Gurken Khan Posted April 9, 2022 Report Share Posted April 9, 2022 Why do the Seleucids have a CC limit of 1? Under what circumstances is that lifted? Is there any info in-game regarding this? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 10, 2022 Report Share Posted April 10, 2022 Train a hero. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 10, 2022 Author Report Share Posted April 10, 2022 5 minutes ago, wowgetoffyourcellphone said: Train a hero. LOL Assuming you're not joking, why would that be and how would one know? 3 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted April 10, 2022 Report Share Posted April 10, 2022 Hes not joking (at least I tested this with the ptolemies which are similar to seleucids) Maybe the limit exists because the 2 civs have military colonies, but it's super weird that the limit doesnt exist if you have a hero and that there is no information about this 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 10, 2022 Report Share Posted April 10, 2022 I don't think the feature itself is super weird, only that there's no detail in-game about it. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 10, 2022 Report Share Posted April 10, 2022 Yesterday I was playing with them so... what about upgrade military colony into full CC? Quote Link to comment Share on other sites More sharing options...
AIEND Posted April 10, 2022 Report Share Posted April 10, 2022 13 分钟前,Lion.Kanzen 说: 昨天我和他们一起玩所以...升级军事殖民地到完整的CC怎么样? There is a difference in the footprint of the two. In fact, I don't think it's bad to keep the current state, but Colony should also be able to study P2 and P3, and be able to train heroes. 1 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 10, 2022 Author Report Share Posted April 10, 2022 8 hours ago, wowgetoffyourcellphone said: I don't think the feature itself is super weird, only that there's no detail in-game about it. Maybe the feature is fine, but I think it's really bad there's no info. Should be in the tooltip and maybe a loading screen. 2 Quote Link to comment Share on other sites More sharing options...
thephilosopher Posted April 10, 2022 Report Share Posted April 10, 2022 As someone who plays Seleucids pretty regularly these day, I actually never even knew about this. Unless I find myself playing a 1v1 on an inappropriately large map, the thought of building a new CC is one that never even occurs to me. The military colony is a superior building for expansions. 3 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 10, 2022 Author Report Share Posted April 10, 2022 1 hour ago, thephilosopher said: the thought of building a new CC is one that never even occurs to me. The military colony is a superior building for expansions. I like the MC, it's cheaper, faster to build & gives me access to archers. CCs give a larger area, though. What bugged me more than (temporarily) not being able to build a CC was that I couldn't figure out why, so I decided to finally bring it up. 1 Quote Link to comment Share on other sites More sharing options...
Old Roman Posted April 10, 2022 Report Share Posted April 10, 2022 The only plus side to this 'feature' that you the player gains is that if your opponent captures your colony and happens to be Romans (there may be others I woudn't know) the only option for training from the building is women which may make holding on to it a little more difficult. 1 Quote Link to comment Share on other sites More sharing options...
thephilosopher Posted April 10, 2022 Report Share Posted April 10, 2022 (edited) 1 hour ago, Gurken Khan said: I like the MC, it's cheaper, faster to build & gives me access to archers. CCs give a larger area, though. What bugged me more than (temporarily) not being able to build a CC was that I couldn't figure out why, so I decided to finally bring it up. I'm glad you did bring it up! It's nice to know the options available. The archer can be useful. The other MC unit I like is the merc melee infantry unit. It's a good unit to use against rams. The merc cav that comes out of the MC is, imo, pretty much useless, though. The champion cav out of the stable is way better. Edited April 10, 2022 by thephilosopher Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 10, 2022 Report Share Posted April 10, 2022 6 hours ago, Gurken Khan said: Maybe the feature is fine, but I think it's really bad there's no info. Should be in the tooltip and maybe a loading screen. you have to make a list of missing tips in loading screen. Quote Link to comment Share on other sites More sharing options...
maroder Posted April 10, 2022 Report Share Posted April 10, 2022 should be disabled imo. Seems very not ovious and I don't see a specific reason for why they need to be able to build cc's. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 10, 2022 Report Share Posted April 10, 2022 Can't it be an interesting differentiation if made more explicit, or if it comes with bonii ? 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 10, 2022 Report Share Posted April 10, 2022 2 minutes ago, Stan` said: Can't it be an interesting differentiation if made more explicit, or if it comes with bonii ? Technologies and a bonus. The technologies will be purely Greek, typical of a Greek colony. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 10, 2022 Author Report Share Posted April 10, 2022 54 minutes ago, Stan` said: Can't it be an interesting differentiation if made more explicit, or if it comes with bonii ? I don't see the connection to the hero, but the total obscurity is what I really don't like. (I've actually been wondering for years why the CC button is greyed out and becomes available at some point. Even if we were to assume I wasn't the brightest candle on the cake, I don't think we should have mechanics that much in the dark.) I think the MCs are already a strong bonus to the civs that have them, so I'd say please make it more explicit, but I don't think additional bonii are necessary. What could be reconsidered imho is the tie to the hero, which also means CCs aren't available until some time into p3. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 10, 2022 Report Share Posted April 10, 2022 11 minutes ago, Gurken Khan said: I don't see the connection to the hero, but the total obscurity is what I really don't like. (I've actually been wondering for years why the CC button is greyed out and becomes available at some point. Even if we were to assume I wasn't the brightest candle on the cake, I don't think we should have mechanics that much in the dark.) I think the MCs are already a strong bonus to the civs that have them, so I'd say please make it more explicit, but I don't think additional bonii are necessary. What could be reconsidered imho is the tie to the hero, which also means CCs aren't available until some time into p3. Supposedly these successor heroes from Macedonian Alexander founded cities. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 10, 2022 Author Report Share Posted April 10, 2022 1 hour ago, Lion.Kanzen said: Supposedly these successor heroes from Macedonian Alexander founded cities. Yeah, well I'm no historian, but what I get is that without Seleucus I we wouldn't have the Seleucids to begin with, and while Antiochus III was able to restore some, it kinda went downhill under Antiochus IV. So the connection with the available heroes to CCs doesn't seem too compelling to me. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 11, 2022 Report Share Posted April 11, 2022 Perhaps they can be a Phase IV upgrade for the Military Colony. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted April 11, 2022 Report Share Posted April 11, 2022 Or just allow them to construct a cheap colony and allow that to be either upgraded into a MC or a CC. Quote Link to comment Share on other sites More sharing options...
maroder Posted April 11, 2022 Report Share Posted April 11, 2022 8 hours ago, Stan` said: Can't it be an interesting differentiation if made more explicit, or if it comes with bonii ? I think the differentiation is them being able to build a military colony. Also allowing the cc reduces the differentiation from my view Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 11, 2022 Report Share Posted April 11, 2022 3 hours ago, wowgetoffyourcellphone said: Perhaps they can be a Phase IV upgrade for the Military Colony. im thinking we should have phase 4. 2 and 3 are short. Haroes, catapults, Wonders, super towers, super walls. Quote Link to comment Share on other sites More sharing options...
maroder Posted April 11, 2022 Report Share Posted April 11, 2022 2 hours ago, Lion.Kanzen said: im thinking we should have phase 4. 2 and 3 are short. having a 4th phase doesn't change phase 1 and 2 being short. One would need to redesign them so that they actually provide different gameplay options, instead of just being phases you rush through to p3. So I don't think that's a good argument. I'm not against p4, but it has t be filled with something meaningful and unless most of DE's concepts are adapted I don't see this happening. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 11, 2022 Report Share Posted April 11, 2022 1 minute ago, maroder said: having a 4th phase doesn't change phase 1 and 2 being short. One would need to redesign them so that they actually provide different gameplay options, instead of just being phases you rush through to p3. So I don't think that's a good argument I'm still thinking. I know that would not change the previous. We should to test the requirements first expand technologies then... Quote Link to comment Share on other sites More sharing options...
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