chrstgtr Posted July 21, 2022 Share Posted July 21, 2022 A player can stop fire damage by garrisoning that unit. This does not seem right. Link to comment Share on other sites More sharing options...
Stan` Posted July 21, 2022 Share Posted July 21, 2022 @Freagarach, @Langbart Link to comment Share on other sites More sharing options...
Yekaterina Posted July 21, 2022 Share Posted July 21, 2022 This might be a good thing, does it stop poison as well? Link to comment Share on other sites More sharing options...
Freagarach Posted July 21, 2022 Share Posted July 21, 2022 58 minutes ago, chrstgtr said: A player can stop fire damage by garrisoning that unit. What makes you think this, @chrstgtr? Link to comment Share on other sites More sharing options...
chrstgtr Posted July 21, 2022 Author Share Posted July 21, 2022 (edited) 1 hour ago, Freagarach said: What makes you think this, @chrstgtr? I saw it happen in a TG earlier today (I joined late and don't have a replay). The player garrisoned their hero and the fire damage stopped accruing despite the hero having max flames on their icon moments before Edit: @vinmemay have the replay Edited July 21, 2022 by chrstgtr Link to comment Share on other sites More sharing options...
Old Roman Posted July 21, 2022 Share Posted July 21, 2022 stop, drop, and roll! 1 Link to comment Share on other sites More sharing options...
Darkcity Posted July 21, 2022 Share Posted July 21, 2022 Just wild guess that It has to do something with healing. I think fire and posion disapper if healing starts by temple/cc/healers. To validate that does fire also stops when garrsioning in any other building for example fort? 1 Link to comment Share on other sites More sharing options...
chrstgtr Posted July 21, 2022 Author Share Posted July 21, 2022 1 hour ago, Darkcity said: Just wild guess that It has to do something with healing. I think fire and posion disapper if healing starts by temple/cc/healers. To validate that does fire also stops when garrsioning in any other building for example fort? Thanks! That could explain it. And your test seems like the right one. I don’t think healing should immediately cure fire/poison dmg (I.e. if you’re healing at a rate of 1 hp/s and fire/poison are doing dmg at a rate of -5hp/s then I think it should be a bet if -4 hp/s), but that’s a different topic. 1 Link to comment Share on other sites More sharing options...
sarcoma Posted July 21, 2022 Share Posted July 21, 2022 maybe he researched the heart from the barracks? Link to comment Share on other sites More sharing options...
Freagarach Posted July 27, 2022 Share Posted July 27, 2022 On 21/07/2022 at 8:04 PM, chrstgtr said: if you’re healing at a rate of 1 hp/s and fire/poison are doing dmg at a rate of -5hp/s then I think it should be a bet if -4 hp/s This is already the case. Link to comment Share on other sites More sharing options...
vinme Posted July 27, 2022 Share Posted July 27, 2022 lol of all the unimportant things to note with the list of issues in 0AD XD. Link to comment Share on other sites More sharing options...
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