Darkcity Posted July 27, 2022 Report Share Posted July 27, 2022 I think given the historical context vishkanya units should be aura based units instead of archers. We already have similar units in Gauls (Trumpeter) which reduces the attacks of units by 10%. For vishkanya's I have smilar suggestion instead of reducing attack, they will reduce health by 1 dps in their range. They will be like anti healers. Following stats can be added for them. Cost: 180 food, 120 metal, pop 1, 24 sec train time Health 100 Poison: 1, 10 meters, 1 second It will be really interesting to do stealth play. Scenario plays Sneaking vishkanya among working units. Killing them over time. Combing with melee units for extra damage Great in playing dedensive as weak units will die under their influence. @borg-, @rossenburg, @Grapjas , and @alre, what do you guys think? 1 Quote Link to comment Share on other sites More sharing options...
Darkcity Posted July 28, 2022 Author Report Share Posted July 28, 2022 (edited) Nobody interested in adding historical stealth units in the game or idea not interesting enough? Edited July 28, 2022 by Darkcity 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 28, 2022 Report Share Posted July 28, 2022 3 minutes ago, Darkcity said: Nobody interested in adding historical stealth units in the game or idea not interesting enough? There a ticket for it. 3177 Quote Link to comment Share on other sites More sharing options...
Darkcity Posted July 28, 2022 Author Report Share Posted July 28, 2022 Can you please share the link to code item? Would like to check details. 19 minutes ago, Stan` said: There a ticket for it. 3177 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted July 28, 2022 Report Share Posted July 28, 2022 @Darkcity given their historical background, I suggest we make them a special unit which only targets enemy heroes and kills the hero unit in 1 hit, by close quarter poison. Later on we can expand their hit list to champion units and elite units Quote Link to comment Share on other sites More sharing options...
Darkcity Posted July 28, 2022 Author Report Share Posted July 28, 2022 27 minutes ago, Sevda said: I suggest we make them a special unit which only targets enemy heroes and kills the hero unit in 1 hit, by close quarter poison. I mean units trained only for hero would make them less useful. For starter we should have atleast for hero and champios, with special damage for heros. one hit kill is too op, just more damage will do. Later we can allow them to affect normal unit for stealth play, and special damage to heros and champions. Along with hisotircal trait we shhould also focus on gameplay. But again for starter if we are considering this implementation then great. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 28, 2022 Report Share Posted July 28, 2022 Another Visha Kanya discussion. We still have two different units with that name and neither fits their historical description. I like @Darkcity's idea of an anti-healer unit; maybe we should use the melee variant for that. It could have a general poison aura and 5x against heroes and champions. Since we didn't get the camouflage the last seven years, I'm not too optimistic we'll get it within the next seven. Here's @Yekaterina's previous Visha Kanya thread: 1 Quote Link to comment Share on other sites More sharing options...
Darkcity Posted July 28, 2022 Author Report Share Posted July 28, 2022 20 minutes ago, Gurken Khan said: maybe we should use the melee variant for that. Yeah. We can give them poison dagger. By default they will be in passive stance but you can make them attack with dagger (damage can be decided). Quote Link to comment Share on other sites More sharing options...
maroder Posted July 28, 2022 Report Share Posted July 28, 2022 1 hour ago, Gurken Khan said: Since we didn't get the camouflage the last seven years, I'm not too optimistic we'll get it within the next seven. there is https://code.wildfiregames.com/D4291 which could be repurposed/ expanded for general units. But that's a whole other discussion about how exactly stealth should work 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 28, 2022 Report Share Posted July 28, 2022 32 minutes ago, maroder said: there is https://code.wildfiregames.com/D4291 "How not to be seen." I would imagine a reworked Visha Kanya not to carry around a shrubbery / wear a ghillie suit. But maybe... Spoiler 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted July 28, 2022 Report Share Posted July 28, 2022 the concept is the same engine wise, just a unit that is not automatically targeted by other units / buildings. The shrubbery is just the excuse to allow it. Because why wouldn't a unit be noticed, if it is not hidden by something. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 28, 2022 Report Share Posted July 28, 2022 (edited) Or just rename them. The two: Maiden Guard and Poison Maiden (a semi-mythical unit) are conflated only because Maurya already had a ton of Champs. But since we are into differentiation now, we can perhaps officially make them 2 separate units. The Maiden Guard can remain a sword unit that can toggle the bow, and the Poison Maiden can be some kind of suicide assassin unit. Edited July 28, 2022 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 28, 2022 Report Share Posted August 28, 2022 On 28/07/2022 at 1:48 PM, wowgetoffyourcellphone said: kind of suicide assassin unit. There should be a knife-wielding assassin class like Judean Zealots and have bonus vs heroes+ poison attack. Perhaps they would move fast and the combat would be very close. Like AoE Karambit. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.