Purgator_ Posted February 4, 2022 Report Share Posted February 4, 2022 I'm looking for someone who loves moving his units near those overpowered ships. They are shooting some weird bolts, which I am unable to reproduce myself when playing as same faction. Having any troops near those makes them die within a second - is this expected? Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted February 4, 2022 Report Share Posted February 4, 2022 1 minute ago, Purgator_ said: Having any troops near those makes them die within a second - is this expected? When garrisoned, a ship shoots +1 arrow per garrisoned infantry. Every arrow deals 35 damage. I haven't looked into it, but all ships are broken deal high damage. see 1 1 Quote Link to comment Share on other sites More sharing options...
Purgator_ Posted February 4, 2022 Author Report Share Posted February 4, 2022 (edited) 8 minutes ago, LetswaveaBook said: When garrisoned, a ship shoots +1 arrow per garrisoned infantry. Every arrow deals 35 damage. I haven't looked into it, but all ships are broken deal high damage. see Yep, I know that when you garrison more troops = ship shoots more projectiles / causes more damage. But which troops should be garrisoned into that Pontos ship so it looks like it is shooting those large bolts? I cannot reproduce that "tank ship" :| Edited February 4, 2022 by Purgator_ Quote Link to comment Share on other sites More sharing options...
Dizaka Posted February 4, 2022 Report Share Posted February 4, 2022 (edited) @Purgator_ @LetswaveaBook Ships max out at 10 bolts (or 11), or about 1 per unit garrisoned. The large bolts are 10 (or 11) bolts overlayed on top of each other and shooting at the same location. Edited February 4, 2022 by Dizaka Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted February 4, 2022 Report Share Posted February 4, 2022 Easy solution: Never play Danubius! : D The bolts are a graphic issue. They look nice though and are better visible than arrows, so I wouldnt mind all arrows look like this. Projectiles are just too small to be seen, especially slinger bullets. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 5, 2022 Report Share Posted February 5, 2022 I may make the time to review all the projectiles in the game and make some adjustments to the actors or models to make them easier to see. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted February 5, 2022 Report Share Posted February 5, 2022 7 hours ago, Player of 0AD said: Easy solution: Never play Danubius! : D The bolts are a graphic issue. They look nice though and are better visible than arrows, so I wouldnt mind all arrows look like this. Projectiles are just too small to be seen, especially slinger bullets. Some games use arrow trails I believe give better visual 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 5, 2022 Report Share Posted February 5, 2022 1 hour ago, wackyserious said: Some games use arrow trails I believe give better visual I only like them if they're subtle. Quote Link to comment Share on other sites More sharing options...
alre Posted February 5, 2022 Report Share Posted February 5, 2022 12 hours ago, Player of 0AD said: Easy solution: Never play Danubius! : D never play 0 AD more like it. 1 1 Quote Link to comment Share on other sites More sharing options...
Purgator_ Posted February 6, 2022 Author Report Share Posted February 6, 2022 This map and some desert one are nice maps because you have to fight with enemy civs AND gaia attacking land+naval randomly. My fav map 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 6, 2022 Report Share Posted February 6, 2022 13 minutes ago, Purgator_ said: This map and some desert one are nice maps because you have to fight with enemy civs AND gaia attacking land+naval randomly. My fav map Is funny have environment + Gaia vs the player. Too bad we don't have more maps like this. Quote Link to comment Share on other sites More sharing options...
Purgator_ Posted February 7, 2022 Author Report Share Posted February 7, 2022 21 hours ago, Lion.Kanzen said: Is funny have environment + Gaia vs the player. Too bad we don't have more maps like this. Theres one more map, a desert one, with Napata attacking at random intervals 1 Quote Link to comment Share on other sites More sharing options...
Thales Posted February 8, 2022 Report Share Posted February 8, 2022 On 04/02/2022 at 12:45 PM, LetswaveaBook said: When garrisoned, a ship shoots +1 arrow per garrisoned infantry. Every arrow deals 35 damage. I haven't looked into it, but all ships are broken deal high damage. see Now for the follow-up question. Does the "arrow" benefit differ differ between sword units and archer units? Or to phrase it differently, do you still get the "arrow" benefit with a non-range unit garrisoned in a ship? As a similar side question: Both towers and forts have an "arrow" benefit when a unit is garrisoned in one. Do archers add "extra' arrows beyond what a non-ranged unit would provide when garrisoned in a tower or fort? Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted February 8, 2022 Report Share Posted February 8, 2022 @Thales All soldiers add 1 arrow, just like towers. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted February 8, 2022 Report Share Posted February 8, 2022 (edited) down the road, I would actually love to see some boat differentiation, maybe into classes: light warship: fast, scouting, weaker trade and fishing obv. heavy warship. some kind of troop transport designated ship with higher garrison and no arrows? demo class, not all civs have this likely maybe a new class of counter-ship boat that is more expensive and available p2? Im sure others have ideas, and I think there was a topic for this. Perhaps alongside updated ship movement (see below), this would be a nice addition in the future. Maybe it would be nice to slightly scale down the ships or maybe their footprint/hitbox, just so they can navigate more easily (although maybe this is more of a pathfinding issue) Edited February 8, 2022 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
SolarEagle Posted February 8, 2022 Report Share Posted February 8, 2022 On 06/02/2022 at 8:15 PM, Lion.Kanzen said: Is funny have environment + Gaia vs the player. Too bad we don't have more maps like this. TBH, I never managed to win on both, except with max resources on Napata, and even then, Gaia often killed my opponent before I did. I admit I'm probably not a very good player, but Danubius is insanely hard in my case. The problem with Gaia attacks is that they never cease. Even if one destroys some of their resources, they have limitless reinforcements. There are maps where it's bearable, like the Gallic land ("Terres gauloises" in French"), but on Danubius, it's simply too difficult for me. IT's bad, because the map is beautiful, and if Gaia was less powerful, it would have been an interesting challenge. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 8, 2022 Report Share Posted February 8, 2022 34 minutes ago, SolarEagle said: TBH, I never managed to win on both, except with max resources on Napata, and even then, Gaia often killed my opponent before I did. I admit I'm probably not a very good player, but Danubius is insanely hard in my case. The problem with Gaia attacks is that they never cease. Even if one destroys some of their resources, they have limitless reinforcements. There are maps where it's bearable, like the Gallic land ("Terres gauloises" in French"), but on Danubius, it's simply too difficult for me. IT's bad, because the map is beautiful, and if Gaia was less powerful, it would have been an interesting challenge. The first attacks are difficult. Quote Link to comment Share on other sites More sharing options...
SolarEagle Posted February 8, 2022 Report Share Posted February 8, 2022 @Lion.KanzenExactly! One has barely the time to go to the second phase that Gaia attacks with battering rams. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 9, 2022 Report Share Posted February 9, 2022 7 hours ago, SolarEagle said: @Lion.KanzenExactly! One has barely the time to go to the second phase that Gaia attacks with battering rams. I'm going to try to test. I haven't played this map in years. Quote Link to comment Share on other sites More sharing options...
Dizaka Posted February 9, 2022 Report Share Posted February 9, 2022 10 hours ago, SolarEagle said: @Lion.KanzenExactly! One has barely the time to go to the second phase that Gaia attacks with battering rams. Build more spear and sword units than ranged units first. Prioritize rams when attacked. Don't go p2 immediately. Do p2 after first or 2nd round of attacks. Make sure to always be mainly melee (spear/sword) until champions and you'll be fine. 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 9, 2022 Report Share Posted February 9, 2022 11 minutes ago, Dizaka said: Build more spear and sword units than ranged units first. Prioritize rams when attacked. Don't go p2 immediately. Do p2 after first or 2nd round of attacks. Make sure to always be mainly melee (spear/sword) until champions and you'll be fine. that was testing. turtling and full wood gathering. 90% spearman or melee infantry. I won it without phase 2. Turtling , with houses and palisades ( rams focus this before been destroyed). less than 25 min it took me to win. 1 Quote Link to comment Share on other sites More sharing options...
SolarEagle Posted February 9, 2022 Report Share Posted February 9, 2022 Thanks for the tips and I'll try it! I used spear infantry, but I have to play another civ than Ptolemies like I did the last time! I prioritized rams before, and built two caserns to build infantry on two sides of my territory, but it wasn't enough. Furthermore, I'll try with Britons, Gauls or Maurya, or other civs which have faster spearmen. 1 Quote Link to comment Share on other sites More sharing options...
kgwedi Posted February 20, 2022 Report Share Posted February 20, 2022 I love Danubius. I have beaten Gaia a few times using Seleucids. There is one map I like. It has many cliffs and mesas that I can climb and defend. It also has some narrow channels so I can attack the Gaia ships with war elephants. Is it possible to replay a game using the exact same map, same Gaia, but a different faction. I want to try Mauryas. Thanks for who ever designed that map..Well done. 1 Quote Link to comment Share on other sites More sharing options...
delvin Posted February 21, 2022 Report Share Posted February 21, 2022 no have problem with iber civ, boat fire is one solution 1 Quote Link to comment Share on other sites More sharing options...
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