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dgdfhg joined the community
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Board games in the same setting (or close) to 0ad
Devavella replied to Sp00ky's topic in Introductions & Off-Topic Discussion
I’d be into a compact hex-based board game with quick turns and simple resource management, set in a 0 A.D.-inspired world. Could work well solo or co-op too. - Today
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Hi @diagonalo! Thanks for your work on this mod. Since I recently worked on these panels for ModernGUI, I though I could try to see if they would be fit for your mod. @guerringuerrin also maybe wish to use or/and play around with these panels so this might help with a more minimalist mod to check out. In my version bellow there are a bunch more files modded there compared to the original mod for a26, however... You can see the changes bellow: BetterUIA27.zip
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dingd1n9 joined the community
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JARKONSIO joined the community
- Yesterday
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I don't think using Call to Arms is worth it in the context of directly assaulting the enemy bases. When CS drop off their resources, they tend to form a single-file line during the attack-move part. It's better to reserve this feature for quick defense, or to gather soldiers near the enemy's territory. Then, when all troops are gathered on one spot, use the attack move as you generally would.
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People constantly have problems with Malavita (myself included but in tg). He thinks he's better than he really is so whenever he loses he calls the other player a smurf and bans them.
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CallToArms unit action was meant to be usable in combination with the 'unit only' hotkey modifier. However it doesn't work anymore / never worked. I find CallToArms to be extremely useful, but when your units start attacking buildings, that can be very annoying. Most players I know remap the most hotkeys possible to avoid units attacking buildings in any circumstances. Here Is a mod I use to make CallToArms to by default attack units only. CallToArmsUnitsOnly.zip Note: This doesn't really fix the action, as it overwrite the default behavior entirely rather then fixing the original bug, however I'm sure no players ever want to use the normal attack-move that also make units attack buildings, so it's intended to simplify the hotkey usage.
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Pastrick joined the community
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Bruhman joined the community
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Civ: Germans (Cimbri, Suebians, Goths)
Arup replied to wowgetoffyourcellphone's topic in Delenda Est
AN RX 550?? IN THIS ECONOMY? you're rich -
romandas joined the community
- Last week
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Just finished one of my most difficult and excruciating battles against the AI, ever. No replay, since the version is old (alpha 10), but here are a couple of screenshots. About 12 of those buildings razed were Fortresses. I was Sparta.
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2012 must have been that time I first encountered this game and began to love it. I remember those old scenes.
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- new releases
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Time for another classic gameplay video. Siege without packing/unpacking. Unit portraits look to be heavily inspired by Age of Mythology.
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- new releases
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Bom dia,tarde ou noite: -Aqui ,as primeiras facções americanas do Mod, estão a ser actualizadas pelo @Lopess por isso no mod podem parecer um pouco diferentes. Mayas: (Guatemala) Moche/Mochica: (Perú) Desculpen-me pelas inconveniências*
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Civ: Germans (Cimbri, Suebians, Goths)
Obskiuras replied to wowgetoffyourcellphone's topic in Delenda Est
Good News, I have a gaming PC now. I bought an Radeon RX 550 2gb, I´m very happy right now! -
0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
Yeah, I though inbetween if I should add a word, that could be guessed and ease the other answers but couldn't come up with something. Let's just be happy we all made it past 0 A.D. alive and are here to tell the tale. -
0 A.D grand crossword puzzle !
Boudica replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
That name does ring a bell indeed! Looking at the solved crossword, it seems it should have been easier than it was. It was a fun one, thanks! So... what is the secret message we were working so hard to find here? -
BUG - Game incredibly slow/freeze at start because because of 1 player.
Atrik replied to Atrik's topic in Help & Feedback
Don't understand why would this be the case in light of what @hyperion and @ffm2 said. -
0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
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0 A.D grand crossword puzzle !
diagonalo replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
After unimaginatively grepping the credits [12] is: -
0 A.D grand crossword puzzle !
Boudica replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
That's the meaning I was looking for to put there. Maybe I was looking at the wrong spot, not sure. -
BUG - Game incredibly slow/freeze at start because because of 1 player.
ffm2 replied to Atrik's topic in Help & Feedback
In the last match of the attached mainlog.html, the game hung on the first turn, because the player Kilkemera with the GUID 338F4DC7E2597FCB did not send any EndCommandBatch packet (also no SyncCheck packet) to the server, essentially indicating that it never simulated the first turn of the match. This indicates a problem on the clientside rather than on the server. The client did try to send simulation commands, so apparently the client did not disconnect, nor freeze. We need: - More Videos, mainlog.html, eyewitness reports, ideally from the client that was causing the issue - If you can consistently reproduce the issue with a specific set of settings and a specific player ("cursed slot"), please try to reproduce it and send the logfiles of the hanging player or better both players. - Rule out trolling
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