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  2. isnt the yelloish color too close to the background?
  3. Today
  4. No you need to put it in a subfolder called delenda_est Also rename the file to delenda_est.zip Alternatively, rename the file to delenda_est.pyromod and double click on it
  5. The link to the latest version of the mod is in the first post with the description. Also added installation method.
  6. In recent months I have begun to see a similar problem in full screen mode. Sometimes the cursor is restricted so it cannot reach the left of the screen, and sometimes the cursor is restricted so it can neither reach the left or the top edge of the screen. If I exit 0ad and start it again, it often works fine for me. it is Pyrogenesis 0.0.25 on Ubuntu 22.04.5 LTS, using Wayland and Gnome version 42.9. Graphics is NV134 and resolution is 3440 x 1440
  7. Yesterday
  8. Hi @sj113, for me (Win10, A27.1 and A27.0) DelendaEst works well. I have however placed the delenda est folder under documents>mygames>0ad>mods Could you try?
  9. I worked on 8 colors for the players. Background colors are reserved colors from the original game. I took the chart background, the font halo, trees and terrains. To get one color for each I blurred the terrain. To get 8 new player colors I used some approach with CIELAB which should be better than HSV. CIECAM02 should be even better. In this python script a color distance is calculated. One can compare the numerical value from player vs. background and then player vs. player. Since this is also subjective the colors are then plotted. On this plot one can see and compare if this colors look good and are distinguishable next to each other. These are the colors I arrived at: [40, 80, 160], [180, 59, 73], [227, 119, 194], [200, 189, 16], [148, 0, 235], [255, 127, 14], [23, 190, 207], [115, 0, 84] This topic is very important for silhouettes in the forest. But there was also a incident where 2 players captured my cc, the capture bar seemed still over 50% but one of the players had a similar color to mine so I actually missed the 50% mark. I do NOT accept this loss. It was a fault of the game. color_by_distance.py
  10. @Souldbyt is not a maintainer of that mod, is he? The instructions from that thread aren't officially supported, so you shouldn't follow them.
  11. How to use Delenda Est on Alpha 27
  12. @sj113Delenda Est isn't compatible with alpha 27. There is no support for that mod yet, so please don't try to install the development version.
  13. This heavily depends on the number of champions, as they get exponentially more powerful in numbers. Early game CS army without upgrades fares poorly, especially as Spartiates get promoted to Olympic status. EDIT: But yeah, if your opponent gets to train 20 Spartiates, you should have enough citizen soldiers to defend by then. Those champions aren't cheap. However, you'd need a lot to hold that many with acceptable losses, so make sure you scout what he's doing.
  14. what is wrong with my delenda est installation? This kompiuter > lockal disk > users > user name > App Data > Roaming > 0ad > mods
  15. Hey @oddchild, the maintainer and creator of Delenda Est mod mentioned that he plans to release the next version in conjunction with the next 0 A.D. release 28. There will be a lot of changes so we'd need to be patient until then.
  16. The power of the Spartans is their infantry. Besides using Champions or Skiritai you can also mass up skirmishers and combine them with the Brasidas hero and some melee units, or you can go for a large number of hoplites which you boost with the hoplite tradition technology and the Leonidas hero. As infantry is slow think about using some ranged cavalry as well. Actually, rushing with the champions shouldnt work so well. They are so expensive, the enemy could easily create a big citizen soldier army which should be able to overwhelm them. At least thats what I estimate.
  17. we should't fix it, it is like that ahah
  18. I'm sorry but for real this unit could be interesting, i want play my gladiator or a under-civilisation, slaves rebelion lol, nomad civlisation with no culture
  19. Works seamlessly as intended now, that was it! Thank you very much!
  20. It was an error with generating walls? it was quite strange as there were no walls there. The map generated but the ground was all funky.
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