Yekaterina Posted July 26, 2021 Author Report Share Posted July 26, 2021 A very strange behaviour of the petra bot: it sends women to chop wood at my base after a rush. I don't think this is a strategic masterpiece... 1 2 Quote Link to comment Share on other sites More sharing options...
Silier Posted July 26, 2021 Report Share Posted July 26, 2021 Did she capture your storehouse during rush? Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted July 26, 2021 Author Report Share Posted July 26, 2021 12 minutes ago, Angen said: Did she capture your storehouse during rush? I will attach the replay files here: commands.txtmetadata.json 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 26, 2021 Report Share Posted July 26, 2021 (edited) 2 hours ago, Yekaterina said: A very strange behaviour of the petra bot: it sends women to chop wood at my base after a rush. I don't think this is a strategic masterpiece... I've seen sth like that before; my ally's AI rushed (and I believe it captured a storehouse, which was very short lived) and then a woman would travel ~half the map to chop wood there. edit: she went forth and back several times; maybe she was finishing that one special tree... edit2: I looked if I could find a relevant save; and I did. When I load it and just let it run, I can see my ally commencing the attack and capture the storehouse; 2 mins later (10:10) I see the loaded woman walking by. HTH savegame-5349.0adsave Edited July 26, 2021 by Gurken Khan 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted July 31, 2021 Author Report Share Posted July 31, 2021 This error occured in A24 when people are dancing with formations. Please check that it won't happen in A25. Thanks. (Build 19th July 24937-release) 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 31, 2021 Report Share Posted July 31, 2021 Ai never resigns as it's not made for it. Someone is working on jt. Maybe for A26 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 31, 2021 Report Share Posted July 31, 2021 18 minutes ago, Stan` said: Ai never resigns Solution: just kill it! Sometimes I miss a woman standing around somewhere, but that's still less hassle than back in the day when I had to hunt down every last orphaned fishing boat (although I got pretty good at guessing where they're at) or checking every puddle on the map because as a last resort the AI would put down a foundation of a harbor... Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 31, 2021 Report Share Posted July 31, 2021 27 minutes ago, Stan` said: Ai never resigns as it's not made for it. Someone is working on jt. Maybe for A26 Is there a ticket or differential? Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 1, 2021 Report Share Posted August 1, 2021 Sure https://code.wildfiregames.com/D3998 Ticket is referenced in it. 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted August 1, 2021 Author Report Share Posted August 1, 2021 Another problem with A24 lobby (this sometimes happen in A25 as well) 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 1, 2021 Report Share Posted August 1, 2021 20 minutes ago, Yekaterina said: Another problem with A24 lobby (this sometimes happen in A25 as well) A texture problem? Quote Link to comment Share on other sites More sharing options...
Nullus Posted August 1, 2021 Report Share Posted August 1, 2021 (edited) 6 hours ago, seeh said: UPDATE this screenshot of the stats show it already in minute 45 there is 0 population of the AI: You might not have any victory conditions set in the game settings. If there is no victory option set, you can never win the game. Edited August 1, 2021 by Nullus 2 Quote Link to comment Share on other sites More sharing options...
Silier Posted August 1, 2021 Report Share Posted August 1, 2021 9 hours ago, Yekaterina said: This error occured in A24 when people are dancing with formations. Please check that it won't happen in A25. Thanks. (Build 19th July 24937-release) This does not make sense why that would happen. offsets are just recomputed few lines above and if formation would not have members it would disband and not calling this. Do you happen to have replay? Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted August 1, 2021 Author Report Share Posted August 1, 2021 metadata.jsoncommands.txt Here are the replays. Another small problem: 0ad seems to interfere with KDE window effects. When 0ad is running, all window effects like wobbly windows, magic lamp and any animations would disappear. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 1, 2021 Report Share Posted August 1, 2021 It's in the main menu Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 1, 2021 Report Share Posted August 1, 2021 Yeah he won't be able to know it unless you tell him. Also note that this number is a convention we use and if someone builds his own copy of the game he will just see custom build. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 1, 2021 Report Share Posted August 1, 2021 Quote ERROR: JavaScript error: simulation/components/UnitAI.js line 4943 cmpAttack.GetBestAttackAgainst is not a function UnitAI.prototype.GetBestAttackAgainst@simulation/components/UnitAI.js:4943:19 Order.Attack@simulation/components/UnitAI.js:400:19 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.PushOrder@simulation/components/UnitAI.js:3873:16 UnitAI.prototype.ReplaceOrder@simulation/components/UnitAI.js:4039:8 UnitAI.prototype.AddOrder@simulation/components/UnitAI.js:5250:8 UnitAI.prototype.Attack@simulation/components/UnitAI.js:5470:7 attack/<@simulation/helpers/Commands.js:211:14 attack@simulation/helpers/Commands.js:210:67 ProcessCommand@simulation/helpers/Commands.js:53:23 ERROR: Failed to call ProcessCommand() global script function Got this with both DE and EA. Create a formation of troops (hoplites in this instance). The default close order formation works. Now task these dudes to gather a treasure. They won't move (glitched out; perhaps a known problem?). Then task them to capture a building. Voila. That error is generated and they still do not move. Can anyone else reproduce? I can reproduce it very easily and consistently. 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted August 1, 2021 Report Share Posted August 1, 2021 30 minutes ago, wowgetoffyourcellphone said: Got this with both DE and EA. Create a formation of troops (hoplites in this instance). The default close order formation works. Now task these dudes to gather a treasure. They won't move (glitched out; perhaps a known problem?). Then task them to capture a building. Voila. That error is generated and they still do not move. Can anyone else reproduce? I can reproduce it very easily and consistently. Treasure bug is trigger for error you see. It is even worse because controller went into individual state so formation will not respond at all. https://code.wildfiregames.com/rP24989 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted August 1, 2021 Report Share Posted August 1, 2021 6 hours ago, Yekaterina said: metadata.json 198 kB · 0 downloads commands.txt 1 MB · 1 download Here are the replays. Another small problem: 0ad seems to interfere with KDE window effects. When 0ad is running, all window effects like wobbly windows, magic lamp and any animations would disappear. Thank you, this one is really mysterious and I can’t see way how it can happen code wise. It looks like something else is changing variable when it should not. Most likely it will be not fixed anytime soon. Ticket: https://trac.wildfiregames.com/ticket/6265 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted August 1, 2021 Report Share Posted August 1, 2021 Eurasian Steppe is a nice biome but its a bit hard to click on the correct bush 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 1, 2021 Report Share Posted August 1, 2021 54 minutes ago, Player of 0AD said: Eurasian Steppe is a nice biome but its a bit hard to click on the correct bush It can definitely be tweaked for A26. I'm not very happy with it. 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted August 4, 2021 Author Report Share Posted August 4, 2021 I think we can change the size of the selection box in the template files, or, enlarge it in Blender. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted August 4, 2021 Author Report Share Posted August 4, 2021 On 01/08/2021 at 11:07 PM, Player of 0AD said: click on the correct bush What do you mean by 'the correct bush' though? Aren't they all the same? Done it, made the bush quite a bit larger to select. 1 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted August 4, 2021 Report Share Posted August 4, 2021 (edited) 2 hours ago, Yekaterina said: What do you mean by 'the correct bush' though? Aren't they all the same? Done it, made the bush quite a bit larger to select. I want often to click on a certain bush and not on a bush next to it or another object Edited August 4, 2021 by Player of 0AD Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 12, 2021 Report Share Posted August 12, 2021 When I set a route with more than one rally point I often get a funny projection of the supposed path: My guys went straight to the metal and didn't go around the 'turret', but why does it look like they would? Quote Link to comment Share on other sites More sharing options...
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