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  1. Past hour
  2. The population has surpassed 1800 by the Iron Tortoise bot, the highest I've ever seen. The match isn't over yet, and the population continues to grow.
  3. Today
  4. https://gitea.wildfiregames.com/0ad/0ad/issues/8571, do they use a patched spidermonkey?
  5. Here are some of Eco Master's stats when battling Petra.
  6. Try it and let me know what you think bot_EconomyMaster_v2.zip
  7. Reported at 0ad Arch user reports crash on multiple computers and New version: v0.28.0 (alpha noted). cc @ffm2
  8. I've published v0.28.0 and it should be available to download from 0ad as soon as it's signed Some changes: Reduced Armor multiplier of Heroes from 3 to 2 Added Extremeness (3.0 multiplier) to Siege units
  9. Post Eco Master and I’ll include it in my Bot Pack.
  10. That's also what I want, bots with different styles will make the game more interesting.
  11. It's A27's Petra (actually, it's someone else's Petra Expert, but I found the Petra Expert's attacks too constant and not strong enough, so I decided to reverse the style to a defensive counter attack. Iron Tortoise rarely brings troops into enemy territory, but when it does, it's devastating. Because of this difference, I separated it into a separate bot. In addition, I also created a bot with similar economic power to Iron Tortoise called Economy Master).
  12. Try to get a stack trace but I suppose this should be reported on their bug tracker. Thanks for letting us know though.
  13. The version is also wrong, since it's not alpha anymore: https://archive.archlinux.org/packages/0/0ad/ 0ad-a28.0-1
  14. Yesterday
  15. This might not be the best channel, but: The build from the arch repository gets a segfault after a few minutes gaming. This happens for me on 2 different pcs and each game, not like there is one game where it didn't happen of about 5 attempts on each pc. The appimage or compiled git version works reliably.
  16. Alguma atualização desse mod ?? Notei ele meio abandonado
  17. They are not supposed to have these. EDIT: #8746 EDIT: #8747 I'll create Issues for this on Gitea in a few. The links will be added later to this reply.
  18. Hi, is that a circle placement with random player positions? i think thats not possible in the current state, but thats what i was talking about… am i wrong here? in case of misunderstanding: this is about teamwise shuffled positions in circular placement.
  19. I think gerbilOFdoom is the guy who owns/runs the website domain.
  20. This is pretty cool. Did you base this off of the A27 Petra or the R28 Petra? (with the amount of new bots on this forum, I’m thinking about compiling a mega bot pack.)
  21. They are not supposed to have these. The were previously able to build like mercenaries, hence the classes, but the champion designation helps clearly separate them from normal CS. I should have also re-created the icon in a red style, but I forgot to do this In general, I don't think the class of champion should be so constrained (by cost, attack, armor). So this is an example of a unique champion that isn't so expensive, but has a particular role.
  22. I have seen you asking for a mod, there are many maps that already have the option for random placement (thanks @BreakfastBurrito_007) (th
  23. When I first tested German Civilization, I trained some of them for eco, cause they are called worker. Then I had no use of them. Sure next time this does not happen to me again. Albeit I think they should be usable like mercenaries as builder when not full workers. But it seem not to be necessary to make germans stronger.
  24. Looks like a very fast p1 unit to rush civic centers. it's same as p2 kushit maceman but weaker Also looks like a good combo using them along with log rams on p2
  25. it is weird. if it weren't a champion,it would be a regular infantry and would be at the left most part of the list in the barracks. However,this would make the unit be mistaken as a good fighter as well (which it isn't. it is a good building destroyer not fighter). this is why it was given the champion classification. @real_tabasco_sauce may confirm
  26. The description of Cimbrian Clubman puts them in the following categories: Classes: Builder, Worker, Soldier, Infantry, Melee, Maceman, Champion As I have tried, they can not gather, and do also not built, even do not help building. So at least I'd say the first two categories are false. Altough it would be nice in phase one if they can be help in eco. For a Champion, their health is only 100 like citizen Melee. Their resistance is even worse than spearman, so their only advantage is speed. Capture attack of 2.5 is also not on par with champion but with citizen soldiers. So, is this by design little weird, or is something off?
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