Dizaka Posted July 19, 2022 Report Share Posted July 19, 2022 (edited) When Macedonians capture CCs they can train merc skrim cav from the captured CC's instead of spear cav. This may apply to Romans who also have spear cav from CC. Also, just noticed you can train cretan merc archers. Edited July 19, 2022 by Dizaka Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 19, 2022 Report Share Posted July 19, 2022 @maroder, @Langbart Quote Link to comment Share on other sites More sharing options...
Darkcity Posted July 19, 2022 Report Share Posted July 19, 2022 @Dizaka, @Stan` What's the expected behaviour here? Civilization A can train unit X from capture building Y of civilization B, only if unit X is supported by builidng Y of civilization B? Becasue I have seen this broken many times. To give you an example. If you are iberians and captures Embassy of Carthas, You can train merce sword cav. Which is weird because Iberians doesn't have merce sowrd cav. I will take snap next time and share the same. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 19, 2022 Report Share Posted July 19, 2022 Basically we use two wildcards <Entity>units/{civ}/infantry_spearman_a</Entity> <Entity>units/{native}/infantry_spearman_a</Entity> Assuming the civ of that building is han: Assuming your civ is pers: With {native} every civ can recruit han_infantry_spearman_a in that building. With {civ} only a civ with a template called infantry_spearman_a can recruit one. And it will be pers_infantry_spearman_a. If the civ does not have that template it won't be recruited. Now the issue here is that there are some leftovers templates that are not used anywhere, and become available through those buildings. IMHO this gives an interesting dynamic, but I can understand it may be confusing. 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted July 19, 2022 Report Share Posted July 19, 2022 19 minutes ago, Darkcity said: What's the expected behaviour here? 1 minute ago, Stan` said: IMHO this gives an interesting dynamic, but I can understand it may be confusing. yeah, not sure what we actually want. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 19, 2022 Report Share Posted July 19, 2022 Why isn't the reaction, "Neat! I can train new units from this captured thing!"? 1 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 19, 2022 Report Share Posted July 19, 2022 6 minutes ago, wowgetoffyourcellphone said: Why isn't the reaction, "Neat! I can train new units from this captured thing!"? 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 19, 2022 Report Share Posted July 19, 2022 4 hours ago, maroder said: yeah, not sure what we actually want. LOL If I may, shouldn't maybe the team figure out what they want? 1 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted July 19, 2022 Report Share Posted July 19, 2022 If you capture an embassy, you can train all mercs which carthage can train, no matter what your civ is If you capture a colony, you cant necessarily train mercs from it. Unless you are for example kushite and capture a ptolemy colony, then you can train cavalry from it - but of course not if its a seleucid colony! : D Quote Link to comment Share on other sites More sharing options...
maroder Posted July 19, 2022 Report Share Posted July 19, 2022 51 minutes ago, Gurken Khan said: If I may, shouldn't maybe the team figure out what they want? well, the team is small and can't have eyes on everything. In this specific case I don't know what the original design plan was and I have (at least at the moment) no strong opinion if this is a feature or a bug, i.e. what the expected behavior is. So all the player are welcome to chime in and give their opinion on how this should be. Is this cool or confusing? 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 19, 2022 Report Share Posted July 19, 2022 18 minutes ago, maroder said: So all the player are welcome to chime in and give their opinion on how this should be. I would want to be able to train my civ's units but wouldn't mind access to other units as well; as @wowgetoffyourcellphone put it, "neat!". But that's from a single player's perspective. I don't know if from a MP/balancing POV that would be different. Quote Link to comment Share on other sites More sharing options...
hyperion Posted July 19, 2022 Report Share Posted July 19, 2022 36 minutes ago, maroder said: In this specific case I don't know what the original design plan was and I have (at least at the moment) no strong opinion if this is a feature or a bug, i.e. what the expected behavior is. In the past Mauryas were only able to train rams from captured fortress, the Mauryas specific model existed for this purpose only it seems. I wager this was deliberate. Quote Link to comment Share on other sites More sharing options...
alre Posted July 19, 2022 Report Share Posted July 19, 2022 1 hour ago, maroder said: Is this cool or confusing? both. just make that a building trains whatever unit it's supposed to train regardless of its owner civ. it's cool and it's simple. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 19, 2022 Report Share Posted July 19, 2022 23 minutes ago, alre said: just make that a building trains whatever unit it's supposed to train regardless of its owner civ. What are generic buildings (CCs, barracks, stables) supposed to build? My civ's units or the units from the civ I captured it from? Quote Link to comment Share on other sites More sharing options...
alre Posted July 19, 2022 Report Share Posted July 19, 2022 18 minutes ago, Gurken Khan said: What are generic buildings (CCs, barracks, stables) supposed to build? My civ's units or the units from the civ I captured it from? the latter. Quote Link to comment Share on other sites More sharing options...
thephilosopher Posted July 19, 2022 Report Share Posted July 19, 2022 Does this work with Iberian opponents and fire cav? Could create some nice 'LOL' moments when you capture Iberian buildings and then use fire cav against them. Quote Link to comment Share on other sites More sharing options...
Dizaka Posted July 19, 2022 Author Report Share Posted July 19, 2022 (edited) 3 hours ago, wowgetoffyourcellphone said: Why isn't the reaction, "Neat! I can train new units from this captured thing!"? I've had this reaction for the merc camps for carthage, etc (You can train carthage mercs as any civ with captured camps). This seems like a handicap though, what if you capture a CC and your CC gets captured? Edited July 19, 2022 by Dizaka Quote Link to comment Share on other sites More sharing options...
Darkcity Posted July 19, 2022 Report Share Posted July 19, 2022 I think the whole point of not allowing training for certain units from captured buildings is to maintain uniqueness of the civlization. For example followings doesn't make sense Romans makings eles from elephant stables mauryas making siege towers from capture siege workshop Sele making sowrd cav from gauls stables. And many more... I believe any capture building should only train units that are related to capturer. Which is the current implementation, except few bugs. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 19, 2022 Report Share Posted July 19, 2022 2 hours ago, hyperion said: In the past Mauryas were only able to train rams from captured fortress, the Mauryas specific model existed for this purpose only it seems. I wager this was deliberate. It wasn't. It was my bad ^^ 1 2 Quote Link to comment Share on other sites More sharing options...
maroder Posted July 19, 2022 Report Share Posted July 19, 2022 The more I think about it, the more logical this seems to me 13 minutes ago, Darkcity said: I believe any capture building should only train units that are related to capturer. Which is the current implementation, except few bugs. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 19, 2022 Report Share Posted July 19, 2022 4 minutes ago, maroder said: The more I think about it, the more logical this seems to me It can be argued either way: "A civ can only train their own units, duh." "When a civ gets access to new units, they can train them themselves." There were no elephants native to Italy, still the Romans utilized them when they had access to them. And if mercs were only sellswords I guess they'd offer their services to a new buyer if the old was out of business [historical citation needed]. If my Britons invade Africa, why shouldn't they use elephants? I believe it's more a gameplay then a logical decision. 2 Quote Link to comment Share on other sites More sharing options...
Dizaka Posted July 19, 2022 Author Report Share Posted July 19, 2022 (edited) 1 hour ago, Darkcity said: I think the whole point of not allowing training for certain units from captured buildings is to maintain uniqueness of the civlization. For example followings doesn't make sense Romans makings eles from elephant stables mauryas making siege towers from capture siege workshop Sele making sowrd cav from gauls stables. And many more... I believe any capture building should only train units that are related to capturer. Which is the current implementation, except few bugs. 38 minutes ago, Gurken Khan said: It can be argued either way: "A civ can only train their own units, duh." "When a civ gets access to new units, they can train them themselves." There were no elephants native to Italy, still the Romans utilized them when they had access to them. And if mercs were only sellswords I guess they'd offer their services to a new buyer if the old was out of business [historical citation needed]. If my Britons invade Africa, why shouldn't they use elephants? I believe it's more a gameplay then a logical decision. Weird. Both points are valid. The final decision on how capturing mechanic works I guess would be on Stan's hands as he's the "producer" @Stan`. I think it would be interesting to have the "old Maury Siege Ram" applied to all siege (e.g., romans can build elephants from captured stables) Merc units should be "hirable" if buildings that produce mercs are captured. However, I do not see a reason for a Maury CC captured building Macedonian mercs, etc. Mace mercs cannot even be built from the CC. Edited July 19, 2022 by Dizaka Quote Link to comment Share on other sites More sharing options...
Dizaka Posted July 19, 2022 Author Report Share Posted July 19, 2022 (edited) 1 hour ago, Stan` said: It wasn't. It was my bad ^^ Was a fun and unique mechanic, lol. Actually seemed well thought out and only done vs civs that had arsenal at the time which was only 1 civ. Edited July 19, 2022 by Dizaka Quote Link to comment Share on other sites More sharing options...
alre Posted July 19, 2022 Report Share Posted July 19, 2022 6 minutes ago, Dizaka said: Weird. Both points are valid. The final decision on how capturing mechanic works I guess would be on Stan's hands as he's the "producer" @Stan`. I think it would be interesting to have the "old Maury Siege Ram" applied to all siege (e.g., romans can build elephants from captured stables) Merc units should be "hirable" if buildings that produce mercs are captured. However, I do not see a reason for a Maury CC captured building Macedonian mercs, etc. Mace mercs cannot even be built from the CC. the game, sadly, doesn't have a gameplay manager (Stan's words) Quote Link to comment Share on other sites More sharing options...
Dizaka Posted July 19, 2022 Author Report Share Posted July 19, 2022 (edited) 1 minute ago, alre said: the game, sadly, doesn't have a gameplay manager (Stan's words) That just a fancy way of saying that he didn't delegate the power to someone so he still holds it :P. Edited July 19, 2022 by Dizaka Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.