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benisen11

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Everything posted by benisen11

  1. No problem. What about animations? If am creating a new gate I'll def have to animate a gate and set the animations somehow for the mesh. I think.
  2. How exactly? I think you are forgetting that you know how to do it while I do not know. So you need to go into details.
  3. It would be strange if D-shape wall went to straight wall with wooden hoardings after upgrade. But maybe I could drop the wall variants..
  4. What about upgrade with variants? It would be kinda strange for wall variant to turn into different wall variant after upgrade. And how do I make new wall building set? With upgrade to wall with wooden hoardings. And how do i set where units will stand?
  5. Can walls have random variants like houses?
  6. I also tought of making different medieval mod as I invite my friends and create community. Also maybe use your mod as a foundation and placeholders for the big mod. but right now I could make a Islam world. Right now am working on walls and I've redone it pretty much. 1 tier: palisade with platforms and towers 2 tier: Basic stone walls + wooden hoardings upgrade 3 tier: strong stone walls + wooden hoardings upgrade + stone upgrade The walls should be also only damageable by catapults and gate, palisades by ram to recreate real sieges and thin walls as special actor for maps. (ground work + walls)
  7. There isn't much info other than wiki and few forums so.. I'd love for someone to explain me modding basics of 0ad so I can get over a learning curve. Anybody Interested?
  8. Can the model change with a.. Let's say a wall upgrade? Am thinking of making version of walls with wooden hoardings.
  9. Am working on walls, gate, towers and I need textures, maybe few tips and refrence pictures. Also could it be possible for tower, wall to shoot 2 types of projectiles ? Arrows and stones.
  10. Aye. I'd actually love to work on spanish units. Am up for catalan , aragorn 13th century references
  11. True. We wouldn't want vikings in 13th.. Actually nevermind there are "vikings" and they are in baltics. Jokes aside I meant it as more of English aesthetic. And I won't lie I live in east europe and I haven't checked english history in long time that means my knowledge is quite rusty so this will be good time to fix it.
  12. I meant it in way that Norman England comes before them and when that's done then there will be new british isles factions. That's def on me, I should have made it more clear. Also Yea Welsh. Don't worry am not calling irish.. english That would surely not end up well.
  13. although I wanted to make a bigger post of meshes. I came into a problem. I need textures.. (you can see stretched texture from older helmet on new one). Please tell me if you know any open texture websites or straight from Wackyserious. Am also open to feedback and tips 'n tricks
  14. I came up with early simple "diverging" Plan. I think it should work and I'll be also slowly introducing people to 13th century mod to expand team (I thankfully know many people) I don't want to rush it and wait for Wackyserious to respond. In mean time I'll be slowly making different armor pieces , shields and weapons.
  15. I've been trying to figure out how to convert these to dae. And I still don't know how. I need help.
  16. Could it be possible to make walls only destructible by catapults and gate by ram? This small change would create wonders! We'd have real medieval sieges. And make them waay more usefull. I think it def fits for this time period. Furthermore I've made custom siege like maps for my friends in classic 0 AD and then 1000AD mod and we had really alot of fun. I solved the wall issue by making the fort on hill where the walls couldn't be damaged and it also gave good range boost. All of us had fun and I felt like I was truly besieged because of lack of resources. Yet I still held out for some time. Dudes liked the siege idea so much that we've began making more maps Troy. You can also see how the walls are on hills so they won't get destroyed by simple infantry. gaul fort : Then It got out of hand! Even more maps! helms deep : persian fort : Minas tirith: I've then incorporated the fort thing into skirmish map. You can see how walls are supported by terrain. Paris in 1000ad mod : There's even more! But sadly rest was lost :I . It was really fun.
  17. I've tried using the texture and it's used what ever I could. I think the weapon's texture is ok I guess. I also thought of cramping more textures into empty spaces but there isn't any room left. Additionally I've modified the shaft itself. I think it looks much better when you compare it to old mesh. Triangle count : 134 How I imagined it: Also the mesh can be extended into 2 handed polearm! > Note : the weapon is out of period's timeline!! <
  18. War pick mesh. Rest is just texturing.
  19. I could do some modelling in blender. (Buildings and units) Although I think am weak and may need help with modding regarding models at beginning. I think it would be great learning experience for me.
  20. I went to check 0ad and possibly some development on medieval mods. And I find out that 1000AD hasn't progressed yet. 13th century dude disappeared (I hope he's fine) and now there's "Medieval A.D." a playable demo as a remnant of what the mod could be. And then I also find out new medieval project that sparked up my hopes but activity and rank of wacky makes me worried it will end up like 1000AD all over again. This makes me want to start a work on a medieval mod.
  21. I sometimes check forums and game for news and am happy to see this post. For factions I'd consider following West slavs. (Polish, Moravia) Baltics Iberians. Italians (Lombards, Italian states) Irish. Scots Britons (Welsh, britanny, Cornwall) I'd definitely go for Britons after Russia. As Britons can easily represent scots,Irish for time being. Hit 2 birds with 1 stone.
  22. I may be late but I anybody stumbles on this error I have fix for this First of all.. 1. Do you get windows start up screen when you launch computer? 2.Does it show version of OpenGL CL version or "Not available" in AMD Radeon Software. Well If yes you should check what monitor cable you use and where it is connected. If GPU requires different cable then you should buy one and connect it. If you get Windows start up screen and theres version of opengl then its fixed and you should be able to launch 0ad . I was given wrong monitor cable and it was connected into wrong spot . It should not have launched pc in first place. So.. I had alot of graphical issues etc.. This fixed it and I hope it will help other people who will stumble on this forum with same issue.
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