Jump to content

When Death encountered a Bug.


gameboy
 Share

Recommended Posts

@vladislavbelov If you can provide the patch test first, I will help you test it. Please help us, the problem of GL may be a problem that requires a lot of time for you. But this problem may be a small one. Could you please help us provide a patch to solve this problem? Please help us. Thanks again.

Link to comment
Share on other sites

  • 2 weeks later...

Hello, this is my first post here.

I have been poking around in the relevant bits of code. Have not found a fix yet.

I did find out however that this bug is not specific to water units but rather to units which die in the water and have blood.

I saw the same behavior by killing infantry and cavalry on the beach at the surf line in Corinthian Isthmus.

https://imgur.com/a/rbzfMwF

I did not see the behavior killing a battering ram.

In a25 blood is drawn under the water for land units. No blood that I can see for whales / fishing boats etc.

In a26 blood is drawn at the water level height, this seems to be the origin of the regression.


One problem I am having is understanding the conventions of the C++ side. Can anyone tell me how to find where AddEntity is defined?

I tried interacting with Engine.AddEntity through the in game console. Engine exists in that environment but AddEntity does not. Any solutions?

Hopefully these notes help point someone in the right direction.
 

 

Link to comment
Share on other sites

3 hours ago, gameboy said:

This is a BUG that has never appeared before, please try to solve it.

Actually I have already spotted this issue with dead whales as well. I'm sure the developers are already on it, please have some patience. Meanwhile, I will look at the actor files and check if something is wrong with the death animations. 

  • Like 1
Link to comment
Share on other sites

34 minutes ago, Sevda said:

Actually I have already spotted this issue with dead whales as well. I'm sure the developers are already on it, please have some patience. Meanwhile, I will look at the actor files and check if something is wrong with the death animations. 

Nothing is it's a material bug. Was revealed by @vladislavbelov's refactorings. Before no blood was visible at all.

  • Sad 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...