thankforpieOfficial Posted September 26, 2022 Report Share Posted September 26, 2022 2 minutes ago, Sevda said: It could be the case that your archers are shooting enemies on high ground from a low altitude, which gives you a range penalty. i see that makes sense. as for level ups, i just checked and other civs also had their level up bonuses removed from units the only thing that changes for eg. slingers is health and capture rate. is this desired effect? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 26, 2022 Author Report Share Posted September 26, 2022 1 hour ago, thankforpieOfficial said: seems level ups are not done for hans correctly? or is it all civs now? usually ranged units gained a bit of range on level up theres no difference for crossbowmen though. as for HAN archers, their range changes from (60) to (60 - 1) whatever it means looks bugged to me @wowgetoffyourcellphone @maroder Also: #6623 (Han farming upgrades are broken) – Wildfire Games Quote Link to comment Share on other sites More sharing options...
alre Posted September 26, 2022 Report Share Posted September 26, 2022 44 minutes ago, thankforpieOfficial said: i see that makes sense. as for level ups, i just checked and other civs also had their level up bonuses removed from units the only thing that changes for eg. slingers is health and capture rate. is this desired effect? those bonuses weren't there on a25 either. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 26, 2022 Report Share Posted September 26, 2022 Han rank improvements should be exactly the same as other civs, but it may be that the improvement for crossbows was never added to the generic advanced and elite auto researched techs. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 26, 2022 Report Share Posted September 26, 2022 34 minutes ago, Stan` said: Also: #6623 (Han farming upgrades are broken) – Wildfire Games I don't understand this one Quote Link to comment Share on other sites More sharing options...
Orphydian Posted September 26, 2022 Report Share Posted September 26, 2022 Hey! I see 26 new music tracks have been added! For what civ are some of them available? Asking this, because while playing with Seleucids and Macedonians, I still hear same old tracks... Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 26, 2022 Author Report Share Posted September 26, 2022 55 minutes ago, wowgetoffyourcellphone said: I don't understand this one Multiplier of gathering is always 0.6 instead of increasing up to 0.845 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 26, 2022 Author Report Share Posted September 26, 2022 21 minutes ago, Orphydian said: Hey! I see 26 new music tracks have been added! For what civ are some of them available? Asking this, because while playing with Seleucids and Macedonians, I still hear same old tracks... You can see thr changed civ.json here https://trac.wildfiregames.com/changeset/26573 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 26, 2022 Report Share Posted September 26, 2022 4 hours ago, thankforpieOfficial said: the only thing that changes for eg. slingers is health and capture rate. I thought accuracy improved as well. Quote Link to comment Share on other sites More sharing options...
thankforpieOfficial Posted September 27, 2022 Report Share Posted September 27, 2022 14 hours ago, real_tabasco_sauce said: I thought accuracy improved as well. can this stat be seen in game? Quote Link to comment Share on other sites More sharing options...
Boudica Posted September 27, 2022 Report Share Posted September 27, 2022 I am surprised how much you delivered in such a short time! Thanks for all your work. I gotta check the Trac to see who made it possible. I am even more surprised by the new songs. I must have heard the old ones thousands of times, but they don't get old. Is it more from Omri Lahav, or are there some new authors? Maybe it's time to update https://play0ad.com/media/music/ too. 1 Quote Link to comment Share on other sites More sharing options...
Orphydian Posted September 27, 2022 Report Share Posted September 27, 2022 18 hours ago, Stan` said: You can see thr changed civ.json here https://trac.wildfiregames.com/changeset/26573 Hmmm. maybe a bug but here is what I've noticed. Like I said previously I still heard only the same old tracks but after disabling and enabling the music in the Options, the new tracks start to be played. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 27, 2022 Author Report Share Posted September 27, 2022 1 hour ago, Orphydian said: Hmmm. maybe a bug but here is what I've noticed. Like I said previously I still heard only the same old tracks but after disabling and enabling the music in the Options, the new tracks start to be played. It's a random order, so maybe you got unlucky. 1 Quote Link to comment Share on other sites More sharing options...
Orphydian Posted September 27, 2022 Report Share Posted September 27, 2022 Don't think so, I played lots of hours... Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 27, 2022 Author Report Share Posted September 27, 2022 20 minutes ago, Orphydian said: Don't think so, I played lots of hours... Mmmh there is no reason they wouldn't play, but maybe you always get attacked before they have time to play, so it switches to combat music then back to normal music starting from the first track Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 27, 2022 Report Share Posted September 27, 2022 21 minutes ago, Stan` said: Mmmh there is no reason they wouldn't play, but maybe you always get attacked before they have time to play, so it switches to combat music then back to normal music starting from the first track we will have more music in the next alpha. it would be nice to add alternate battle music and win/defeat music and post game music in stats. Quote Link to comment Share on other sites More sharing options...
Benzion Posted September 27, 2022 Report Share Posted September 27, 2022 On 25/09/2022 at 5:36 PM, Gurken Khan said: @Benzion Did you maybe inadvertently hit the Player or Game Type button? If you hit "Map" those options should show. Hi, pls see the screenshot. I'm running MAC M1 version. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 27, 2022 Report Share Posted September 27, 2022 5 hours ago, thankforpieOfficial said: can this stat be seen in game? no, only in the files unfortunately. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 27, 2022 Author Report Share Posted September 27, 2022 6 minutes ago, Benzion said: Hi, pls see the screenshot. I'm running MAC M1 version. What happens when you click the Skirmish drop down? Quote Link to comment Share on other sites More sharing options...
Benzion Posted September 27, 2022 Report Share Posted September 27, 2022 34 minutes ago, Stan` said: What happens when you click the Skirmish drop down? Great! It works. Thank u! 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted September 27, 2022 Report Share Posted September 27, 2022 On 26/09/2022 at 6:22 PM, Stan` said: On 26/09/2022 at 4:50 PM, thankforpieOfficial said: seems level ups are not done for hans correctly? or is it all civs now? usually ranged units gained a bit of range on level up theres no difference for crossbowmen though. as for HAN archers, their range changes from (60) to (60 - 1) whatever it means looks bugged to me @wowgetoffyourcellphone @maroder The rank upgrades for all civs don't give range increase anymore. @thankforpieOfficial See: https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json for what it does. This has already been the cse since A24: https://github.com/0ad/0ad/commit/1147cf5305cf417695d88e27caef625776c8bf37 Quote Link to comment Share on other sites More sharing options...
thankforpieOfficial Posted September 27, 2022 Report Share Posted September 27, 2022 3 hours ago, maroder said: The rank upgrades for all civs don't give range increase anymore. @thankforpieOfficial See: https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json for what it does. This has already been the cse since A24: https://github.com/0ad/0ad/commit/1147cf5305cf417695d88e27caef625776c8bf37 isnt that Archery Tradition, other upgrades, and base unit values? i dont see level up data for units Do you mean that spread is getting better on unit rank up? Quote Link to comment Share on other sites More sharing options...
Orphydian Posted September 27, 2022 Report Share Posted September 27, 2022 6 hours ago, Stan` said: Mmmh there is no reason they wouldn't play, but maybe you always get attacked before they have time to play, so it switches to combat music then back to normal music starting from the first track I take back what Ive said about turning the music slider to zero and save the settings then turning it on. It worked one time but not anymore. Trying lots of games and maps with Macedon and Seleucids but still same old ambient music over and over again. Nope I don't think its that the case of me being attacked before the music gets the change to start. Its maybe due to my previous installation of 0 ad? I just uninstall it through the control panel nothing fancy Quote Link to comment Share on other sites More sharing options...
smiley Posted September 27, 2022 Report Share Posted September 27, 2022 To be fair, we have more old music than new ones so probability wise, it makes sense that you would get them more. And the tracks are decently long so not much turnover there unless combat music kicks in. Quote Link to comment Share on other sites More sharing options...
maroder Posted September 28, 2022 Report Share Posted September 28, 2022 10 hours ago, thankforpieOfficial said: isnt that Archery Tradition, other upgrades, and base unit values? i dont see level up data for units Do you mean that spread is getting better on unit rank up? Archery tradition increases the range by 10: link Advanced rank does not increase the range, but gives -20% spread: link Elite rank does not increase the range, but also gives (additional) -20% spread: link 2 Quote Link to comment Share on other sites More sharing options...
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