Souldbyt Posted August 8, 2025 Share Posted August 8, 2025 This might just be me, but some level of interpolation would make animations look miles better 1 Link to comment Share on other sites More sharing options...
Stan` Posted August 9, 2025 Share Posted August 9, 2025 By interpolation you mean animation blending? Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 9, 2025 Share Posted August 9, 2025 I imagine a few frames between states would be nice as a transition. It would have to be done procedurally since it would be too difficult to create the hundreds of transitional animations by hand that would be required. Just let the engine do it within some constraints. I believe @Wijitmaker and I last spoke about this a thousand years ago. Link to comment Share on other sites More sharing options...
Stan` Posted August 9, 2025 Share Posted August 9, 2025 2 hours ago, wowgetoffyourcellphone said: I imagine a few frames between states would be nice as a transition. It would have to be done procedurally since it would be too difficult to create the hundreds of transitional animations by hand that would be required. Just let the engine do it within some constraints. I believe @Wijitmaker and I last spoke about this a thousand years ago. Sadly the engine has no knowledge of the previous anim, it only knows the current. Usually in Engines, the animation choices is a state machine that defines how to go from one anim to the other. We have no code nor UI to do either. 1 Link to comment Share on other sites More sharing options...
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