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Palaiologos

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    Christopher

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    NJ, FL, VA USA

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  1. https://code.wildfiregames.com/D1226 Was it just the storehouse? Sometimes noticed a building no where near the territories boundaries would convert too. Have done the same and bridge the connection with new building.
  2. The reasoning for uploading this is not meant to shame Aqua in anyway, shape or form, rather the opposite. Anyone getting this impression, please take a moment to reflect as to "why" then. Top players of this game often remain focused on the other high skilled players at the top of the pyramid (as can be shown in the above posts) while players that are often overlooked might not be as adept, capable or experienced, but they exhibit greater character, determination and unwavering commitment to their teammates. Title of this thread is "Share your LocalRatings data". As an aside, "You come at the King, best not miss."
  3. Please explain this relation since I have trouble comprehending. Shouldn't the default simply be "baked in" at 0? The additional height is not accurately reflected in the range or it is??? And, as @ChronA states, "it changes absolutely nothing about the game balance". Agree with that, however, it does have importance "strategically" as a "deterrent" feature with plenty of evidence supporting this from players successfully utilizing them. Example being that one can verify, (being able to visually confirm the ranges aura) before deciding placement location is of importance.
  4. https://historum.com/t/han-dynasty-crossbow-iii.179336/ "What may surprise many readers is how a reduced 285 lb Han crossbow shoot at the same level of power as a Medieval 1200 lb composite crossbow? And how could a 150 lb longbow shoot at the same level of power as a Medieval 1200 lb steel crossbow? This can be explained by powerstroke." Seems they had "short" reload time and dealt much more "impact". Can agree with everything else stated.
  5. https://www.ageofempires.com/news/aoe2de-update-36906/ " When searching for a match as a pre-made team, the system was inadvertently using the sum rather than the average rating of all party members. This resulted in the system creating imbalanced matches. " https://www.ageofempires.com/news/rankedtg-update-5-2021/ https://www.ageofempires.com/news/updates-to-ranked-team-game-elo-calculation/ True. If a player decides not to resign & leaves then that behavior could somehow be reflected/deducted in the calculation? Creates incentive maybe?
  6. Love the refined, modernized look on version 3.1. What about having multiple background images (say a dozen or so maybe?) (especially @wowgetoffyourcellphone works) that are cycled so each time the game is run one would get a different one?
  7. Without oil, solar/wind/geothermal/nuclear energy is not possible. Without oil, hydroelectric dams that provide the electricity would have never been possible. Reality is that these giant energy companies/think tanks/equity firms/etc that reap the profits know this extremely well. There's a thousand things a solar panel can't do, but a hydrocarbon being processed into one of thousands of by-products are what greases the gears of global "capitalism". No way to make electric vehicles with oil. No way to mine for raw materials to manufacture 95% of the things that surround us without oil. Sure as heck can't move nuclear waste from point A > point B without oil. All about energy transformations. Always has and always will regardless of the naivety of our species. Squirrel.
  8. Hey, would there be any relevance between that specific error and or any problems related to mod incompatibilities while participating in lobby games with mods? @andy5995 suggested whilst troubleshooting community maps issues to clear 0ad cache and since doing so I have not had encountered this "fxaa" error with that mod enabled at restart...
  9. Right, back player wouldn't make p2 to even establish a market given the amount of wood. I'm fine with there being disadvantages either way as well. Merely wanted to point out the potential problem with that specific mapgen/option since it caters towards mainlanders. Think the unknown/random land map option also produces the kerala setup? These are nice options to have in the game. Breaks up the same ole mainland, mainland, mainland ad nauseam positions/strategies. Included the "Besides Ally" with 4 & "Stronghold" with 3 teammates.
  10. Correct, when testing the stronghold placement option, the mapgen(?) seems to place the teams at different distances (as shown in the provided mini-map) even though both game instances were run on medium map size. The thinking is that the player that would be positioned along the map border would be disadvantaged compared to the other positions. @Jammyjamjamman believes it has something to do with the randomness of math calculations? Not quite sure... Also, ran into an error after enabling the mod and restarting the game and entering into mod selection.
  11. @BreakfastBurrito_007 Find these ideas most interesting. Perhaps iber/kush monument ranges could be increased or have an additional mil/eco benefit or even increasing the amount of monuments one can make? Roman temple of vesta (medical treatment & loyalty) has 2 ranges of 40m + 75m for example. Always felt like the range for the kushite large pyramid wasn't substantial unless playing defensively or in rare instances where a stalemate occurs along enemy border and fighting is more localized to holding that border position.
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