. for Ubuntu see my signature, but you are likely not on Ubuntu?) and / or report the bug here: https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa so that a developer may have a chanche to fix it.
  10. Fixed with updated forum software. HTML5 videos on forum, finally!
  11. I wonder if we can sponsor a Blender developer to fix those issues.
  12. I tried using a wrong password, it says the account is blocked for 14 minutes, and indeed it is on that machine (tried with 2 different browsers), but from a different machine it properly logins (supposedly it checks the client IP). So I see no security DoS here. About that why don't you propose it for mainlining it in the upstream project? I am a bit sceptical about using plugins that, being used by few and not well code reviewed, may introduce themself security problems. It happened already in the past. Sometime they were themself backdoors .
  13. There is a patch planned for next version for that: #643. It does not shows idle workers cont, however, IIRC.
  14. It's already being done, see: http://www.wildfiregames.com/forum/index.php?showtopic=17397 http://trac.wildfiregames.com/ticket/67
  15. Loki72, you should add your translation to the ongoing work here: https://www.transifex.com/projects/p/0-ad-unofficial/
  16. I used launchpad and poedit in the past, and before also the good old vim . I'll try for a while transifex, hopefully I'll seriously start next days with a real computer (a tablet is not great for translating ), thanks.
  17. Subscribed myself for Italian. I never used transited, seems a nice tool.
  18. Some time ago I posted a thread about Dune 2 playable in HTML5. Recently I also discovered an Android version of Dune 2, based on the open source engine OpenDUNE. I don't know when it was uploaded (it looks quite recently) but it already get in the range of 100.000-500.000 installation, reviews are also very good (4,6 / 5). I am playing it on my Nexus 7 and I must say that it is really enjoyable. The UI is very simple, there are no multiple units selection (the same as in the original game), and orders (move, attack, ...) must be set to individual units with on screen buttons (you can see the screenshots on Google Play, although they seems to come from a different version, actual controls look a bit better). It also look to me that it's easier than the original game, maybe difficulty was lowered to compensate for the more complex interaction with touch screens. It's a must have for RTS fans with an Android device.
  19. Thanks! What's the status of the patch, how far is to be in a committable status? It looks that every new feature added have some issues, making the merging more difficult. And this is just with a very limited amount of testers, exposing such a big patch in a release will probably reveal a whole lot of problems as it get used by users with many different systems and playing behaviors. Would be possible to stop adding features in the same patch and just concentrate on bug fixing? Even better some stable features could have a separate patch and eventually committed separately.
  20. Backport is a software repository for updated packages coming from newer versions of Ubuntu/Debian.
  21. I may ask a backport but it need to be on Debian first, and then on saucy, the development version of next Ubuntu. I'll ping the Debian maintainer. EDIT: done.
  22. It looks Rogue Republic is going to use a different engine: Source: http://www.moddb.com...e-of-the-ground
  23. Read here: http://trac.wildfiregames.com/wiki/Atlas_Manual
  24. OK, thanks, but I am not available until next week.
  • Create New...