The-Razeth Posted August 21, 2021 Report Share Posted August 21, 2021 (edited) I am a fanatic player of 0 AD, a game very well made taking into account that it is in Alpha mode, when I found out about the new update I downloaded it, for when I wanted to play I got the error: api-ms-win-crt-string- l1-1-0.dll Taking into account that this problem is due to the fact that such a file has to be corrupt or missing from my computer, I would like to be corrected in case of being wrong, and take advantage of this discussion to highlight new errors and find a solution in this new update. Also keep in mind before posting an error in this discussion, read the topic posted by the staff Edited August 21, 2021 by The-Razeth It was published to me by accident before I even finished it Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 21, 2021 Report Share Posted August 21, 2021 Hi @The-Razeth Thanks for the report. Does it also happens with 0 A.D: Empires Ascendant Alpha24 ? If so, you can either download the following redistributable → https://www.microsoft.com/pt-BR/download/details.aspx?id=48145 Either @wraitii or Mozilla introduced an incorrect dependency when building Mozilla SpiderMonkey, forcing that dependency. It's unlikely it'll be fixed by the re-release. To fix this Firefox copies the dll manually in their folders... Quote Link to comment Share on other sites More sharing options...
The-Razeth Posted August 21, 2021 Author Report Share Posted August 21, 2021 3 hours ago, Stan` said: Hi @The-Razeth Thanks for the report. Does it also happens with 0 A.D: Empires Ascendant Alpha24 ? If so, you can either download the following redistributable → https://www.microsoft.com/pt-BR/download/details.aspx?id=48145 Either @wraitii or Mozilla introduced an incorrect dependency when building Mozilla SpiderMonkey, forcing that dependency. It's unlikely it'll be fixed by the re-release. To fix this Firefox copies the dll manually in their folders... Yes, I downloaded the dll file but now I have another problem: The Application could not be started correctly (0xc000007b).Click OK to close it I will have to download Visual C ++ again, but it is strange to me that it happened to me in this version and not in the previous ones, maybe it is because of the implementation of new graphics or something related Thank you for assisting me! Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted August 21, 2021 Report Share Posted August 21, 2021 (edited) That is because we just updated the version ofSpider Monkey for this release older versions of 0AD used an earlier version of Spider Monkey that did not require the Visual Studio hacks to compile the .dll. Enjoy the Choice Edited August 21, 2021 by Loki1950 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted November 27, 2021 Report Share Posted November 27, 2021 Units standing on walls dont get targeted automatically, it seems like one has to target them manually. Units standing on Iberian gate-towers seem to be non-targetable at all. 1 1 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 27, 2021 Report Share Posted November 27, 2021 1 minute ago, Player of 0AD said: Units standing on walls dont get targeted automatically, it seems like one has to target them manually. Units standing on Iberian gate-towers seem to be non-targetable at all. @Freagarach, @Silier Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 27, 2021 Report Share Posted November 27, 2021 Just now, Player of 0AD said: Units standing on walls dont get targeted automatically, it seems like one has to target them manually. Units standing on Iberian gate-towers seem to be non-targetable at all. It seems that they have been like this for a while, I do not know if it's on purpose. I have been seeing this bug for a long time. Quote Link to comment Share on other sites More sharing options...
Silier Posted November 27, 2021 Report Share Posted November 27, 2021 (edited) Can someone provide replay? From testing I can't reproduce this. Edited November 27, 2021 by Silier i cant write Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 27, 2021 Report Share Posted November 27, 2021 4 hours ago, Player of 0AD said: Units standing on walls dont get targeted automatically, it seems like one has to target them manually. Odd, since my units on walls seem to always get massacred rather easily by the AI, but the AI does things differently than humans. Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted November 27, 2021 Report Share Posted November 27, 2021 3 hours ago, Silier said: Can someone provide replay? From testing I can't reproduce this. In your testing some units attacked automatically units on the wall? And it was possible to attack the unit on the gate tower? GateTowerBug.zip Quote Link to comment Share on other sites More sharing options...
Silier Posted November 27, 2021 Report Share Posted November 27, 2021 Hmm, yeah. Did not try with javelins. Their attack range is too short to overcome height difference for units on the gate. And yes, I tested with archers they attacked automaticaly units on the walls. 1 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted November 27, 2021 Report Share Posted November 27, 2021 14 minutes ago, Silier said: Hmm, yeah. Did not try with javelins. Their attack range is too short to overcome height difference for units on the gate. And yes, I tested with archers they attacked automaticaly units on the walls. Are you sure? The unit on the wall gets a 14m range bonus, but the skirmishers have 30m range. Is the range malus higher than the range bonus? And the skirmishers can attack units on the gate, as long the units dont stand on the towers. But they dont target them automatically Quote Link to comment Share on other sites More sharing options...
Silier Posted November 27, 2021 Report Share Posted November 27, 2021 I meant wall towers, sorry. 14m range bonus does not represent the actual high difference. In case of wall tower it is 15+, with max range 30 and parabolic computation, it is too short. I could not reproduce problem with units on the regular walls even with javelin cavalry. Quote Link to comment Share on other sites More sharing options...
Old Roman Posted December 27, 2021 Report Share Posted December 27, 2021 Encouraged by Valihrant's recent video of The White Cliffs of Dover, I been having a lot of fun with the map. Tonight my sword cavalry was capturing a tower on the edge of the cliffs, when an invading ship on the shoreline slid over the beach, up to the top of the cliff and proceeded to attack my soldiers. They appreciated the ship's efforts but still felt the need to destroy it. A minor issue to be sure but one of considerable amusement. Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted February 14, 2022 Report Share Posted February 14, 2022 Kush small pyramids and Gaul hero Brietomatus don't improve gather rate of cavalry (non-mercenary citizen cavalry isn't in the worker class) - isn't that a bug?? Quote Link to comment Share on other sites More sharing options...
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