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Palaiologos

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About Palaiologos

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  • First Name
    Christopher

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    Male
  • Location
    New Jersey, USA

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  1. Nice map in theory. Some minor issues where you have resources that are inaccessible or there are 10 units stuck trying to reach a single tree. commands.txt metadata.json
  2. No, I can recall it happening in single player mode as well as in-game during online multi. Then this, I suppose would confirm the rough/randomly selected ballpark figure of "50/50" working/not working. Most likely, but idk. Shouldn't the players know of this? If, in fact true that you need the required resource amount to right-click for view more info?
  3. Have always had this same issue, right clicking for more info on buildings/units/upgrades etc. only appears to work some of time, would say that there is roughly a 50/50 chance that the information is not displayed regardless of what civilization or info I am attempting to view.
  4. @nani Where would this be for linux users? 0ad/binaries/data/public/maps/random ?
  5. Right. Very cool Yea, mostly meant just as a passability issue, sometimes (tropic/desert biome f.e.) you have it where units can't really pass in-between/through because the trees are bunched up too tightly is all. Not necessary, the player just won't utilize fishing as their primary source for food. How would you sabotage your opponents food supply? I guess it won't be necessary either if it's more of a race to the top...
  6. Nice work @nani Tower of Babel -esque. Fascinating manifestation you have come up with. Can't wait to try this out. Shouldn't the water be accessible on both sides(not completely though)? Atleast 5/10% on the cliffed side of the water, a small sliver of land to have a buildable dock maybe? I guess it would defeat the purpose of what your intending too and wouldn't make much sense... If you tower the cliff side of the water, they take out the fishing boats or even potentially the treelines? So, only catapult-ships will take out the towers? Lastly, will certain players be greatly disadvantaged depending upon whether they will have to clear the forest before even being able to make the turn around the Hill?
  7. Am unfamiliar with this game :/ Trying to envision how you mean. So its not exactly a bribe, you wouldn't end up bribing a desired unit(s) near the hero that would turn against him/her? I kinda see what your saying. Just a single trainable unit?
  8. Ok, I have a vague idea, cool. Sigh. I see. Alright, thank you.
  9. Some sort of enhancement? I recently upgraded my monitor to an ASUS MG248Q, could this have been the culprit when seeing those images?
  10. Bribes. I really like this feature. Anyhow, making bribable units other than traders or maybe the trader that was selected for the bribe gives over the resources (without the other players knowledge) it is carrying till the end of game/killed. Another player had suggested mercenaries since they hold no allegiance. I think it would be neat if players had the ability to bribe heros for xyz amount(high treason).
  11. @Servo Even after rearranging the mod order too? Hmm, maybe this is how 'they' are making first contact through 0ad... @wowgetoffyourcellphone Trick question, both and neither. :) @elexis Overwritten? ah that (scratches head) Are you cereal? It is as simple as that? What are these ASCII characters anyhow?
  12. Any idea what has caused this? Clicked the start mod(s) option and was presented with this and no way to navigate any further from here. For example, can't click exit or anything.
  13. Palaiologos

    4v4

    @ffffffff 2018-06-08_0014.zip
  14. Palaiologos

    4v4

    4v4 - Boudica, Decem, Fleur, Nani vs bbgotbanned, Kizitom, fpre, Palaiologos. commands.txt metadata.json
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