Radiotraining Posted January 19, 2022 Author Report Share Posted January 19, 2022 (edited) - More historically centered had been the introduction of an additional building to the Umayyad faction that allows to unlock advanced techs that reflect the high sophistication of their civilization. They were called "diwans" and were various councils that administered the bureaucracy, organization and decision within the caliphates. https://en.wikipedia.org/wiki/Divan The main concept behind this administrative building (similarly with Carolingian's library) was to offer more options and decisions to take also in the late game, hopefully improving the longevity of the game experience that, in my personal experience, tend to slump towards the end. All of this is still obviously a beta test to try out some possible options that can be explored as gameplay Anyway open to feedback / suggestions! EDIT: forgot, credit to @Lopess for the 3D model of this and also many other buildings of the Umayyad civilization Edited January 19, 2022 by Radiotraining 4 3 Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted January 19, 2022 Author Report Share Posted January 19, 2022 by the way - sorry guys, I hope I'm not spamming too much here..! I'm just trying to share some of the progress and concepts that I worked on, so everyone can have a taste and also give their own opinions. Let me know, in case! 3 Quote Link to comment Share on other sites More sharing options...
nifa Posted January 20, 2022 Report Share Posted January 20, 2022 I'm interested, please keep on spamming 2 Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted January 20, 2022 Author Report Share Posted January 20, 2022 2 minutes ago, nifa said: I'm interested, please keep on spamming AHA awesome! To keep everyone in the loop: - currently I'm working together with @Lopess (thanks so much man!!) to clean-up files, redundancies and fix minor bugs, so things are still a bit in progress. @asterix I'll let you know when we reach a stable phase! - guys let me know if you have also ideas and proposals! Not everything can be done and the mod must keep coherence with Vanilla. But, at the same time, fun and playability will benefit from different perspectives, historical elements and concepts. So, if someone is interested in this game, don't hesitate to express your opinions! 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 21, 2022 Report Share Posted January 21, 2022 Just a small tip. Upper case letters in file names are a faux-pas. I've noticed it in a lot of the files you've committed. Keeping all lower case letters makes things simpler (so you don't have to worry about case sensitivity). 1 1 Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted January 21, 2022 Author Report Share Posted January 21, 2022 6 hours ago, wowgetoffyourcellphone said: Just a small tip. Upper case letters in file names are a faux-pas. I've noticed it in a lot of the files you've committed. Keeping all lower case letters makes things simpler (so you don't have to worry about case sensitivity). true that! I'm taking this advice and currently cleaning up names and files (thanks also to Lopess who's helping!). I made quite a mess in those folders because there are still many of my attempts, and each iteration I put more and more fantasy names like "file_definitive_new_new_02" ahahaha But now I'm cleaning that up and it should be much more clean and streamlined! And no uppercase! 2 Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted January 28, 2022 Author Report Share Posted January 28, 2022 (edited) Taking inspiration from this thread : Following Stan suggestions, I decided to experiment a bit this feature in my mod by creating some gradual damage textures. Although not perfect, I'd say the result is not too bad either. Still better than nothing. I imagine Stan had some better ideas when he talked about various prop-points for fire and smoke effects (right now everything is all kinda basic). The material is, as usual, in the same repository on github. I don't know about the poison/"burning effect" to deplete the health. This is something I still have to look on. But yeah! I'm open to feedback and suggestions. I guess it's easier to experiment alternative feature elements on a spin-off mod before implementing anything to the main game Edited January 28, 2022 by Radiotraining 5 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 28, 2022 Report Share Posted January 28, 2022 @Freagarach 11 minutes ago, Radiotraining said: I don't know about the poison/"burning effect" to deplete the health. This is something I still have to look on. But yeah! I'm open to feedback and suggestions. I guess it's easier to experiment alternative feature elements on a spin-off mod before implementing anything to the main game Quote Link to comment Share on other sites More sharing options...
Blorbis83 Posted March 12, 2022 Report Share Posted March 12, 2022 I hope I'm not asking this in the wrong place, but is this mod active and is there a released version I can play around with? Quote Link to comment Share on other sites More sharing options...
Andronikos Medina Posted March 26, 2022 Report Share Posted March 26, 2022 On 12/03/2022 at 5:42 PM, Blorbis83 said: I hope I'm not asking this in the wrong place, but is this mod active and is there a released version I can play around with? There is a version already playable! It is published regularly in this thread, must be on one of the 6 pages. 1 Quote Link to comment Share on other sites More sharing options...
LordStark Posted June 8, 2022 Report Share Posted June 8, 2022 The links all seem to go to the normal milleniumad mod files which I already have - Kievan Russ side is not mention..? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 8, 2022 Report Share Posted June 8, 2022 12 minutes ago, LordStark said: The links all seem to go to the normal milleniumad mod files which I already have - Kievan Russ side is not mention..? I think it's in the pull request. Not sure what @Lopess merged eventually. Quote Link to comment Share on other sites More sharing options...
Lopess Posted June 8, 2022 Report Share Posted June 8, 2022 41 minutes ago, Stan` said: I think it's in the pull request. Not sure what @Lopess merged eventually. It was a work mainly done by @Radiotraining ( I haven't seen him for a while), I remember I have a link to his repository somewhere. Quote Link to comment Share on other sites More sharing options...
Lopess Posted June 8, 2022 Report Share Posted June 8, 2022 3 minutes ago, Lopess said: It was a work mainly done by @Radiotraining ( I haven't seen him for a while), I remember I have a link to his repository somewhere. Link => https://github.com/stereotipo/millenniumad 1 Quote Link to comment Share on other sites More sharing options...
benisen11 Posted August 27, 2022 Report Share Posted August 27, 2022 (edited) I sometimes check forums and game for news and am happy to see this post. For factions I'd consider following West slavs. (Polish, Moravia) Baltics Iberians. Italians (Lombards, Italian states) Irish. Scots Britons (Welsh, britanny, Cornwall) I'd definitely go for Britons after Russia. As Britons can easily represent scots,Irish for time being. Hit 2 birds with 1 stone. Edited August 27, 2022 by benisen11 Quote Link to comment Share on other sites More sharing options...
Ramsés Posted March 10, 2023 Report Share Posted March 10, 2023 I think that civ Pechenegos is good idea too this is a civ from Eastern Europe in the actually Bulagaria and was fighted with Byzantine and Rus from Kiev Quote Link to comment Share on other sites More sharing options...
Ceres Posted March 10, 2023 Report Share Posted March 10, 2023 Is all this something different than the 1000 A.D. mod which is available via the 0 A.D. in-game mod download? Is it compatible with a26? Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 11, 2023 Report Share Posted March 11, 2023 11 hours ago, Ceres said: Is all this something different than the 1000 A.D. mod which is available via the 0 A.D. in-game mod download? Is it compatible with a26? Same mod. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 12, 2023 Report Share Posted March 12, 2023 the world in the Millennium era. Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted June 10 Report Share Posted June 10 (edited) Hello, i want to join you, i want to design the Visigoth Kingdom faction. Edited June 10 by Obskiuras 1 Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted June 10 Report Share Posted June 10 1 Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted June 10 Report Share Posted June 10 Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted June 14 Report Share Posted June 14 To design the buildings, i am going to use as reference the first city founded by the Visigoths, Recopolis. Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted June 14 Report Share Posted June 14 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 15 Report Share Posted June 15 Barracks ? Quote Link to comment Share on other sites More sharing options...
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