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Alpha 25 Pre-release/Release Candidate Build Testing


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Alpha 25 Pre-release/Release Candidate Testing Thread.

This thread will become active as soon as Pre-release/Release builds of Alpha 25 are available.

Check back for updates.

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Hello everyone,

We're happy to release the first testing bundle of 0 A.D. Alpha 25 (name to come).
Keep in mind, this is not a 'Release Candidate' yet, and so some bugs are to be expected.
We provide this in the hope of finding and squashing them efficiently. If you choose to test, please keep that in mind.

Downloads - Current bundles are for SVN revision 25741 
(See below for updated bundles)

Things to note:

  • Translations are not complete & may be buggy -> Play in English for now.
  • Mind your mods -> they might introduce issues or Out Of Sync.
  • Save your A24 config file somewhere, ideally.

Currently known issues:

  • As reported by Valihrant and experience by wow, there is a weird issue where units in formation get 'stuck' in running speed. This will be fixed, but it's not yet in this version.
  • Groups of 2 units can overlap. This will also be fixed, and doesn't happen with more than 2 units, it's a simple configuration issue.
  • The replay filter in the replay menu appears to have some issues
  • There are a few others that shouldn't affect play much, see the Milestone for details.
  • Big screenshots are broken in the game.

What to do if I have an error or notice something weird?

Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread.

What to do if the game crashes

Update your crashlog.dmp and crashlog.txt  see https://trac.wildfiregames.com/wiki/GameDataPaths

What to do if I have an Out Of Sync?

You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. Ideally, you should coordinate with the OOS players so that they upload their own OOS dump, so we can compare them.

Things you may want to test (non-exhaustive)

  1. Launch a random game
  2. Launch a skirmish.
  3. Connect to the lobby
  4. Play on the lobby with someone
  5. Launch Atlas and try things out there
  6. Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios)
  7. Enable feedback and see if it works (Main menu) https://videos.pair2jeux.tube/videos/watch/ca45fa29-c120-487e-af9c-cf52020666ab
  8. Connect to and use mod.io
  9. Test replaying new games
  10. Test Screenshots (F2)
  11. Test Big Screenshots (Maj+F2)
  12. Test hotkeys
  13. Test Saving and loading a game.
  14. Test Quickload/Quicksave

And of course playing games.

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  • wraitii unlocked and featured this topic

First of all I would like to say that A25 has run smoothly for the most part, no fatal errors encountered while playing a pretty intensive booming game with a very hard AI. 

However, a few problems were spotted:

1. Duty queue. When I queue up tasks, sometimes the units abandon what they are doing mid-way and start the next task. I definitely held down shift and they left when I wasn't watching them. 

2. Tall grass is a bit too tall; it is able to conceal chickens and berries in some biomes. 

3. Date palms are too similar to palm trees for wood. 

Here is the replay of the test-drive, hopefully that will help. Please watch the women building houses. 

2021-06-08_0001.zip

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On 07/06/2021 at 6:24 PM, wraitii said:
  • Launch a random game
  • Launch a skirmish.
  • Connect to the lobby
  • Play on the lobby with someone
  • Launch Atlas and try things out there
  • Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios)
  • Enable feedback and see if it works (Main menu) https://videos.pair2jeux.tube/videos/watch/ca45fa29-c120-487e-af9c-cf52020666ab
  • Connect to and use mod.io
  • Test replaying new games
  • Test Screenshots (F2)
  • Test Big Screenshots (Maj+F2)
  • Test hotkeys
  • Test Saving and loading a game.
  • Test Quickload/Quicksave

Launching a random game works

Skirmish works

Lobby works

Atlas works

Mod.io works

Replay works

Screenshot works

Hotkeys that I use work

 

 

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About the AI: Petra is now using a lot more cavalry than before and phasing up later, which are good signs. However, their population boom is still very slow and a lot of units / training buildings remain idle, causing them a lot of problems. The idling problem needs to be solved. Also, they must send more men in a formation, otherwise this happens:

image.thumb.png.cb6ad0f3baf67b4a3030955b34003a57.png

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26 minutes ago, Yekaterina said:

Another problem: wood bushes and berry bushes spawn together and look identical. This is very frustrating as your women could be gathering wood when you think they are gathering food, causing you to be inefficient. 

 

Which map is that? That's a random map issue.

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What do you guys do before installing the new a25 pre-release in parallel to the a24 version? I mean in regards to existing a24 game data paths. Which of these should be backed up? Is there a way to keep both working separately for both a24 and a25? I do no mean sharing (assuming that this would cause trouble) but keeping separate game data paths for a24 and a25, respectively.

Quote

 

For saved games, replays, screenshots and mod data (eg: saved maps):

  • C:\Users\JohnDoe\Documents\My Games\0ad\
  • Just view "Documents" or "My Documents" in Explorer.

For logs and cache:

  • C:\Users\JohnDoe\AppData\Local\0ad\
  • You can use the %localappdata% variable as a shortcut: %localappdata%\0ad\

For user config and possibly other user data:

  • C:\Users\JohnDoe\AppData\Roaming\0ad\
  • You can use the %appdata% variable as a shortcut: %appdata%\0ad\

 

 

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Unfortunately at the moment we don't really separate the paths by version, except for replays. So my recommendation would be to make a copy of the A24 data.

The config file should for the most part be compatible, but the default match settings might not be.

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2 minutes ago, Stan` said:

You can run the game with -writableRoot to write into the install folder rather than the appdata one.

Oh my bad, I should have remember this! Thank you - both!

 

Quote
-writableRoot store runtime game data in root data directory

(only use if you have write permissions on that directory)

https://github.com/0ad/0ad/blob/master/binaries/system/readme.txt

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But that could happen with any random map, too, correct? If yes, maybe there could be some checks when creating random maps to have a minimum free space between those sources? Or would this lead to undesired side effects?

And for map builders: If wood bushes and berry bushes look very similar, should the appearance be adjusted for better differentiation? Would this be enough? Or would it help to make these objects larger? I mean keeping the outward visible appearance and size but with some extra and transparent "surrouding", so they cannot get too close to each other. Sorry if this does not make sense to you - then it's rather due to my lack of knowledge how objects etc. work in 0 A.D.

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Here is the testing bundle of A25.
Keep in mind, this is not a 'Release Candidate' yet, and so some bugs are to be expected.
We provide this in the hope of finding and squashing them efficiently. If you choose to test, please keep that in mind.

Downloads - Current bundles are for SVN revision 25760

Things to note:

  • Translations are not complete & may be buggy -> Play in English for now.
  • Mind your mods -> they might introduce issues or Out Of Sync.
  • Save your A24 config file somewhere, ideally.

Notable changes since the last bundle:

  • Balance changes: army camp, elephant archers
  • An issue with minimap buttons was fixed
  • RM biomes have been further refined
  • An issue where units would overlap was fixed
  • The formation speed glitch was fixed
  • The 'infinite hero' bug from autoqueue was fixed.

Currently known issues:

  • The replay filter in the replay menu appears to have some issues
  • Big screenshots are broken in the game.
  • There are a few others that shouldn't affect play much, see the Milestone for details.

What to do if I have an error or notice something weird?

Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread.

What to do if the game crashes

Update your crashlog.dmp and crashlog.txt  see https://trac.wildfiregames.com/wiki/GameDataPaths

What to do if I have an Out Of Sync?

You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. Ideally, you should coordinate with the OOS players so that they upload their own OOS dump, so we can compare them.

Things you may want to test (non-exhaustive)

  1. Launch a random game
  2. Launch a skirmish.
  3. Connect to the lobby
  4. Play on the lobby with someone
  5. Launch Atlas and try things out there
  6. Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios)
  7. Enable feedback and see if it works (Main menu) https://videos.pair2jeux.tube/videos/watch/ca45fa29-c120-487e-af9c-cf52020666ab
  8. Connect to and use mod.io
  9. Test replaying new games
  10. Test Screenshots (F2)
  11. Test Big Screenshots (Maj+F2)
  12. Test hotkeys
  13. Test Saving and loading a game.
  14. Test Quickload/Quicksave

And of course playing games.

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  • The relics are back to work.
  • people think this is a better version than a24.
  • flare.
  • new terrain art.
Spoiler

 

Status test.

  1. Launch a random game (tested)
  2. Launch a skirmish.
  3. Connect to the lobby (tested)
  4. Play on the lobby with someone
  5. Launch Atlas and try things out there
  6. Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios)
  7. Enable feedback and see if it works (Main menu) https://videos.pair2jeux.tube/videos/watch/ca45fa29-c120-487e-af9c-cf52020666ab
  8. Connect to and use mod.io
  9. Test replaying new games
  10. Test Screenshots (F2)
  11. Test Big Screenshots (Maj+F2)
  12. Test hotkeys (tested mostly of useful)
  13. Test Saving and loading a game.
  14. Test Quickload/Quicksave

 

Edited by Lion.Kanzen
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