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SUNWIN joined the community
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Hey @Lopess and @Duileoga I know I don't speak spanish, but if you ever need help or me to look at a model and tell you what you can optimize for performance, just ping me here Keep up the awesome work!
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Engine.GetSimRate/SetSimRate from JS script
Stan` replied to CulturedCait's topic in Scenario Design/Map making
It seems it shouldn't have any weird side effects. https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/maps/scripts/NonVisualTrigger.js It does load your genetic_async.js too bad we don't have https://gitea.wildfiregames.com/0ad/0ad/pulls/7245 yet in your version. Can you figure the furthest it goes in your script before it starts warning. BTW thanks for helping us debug this. -
Problem with User-created Maps and LAN Multiplayer Game
Stan` replied to 0adler's topic in Scenario Design/Map making
Do you have the same mods loaded when you play the saved game ? Any errors ? -
Build instructions for A28
Stan` replied to Seleucids's topic in Game Development & Technical Discussion
I have been able to compile fine but i do have a few tricks. For the first part of the build I use brew clang, and for the game build i use normal apple clang. -
Build instructions for A28
AlexHerbert replied to Seleucids's topic in Game Development & Technical Discussion
I mean, in macOS should work? -
Problem with User-created Maps and LAN Multiplayer Game
0adler replied to 0adler's topic in Scenario Design/Map making
Instead of the user map it just uses the map that is first in the list of skirmish maps, and that map happens to have just 2 players, not 4. So I guess it just uses the first two players, which are the human ones, the Petra-bot players 3 and 4 are jmaybe just dropped as there is no slut in the wrong map. If it helps, I can provide the map files, too? Thank you very much for your quick answer and of course for your work! -
Engine.GetSimRate/SetSimRate from JS script
CulturedCait replied to CulturedCait's topic in Scenario Design/Map making
Nope. I'm not sure if I can attach full logs here in public. They include sensitive data like API keys. I can send you both logs in PM if needed. In -autostart-nonvisual "NonVisualTrigger.js" is loaded additionally as opposed to regular run. I don't think its the culprit, but who knows. -
Currently stay in Chicago
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What steps do you take to complete one architectural set and what software do you use?
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Problem with User-created Maps and LAN Multiplayer Game
Stan` replied to 0adler's topic in Scenario Design/Map making
Cc @phosit looks like a bug with MP saved games. If the map doesnt have the same number of players though that's weird -
Managing your mod repository using Git(hub) and branches
Stan` replied to niektb's topic in Tutorials & Guides
We do now since about a year when the git migration occured. -
Engine.GetSimRate/SetSimRate from JS script
Stan` replied to CulturedCait's topic in Scenario Design/Map making
Is there anything in the main log that says that something was skipped ? -
Engine.GetSimRate/SetSimRate from JS script
hyperion replied to CulturedCait's topic in Scenario Design/Map making
There are a few bug reports by @Langbart wrt autostart / nonvisual / rlinterface, I'd check if one of them applies here and if not file a new one with clear steps to reproduce. I probably will spend some time during the r29 release cycle on this topic, tho for the next few weeks I intend to focus on xmpp/lobby stuff open for years. -
Engine.GetSimRate/SetSimRate from JS script
CulturedCait replied to CulturedCait's topic in Scenario Design/Map making
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Duileoga started following Tomcelmare
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Hello, I'm here to share an image of the first Jomon Hero evolving through the first three ages: Chipped Stone, Polished Stone, and Copper Age. I'll bring more photos for you soon. Thank you, and please continue commenting and following our work.
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También @Alisson Fabrini D desde mediados del año pasado y principios de este año, nos ha estado ayudando siempre que ha sido posible.
- Yesterday
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Absolutely! This appears to be a giant effort! Thank you @Duileogaand @Lopess and all the others for your ambition! (And still looking forward to seeing it - one day - in game )
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Engine.GetSimRate/SetSimRate from JS script
Stan` replied to CulturedCait's topic in Scenario Design/Map making
Yeah something is off. Is it writing to interestinglog.html /mainlog.html ? Whether it's visual or non visual it should do the same thing because it needs to be reproductible. It was there long time before the RL interface. Cc @phosit @hyperion @Itms -
-Por el momento no hay ninguna civilización completamente terminada. -Es un trabajo en equipo, mayormente entre @Lopess y yo (aunque tenemos un grupo con más usuarios que nos ayudan muchísimo). -Por ahora la mayoría de civ's tienen casi toda la arquitectura ,unas cuantas(incluyendo todas las americanas) tienen todas las unidades y algunas tienen símbolos de facción, traducciones o bonificaciones.Por lo que la respuesta sería "cada una nos lleva años". Disculpen las molestias*
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Thanks @Duileoga! I am absolutely looking forward to seeing your new creations in game!
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Hola,buenas; -Concretamente es el Monumento Naval del Ágora de Cirene (muy muy parecidos,creo que son ambos de la diosa Nike)y lo usé para el Centro urbano: -Si tiene referencias o reconstrucciones del "Stoa de Hermes y Hércules "se lo agradecería mucho @nifa(por ahora solo encuentro ruinas). -¡Muchas gracias! -Disculpe pero no entiendo que significa eso. Disculpen las molestias*
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Duileoga started following Adriano0ad
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Hola, buenas; -Suelo poner las en telas (alfombras, banderas y estandartes)a veces en escudos y símbolos culturales.En la mayoría de los edificios intento que se vean esos objetos en color del jugador 1 (Azul oscuro). -Luego les enseño una foto de los bocetos en Blender, evidentemente luego @Lopess hace algunos cambios (corrigiendo errores digitales, mejorando su apariencia o eliminando bugs históricos etc...) Disculpen las molestias*
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Marsvinzoona joined the community
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Happy New Year, fellow creatives! To kick off 2026, I've created a couple of brand new music tracks to share with you. As always, they're 100% free to use in your projects with attribution, just like my thousands of other tracks: On my Funny 8 page: "A WILD PARTY IN DOCTOR STRANGEVOLT’S CASTLE" – (Looping) https://soundimage.org/funny-8/ On my Chiptunes 5 page: "PIXELTOWN HEROES" – (Looping) https://soundimage.org/chiptunes-5/ OTHER USEFUL LINKS: My Ogg Game Music Mega Pack (Over 1400 Tracks and Growing) https://soundimage.org/ogg-game-music-mega-pack/ My Ogg Genre Music Packs https://soundimage.org/ogg-music-packs-2/ Custom Music https://soundimage.org/custom-work/ Attribution Information https://soundimage.org/attribution-info/ Enjoy, please stay safe and keep being creative. :-)
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I've been following these projects from time to time and it's really nice seeing there's progress being made. Looks really promising and i can't wait to see the results!
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nice, I see Nike of Samothrace there. Really cool stuff. You are really productive, what's your workflow? How much time do you need for one civ?
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