All Activity
- Past hour
-
Sadly the engine has no knowledge of the previous anim, it only knows the current. Usually in Engines, the animation choices is a state machine that defines how to go from one anim to the other. We have no code nor UI to do either.
- Today
-
0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
[20] not: SPLASH, CLUSTERED -
0 A.D grand crossword puzzle !
Boudica replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
I thought it would be about something represented as a damage type internally that wasn't really damage in the original sense. Maybe something about capture defense when garrisoned. Or something with auras, healing, building or farming rate, gathering (but that one is separate I think). There also was poisoning and setting something on fire, which would seem like good candidates to possibly cause a lot of damage, but I don't see them fit. Then there used to be this damage dealt by fire ships when they were destroyed, but I don't see it used now. And the only word that I can think of as fitting the letters would be "clustered". -
I imagine a few frames between states would be nice as a transition. It would have to be done procedurally since it would be too difficult to create the hundreds of transitional animations by hand that would be required. Just let the engine do it within some constraints. I believe @Wijitmaker and I last spoke about this a thousand years ago.
-
By interpolation you mean animation blending?
-
BUG - Game incredibly slow/freeze at start because because of 1 player.
erictommy replied to Atrik's topic in Help & Feedback
Here's a link to the mainlog file to one my hosts where it bugged again, I didn't kick players to pinpoint who the lagger was, but maybe it's still worth going through. @ffm2 https://mega.nz/file/2RcXCbKK#wAmUI5wgh42HVpr7zisZlHe5TLEDW0Sh5QjCp-qyhlg -
0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
-
I got asked how certain messages could be deactivated as they don't care about them. 1. You need to have the mod installed in the way that the unpacked mod lies in mods/oddity_detector 2. Open mods/oddity_detector/simulation/helpers/CommandDetectorSim.js 3. Delete one class. The class starts with the name and opening { and ends with the }. To identify the matching {} they are indented. So to delete e.g. the idle player warning you need to delete CommandDetectorSim.prototype.DetectorTypes.IdlePlayer = class { constructor() { ... ... }); } } I know of a few shortcomings: The idle player warning should be a bit more complex. When no cc is there it could be longer or so. The rapid fire is often triggered falsely. For asynchronous specs the times are false. The market exploit works fine and is the most important one. The quickstart ... some just don't care. To me it's a indicator how much ppl use ModernGUI in that game. It's the easiest part to detect. But my interest to develop so much here is not that big. I work on it occasionally though.
- Yesterday
-
0 A.D grand crossword puzzle !
myliverhatesme replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
For 16 -
War Elephants (only the Carthage has them here) saving the day from a 2-pronged attack. They ruined my economy and killed a bunch of fodder, oh well...
-
0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
-
ForloveTal joined the community
-
This might just be me, but some level of interpolation would make animations look miles better
-
I think it's too hasty to say that Fanatics are OP and should be nerfed. I believe the adjustment made to them actually enriched the game and introduced a new strategy that forces all of us out of our comfort zones and encourages more creativity. As @chrstgtr mentioned earlier, I think what we’re seeing here is the typical panic from a player when a strategy they’ve perfected and repeated countless times is suddenly put at risk. I don’t feel the same way about champ cav, particularly Gauls and Seleucids, and I still believe it would be good to slightly adjust their stats or improve a unit that can serve as a counter to champ cavs. This doesn’t mean a nerf so strong that it renders a costly late-game unit useless — one for which a player clearly deserves to be rewarded — but in its current state it feels more like the endgame goal that everyone rushes to in order to decide the outcome of a match, and personally, I find that dynamic boring. A parallel reflection that comes to mind from this debate is that, in many multiplayer RTS games, a certain strategy often becomes the meta and seems unbeatable — and this leads other players to develop new strategies to counter it, which enriches the evolution of the game. There are many examples of this in 0 A.D., but I won’t go into detail to avoid making this too long. I believe the current dynamic in many multiplayer matches is to ‘play it safe’ — which basically means booming — and this stifles creativity and discourages players from trying new things out of fear of completely failing and being seen as weak players. What if u go play some multiplayer and see how it goes by yourself? No trolling intended here, but I find very difficult to achieve that players start sharing replays to make the point. Replays aren't even named, so it's a tedious job to identify them. And it's not very motivating to go through all that work just to show it to a singleplayer-focused player, since — at least with the current state of the game's AI — multiplayer and singleplayer feel like completely different games.
-
Buenos días: -Estamos casi terminando las facciones americanas, en breve comenzaremos con las africanas: Adena (EE.UU/Ohio) Anishinaabe (Canada) Swift Creek (EE.UU,Georgia) Pámpidos: (argentina) Guaraní (Paraguay) Disculpen las moelstias*
-
0 A.D grand crossword puzzle !
Boudica replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
That one seems too short. What a random answer! Look at my spoiler-hint. -
0 A.D grand crossword puzzle !
MarcusAureliu#s replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
Only one comes to mind for me. Is it ? -
0 A.D grand crossword puzzle !
Boudica replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
That's because we haven't 1vs1 today. -
You might be right, we'll see I hope not, I'm really liking this one.
-
Every old version you play, you say the same thing. In 15 minutes, you'll announce that you're taking back everything you said before
-
Latest Topics